Shaders for mapname.rpak
materials
#7
Labels
textures & shaders
This issue affects textures / shaders
mapname.rpak
materials
#7
To get lighting in Titanfall 2 & Apex, you need to use
wld
matl
s from.rpak
Currently, making your own is way too much work
So, it'd be nice to let mappers target the
.rpak
of an existing mapWe could reverse the flags for each material from
.bsp
sIIRC there's something like that in MRVN-VMT already
Tho we might need something in Radiant to help mappers avoid mixing
.rpak
sI would also like to make up "theme" reference sheets for picking a
.rpak
Obviously a full map release should ship with it's own
.rpak
, but sharing is ok for alphaThe text was updated successfully, but these errors were encountered: