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Agent.md

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Agent kit

Place flashbang mines to blind your foes.

3 - Receive ONE extra flashbang mine and increased flash radius.
5 - Receive TWO extra flashbang mines.
7 - Receive ONE extra flashbang mine when you reload.

Configuration options

General options:

  • base-radius - Base radius for flashbang effective range.
  • max-placed-flashbangs - Number of flashbangs a player can have placed at any given time. Flashbangs placed beyond this number will result in the oldest flashbang being removed.
  • flashbang-duration - Duration of the flashbang effect on affected players.
  • max-held-flashbangs - Number of flashbangs a player can have in their inventory at any given time.
  • explosion-delay - Duration between a flashbang being triggered and it exploding.

Killstreak options:

  • ks-3-flashbangs - Number of flashbangs to give a player when they achieve a 3 killstreak.
  • ks-3-radius - Relative number to modify the base-radius. Usually an addition.
  • ks-5-flashbangs - Number of flashbangs to give a player when they achieve a 5 killstreak.
  • ks-7-reload-flashbangs - Number of flashbangs to give a player each time they reload after a 7 killstreak.

Example/default configuration

- Paintball:
  kit-configs:
  - agent:
      base-radius: 3
      max-placed-flashbangs: 2
      flashbang-duration: 5s
      max-held-flashbangs: 2
      explosion-delay: 0ms
      ks-3-flashbangs: 1
      ks-3-radius: ~+1
      ks-5-flashbangs: 2
      ks-7-reload-flashbangs: 1

Note: the explosion-delay option here causes the flashbang to go off on the next tick.