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This repository was archived by the owner on Jul 7, 2025. It is now read-only.

[Feature Request]: Separate HUD from Final Compositing Shader for OptiScaler Compatibility #14

@nekusu

Description

@nekusu

Version Number

v0.0.9

Describe the Issue

OptiScaler requires a HUD-less render target to properly apply frame generation without causing UI ghosting. However, in FF7 Rebirth, the game composites the HUD, color grading, and other post-processing effects in a single shader pass, making it impossible for OptiScaler to capture a HUD-less frame.

Current Problem

  • Unlike most Unreal Engine games, FF7 Rebirth does not render the final scene first and then overlay the UI in a separate pass.
  • Instead, the UI (SRV3) is part of the same final compositing shader that applies color grading and other effects.
  • Because of this, OptiScaler cannot exclude the HUD, leading to ghosting artifacts during frame generation.
SRV Texture 1

SRV1

SRV Texture 3

SRV3

RTV (Result)

RTV

Proposed Solution

Would it be possible to modify the game’s shaders to:

  1. Nullify SRV3 (the UI texture) in the final compositing shader.
  2. Reapply the UI in a separate shader pass after this one, OptiScaler can then capture the result (RTV) as HUD-less.

Since your mod already tweaks the HUD, we were wondering if this might be feasible within your existing work.

Thanks for your time and for all your work on FF7RebirthFix!

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