diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 000000000..24825b7c4 --- /dev/null +++ b/.editorconfig @@ -0,0 +1,27 @@ +# EditorConfig is awesome: http://editorconfig.org +root = true + +[*.cs] +end_of_line = crlf +insert_final_newline = true +indent_style = space +indent_size = 4 +trim_trailing_whitespace = true + +#Roslyn naming styles + +#PascalCase for public and protected members +dotnet_naming_style.pascalcase.capitalization = pascal_case +dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal +dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event,delegate +dotnet_naming_rule.public_members_pascalcase.severity = suggestion +dotnet_naming_rule.public_members_pascalcase.symbols = public_members +dotnet_naming_rule.public_members_pascalcase.style = pascalcase + +#camelCase for private members +dotnet_naming_style.camelcase.capitalization = camel_case +dotnet_naming_symbols.private_members.applicable_accessibilities = private +dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event,delegate +dotnet_naming_rule.private_members_camelcase.severity = suggestion +dotnet_naming_rule.private_members_camelcase.symbols = private_members +dotnet_naming_rule.private_members_camelcase.style = camelcase \ No newline at end of file diff --git a/.gitignore b/.gitignore new file mode 100644 index 000000000..940794e60 --- /dev/null +++ b/.gitignore @@ -0,0 +1,288 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ + +# Visual Studio 2015 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ +**/Properties/launchSettings.json + +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# TODO: Comment the next line if you want to checkin your web deploy settings +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/packages/* +# except build/, which is used as an MSBuild target. +!**/packages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/packages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Typescript v1 declaration files +typings/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# JetBrains Rider +.idea/ +*.sln.iml + +# CodeRush +.cr/ + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs diff --git a/osu.Game.Rulesets.maimai.Tests/.vscode/launch.json b/osu.Game.Rulesets.maimai.Tests/.vscode/launch.json new file mode 100644 index 000000000..f73f94ccf --- /dev/null +++ b/osu.Game.Rulesets.maimai.Tests/.vscode/launch.json @@ -0,0 +1,31 @@ +{ + "version": "0.2.0", + "configurations": [ + { + "name": "VisualTests (Debug)", + "type": "coreclr", + "request": "launch", + "program": "dotnet", + "args": [ + "${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.maimai.Tests.dll" + ], + "cwd": "${workspaceRoot}", + "preLaunchTask": "Build (Debug)", + "env": {}, + "console": "internalConsole" + }, + { + "name": "VisualTests (Release)", + "type": "coreclr", + "request": "launch", + "program": "dotnet", + "args": [ + "${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.maimai.Tests.dll" + ], + "cwd": "${workspaceRoot}", + "preLaunchTask": "Build (Release)", + "env": {}, + "console": "internalConsole" + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.maimai.Tests/.vscode/tasks.json b/osu.Game.Rulesets.maimai.Tests/.vscode/tasks.json new file mode 100644 index 000000000..391f50c57 --- /dev/null +++ b/osu.Game.Rulesets.maimai.Tests/.vscode/tasks.json @@ -0,0 +1,47 @@ +{ + // See https://go.microsoft.com/fwlink/?LinkId=733558 + // for the documentation about the tasks.json format + "version": "2.0.0", + "tasks": [ + { + "label": "Build (Debug)", + "type": "shell", + "command": "dotnet", + "args": [ + "build", + "--no-restore", + "osu.Game.Rulesets.maimai.Tests.csproj", + "/p:GenerateFullPaths=true", + "/m", + "/verbosity:m" + ], + "group": "build", + "problemMatcher": "$msCompile" + }, + { + "label": "Build (Release)", + "type": "shell", + "command": "dotnet", + "args": [ + "build", + "--no-restore", + "osu.Game.Rulesets.maimai.Tests.csproj", + "/p:Configuration=Release", + "/p:GenerateFullPaths=true", + "/m", + "/verbosity:m" + ], + "group": "build", + "problemMatcher": "$msCompile" + }, + { + "label": "Restore", + "type": "shell", + "command": "dotnet", + "args": [ + "restore" + ], + "problemMatcher": [] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.maimai.Tests/TestSceneOsuGame.cs b/osu.Game.Rulesets.maimai.Tests/TestSceneOsuGame.cs new file mode 100644 index 000000000..92595c554 --- /dev/null +++ b/osu.Game.Rulesets.maimai.Tests/TestSceneOsuGame.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Platform; +using osu.Game.Tests.Visual; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.maimai.Tests +{ + public class TestSceneOsuGame : OsuTestScene + { + [BackgroundDependencyLoader] + private void load(GameHost host, OsuGameBase gameBase) + { + OsuGame game = new OsuGame(); + game.SetHost(host); + + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + }, + game + }; + } + } +} diff --git a/osu.Game.Rulesets.maimai.Tests/TestSceneOsuPlayer.cs b/osu.Game.Rulesets.maimai.Tests/TestSceneOsuPlayer.cs new file mode 100644 index 000000000..8195329b4 --- /dev/null +++ b/osu.Game.Rulesets.maimai.Tests/TestSceneOsuPlayer.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.maimai.Tests +{ + [TestFixture] + public class TestSceneOsuPlayer : PlayerTestScene + { + public TestSceneOsuPlayer() + : base(new maimaiRuleset()) + { + } + } +} diff --git a/osu.Game.Rulesets.maimai.Tests/VisualTestRunner.cs b/osu.Game.Rulesets.maimai.Tests/VisualTestRunner.cs new file mode 100644 index 000000000..568b41a37 --- /dev/null +++ b/osu.Game.Rulesets.maimai.Tests/VisualTestRunner.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework; +using osu.Framework.Platform; +using osu.Game.Tests; + +namespace osu.Game.Rulesets.maimai.Tests +{ + public static class VisualTestRunner + { + [STAThread] + public static int Main(string[] args) + { + using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true)) + { + host.Run(new OsuTestBrowser()); + return 0; + } + } + } +} diff --git a/osu.Game.Rulesets.maimai.Tests/osu.Game.Rulesets.maimai.Tests.csproj b/osu.Game.Rulesets.maimai.Tests/osu.Game.Rulesets.maimai.Tests.csproj new file mode 100644 index 000000000..1112e38e7 --- /dev/null +++ b/osu.Game.Rulesets.maimai.Tests/osu.Game.Rulesets.maimai.Tests.csproj @@ -0,0 +1,26 @@ + + + osu.Game.Rulesets.maimai.Tests.VisualTestRunner + + + + + + false + + + + + + + + + + + + + WinExe + netcoreapp2.2 + osu.Game.Rulesets.maimai.Tests + + \ No newline at end of file diff --git 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+ True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True diff --git a/osu.Game.Rulesets.maimai/Beatmaps/maimaiBeatmapConverter.cs b/osu.Game.Rulesets.maimai/Beatmaps/maimaiBeatmapConverter.cs new file mode 100644 index 000000000..4faa0e877 --- /dev/null +++ b/osu.Game.Rulesets.maimai/Beatmaps/maimaiBeatmapConverter.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.maimai.Objects; +using osuTK; + +namespace osu.Game.Rulesets.maimai.Beatmaps +{ + public class maimaiBeatmapConverter : BeatmapConverter + { + protected override IEnumerable ValidConversionTypes { get; } = new[] { typeof(IHasPosition) }; + + public maimaiBeatmapConverter(IBeatmap beatmap) + : base(beatmap) + { + } + + protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap) + { + yield return new maimaiHitObject + { + Samples = original.Samples, + StartTime = original.StartTime, + Position = (original as IHasPosition)?.Position ?? Vector2.Zero, + }; + } + } +} diff --git a/osu.Game.Rulesets.maimai/Mods/maimaiModAutoplay.cs b/osu.Game.Rulesets.maimai/Mods/maimaiModAutoplay.cs new file mode 100644 index 000000000..98927f22c --- /dev/null +++ b/osu.Game.Rulesets.maimai/Mods/maimaiModAutoplay.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.maimai.Objects; +using osu.Game.Rulesets.maimai.Replays; +using osu.Game.Scoring; +using osu.Game.Users; + +namespace osu.Game.Rulesets.maimai.Mods +{ + public class maimaiModAutoplay : ModAutoplay + { + public override Score CreateReplayScore(IBeatmap beatmap) => new Score + { + ScoreInfo = new ScoreInfo + { + User = new User { Username = "sample" }, + }, + Replay = new maimaiAutoGenerator(beatmap).Generate(), + }; + } +} diff --git a/osu.Game.Rulesets.maimai/Objects/Drawables/DrawablemaimaiHitObject.cs b/osu.Game.Rulesets.maimai/Objects/Drawables/DrawablemaimaiHitObject.cs new file mode 100644 index 000000000..ee1b1c6e1 --- /dev/null +++ b/osu.Game.Rulesets.maimai/Objects/Drawables/DrawablemaimaiHitObject.cs @@ -0,0 +1,82 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Game.Audio; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.maimai.Objects.Drawables +{ + public class DrawablemaimaiHitObject : DrawableHitObject + { + private const double time_preempt = 600; + private const double time_fadein = 400; + + public override bool HandlePositionalInput => true; + + public DrawablemaimaiHitObject(maimaiHitObject hitObject) + : base(hitObject) + { + Size = new Vector2(80); + + Origin = Anchor.Centre; + Position = hitObject.Position; + } + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + AddInternal(new Sprite + { + RelativeSizeAxes = Axes.Both, + Texture = textures.Get("coin"), + }); + } + + protected override IEnumerable GetSamples() => new[] + { + new HitSampleInfo + { + Bank = SampleControlPoint.DEFAULT_BANK, + Name = HitSampleInfo.HIT_NORMAL, + } + }; + + protected override void CheckForResult(bool userTriggered, double timeOffset) + { + if (timeOffset >= 0) + ApplyResult(r => r.Type = IsHovered ? HitResult.Perfect : HitResult.Miss); + } + + protected override double InitialLifetimeOffset => time_preempt; + + protected override void UpdateInitialTransforms() => this.FadeInFromZero(time_fadein); + + protected override void UpdateStateTransforms(ArmedState state) + { + switch (state) + { + case ArmedState.Hit: + this.ScaleTo(5, 1500, Easing.OutQuint).FadeOut(1500, Easing.OutQuint).Expire(); + break; + + case ArmedState.Miss: + const double duration = 1000; + + this.ScaleTo(0.8f, duration, Easing.OutQuint); + this.MoveToOffset(new Vector2(0, 10), duration, Easing.In); + this.FadeColour(Color4.Red.Opacity(0.5f), duration / 2, Easing.OutQuint).Then().FadeOut(duration / 2, Easing.InQuint).Expire(); + break; + } + } + } +} diff --git a/osu.Game.Rulesets.maimai/Objects/maimaiHitObject.cs b/osu.Game.Rulesets.maimai/Objects/maimaiHitObject.cs new file mode 100644 index 000000000..c64853808 --- /dev/null +++ b/osu.Game.Rulesets.maimai/Objects/maimaiHitObject.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osuTK; + +namespace osu.Game.Rulesets.maimai.Objects +{ + public class maimaiHitObject : HitObject, IHasPosition + { + public override Judgement CreateJudgement() => new Judgement(); + + public Vector2 Position { get; set; } + + public float X => Position.X; + public float Y => Position.Y; + } +} diff --git a/osu.Game.Rulesets.maimai/Replays/maimaiAutoGenerator.cs b/osu.Game.Rulesets.maimai/Replays/maimaiAutoGenerator.cs new file mode 100644 index 000000000..638a54850 --- /dev/null +++ b/osu.Game.Rulesets.maimai/Replays/maimaiAutoGenerator.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Beatmaps; +using osu.Game.Replays; +using osu.Game.Rulesets.maimai.Objects; +using osu.Game.Rulesets.Replays; + +namespace osu.Game.Rulesets.maimai.Replays +{ + public class maimaiAutoGenerator : AutoGenerator + { + protected Replay Replay; + protected List Frames => Replay.Frames; + + public new Beatmap Beatmap => (Beatmap)base.Beatmap; + + public maimaiAutoGenerator(IBeatmap beatmap) + : base(beatmap) + { + Replay = new Replay(); + } + + public override Replay Generate() + { + Frames.Add(new maimaiReplayFrame()); + + foreach (maimaiHitObject hitObject in Beatmap.HitObjects) + { + Frames.Add(new maimaiReplayFrame + { + Time = hitObject.StartTime, + Position = hitObject.Position, + }); + } + + return Replay; + } + } +} diff --git a/osu.Game.Rulesets.maimai/Replays/maimaiFramedReplayInputHandler.cs b/osu.Game.Rulesets.maimai/Replays/maimaiFramedReplayInputHandler.cs new file mode 100644 index 000000000..02e3b0012 --- /dev/null +++ b/osu.Game.Rulesets.maimai/Replays/maimaiFramedReplayInputHandler.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Diagnostics; +using osu.Framework.Input.StateChanges; +using osu.Framework.MathUtils; +using osu.Game.Replays; +using osu.Game.Rulesets.Replays; +using osuTK; + +namespace osu.Game.Rulesets.maimai.Replays +{ + public class maimaiFramedReplayInputHandler : FramedReplayInputHandler + { + public maimaiFramedReplayInputHandler(Replay replay) + : base(replay) + { + } + + protected override bool IsImportant(maimaiReplayFrame frame) => true; + + protected Vector2 Position + { + get + { + var frame = CurrentFrame; + + if (frame == null) + return Vector2.Zero; + + Debug.Assert(CurrentTime != null); + + return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position; + } + } + + public override List GetPendingInputs() + { + return new List + { + new MousePositionAbsoluteInput + { + Position = GamefieldToScreenSpace(Position) + } + }; + } + } +} diff --git a/osu.Game.Rulesets.maimai/Replays/maimaiReplayFrame.cs b/osu.Game.Rulesets.maimai/Replays/maimaiReplayFrame.cs new file mode 100644 index 000000000..39d480ab3 --- /dev/null +++ b/osu.Game.Rulesets.maimai/Replays/maimaiReplayFrame.cs @@ -0,0 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Replays; +using osuTK; + +namespace osu.Game.Rulesets.maimai.Replays +{ + public class maimaiReplayFrame : ReplayFrame + { + public Vector2 Position; + } +} diff --git a/osu.Game.Rulesets.maimai/Resources/Samples/Gameplay/normal-hitnormal.mp3 b/osu.Game.Rulesets.maimai/Resources/Samples/Gameplay/normal-hitnormal.mp3 new file mode 100644 index 000000000..90b13d1f7 Binary files /dev/null and b/osu.Game.Rulesets.maimai/Resources/Samples/Gameplay/normal-hitnormal.mp3 differ diff --git a/osu.Game.Rulesets.maimai/Resources/Textures/character.png b/osu.Game.Rulesets.maimai/Resources/Textures/character.png new file mode 100644 index 000000000..e79d2528e Binary files /dev/null and b/osu.Game.Rulesets.maimai/Resources/Textures/character.png differ diff --git a/osu.Game.Rulesets.maimai/Resources/Textures/coin.png b/osu.Game.Rulesets.maimai/Resources/Textures/coin.png new file mode 100644 index 000000000..3cd89c6ce Binary files /dev/null and b/osu.Game.Rulesets.maimai/Resources/Textures/coin.png differ diff --git a/osu.Game.Rulesets.maimai/Scoring/maimaiScoreProcessor.cs b/osu.Game.Rulesets.maimai/Scoring/maimaiScoreProcessor.cs new file mode 100644 index 000000000..18e077ca3 --- /dev/null +++ b/osu.Game.Rulesets.maimai/Scoring/maimaiScoreProcessor.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.maimai.Objects; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.maimai.Scoring +{ + public class maimaiScoreProcessor : ScoreProcessor + { + public maimaiScoreProcessor(DrawableRuleset ruleset) + : base(ruleset) + { + } + } +} diff --git a/osu.Game.Rulesets.maimai/UI/DrawablemaimaiRuleset.cs b/osu.Game.Rulesets.maimai/UI/DrawablemaimaiRuleset.cs new file mode 100644 index 000000000..159aaf803 --- /dev/null +++ b/osu.Game.Rulesets.maimai/UI/DrawablemaimaiRuleset.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Input; +using osu.Game.Beatmaps; +using osu.Game.Input.Handlers; +using osu.Game.Replays; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.maimai.Objects; +using osu.Game.Rulesets.maimai.Objects.Drawables; +using osu.Game.Rulesets.maimai.Replays; +using osu.Game.Rulesets.maimai.Scoring; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.maimai.UI +{ + [Cached] + public class DrawablemaimaiRuleset : DrawableRuleset + { + public DrawablemaimaiRuleset(maimaiRuleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList mods) + : base(ruleset, beatmap, mods) + { + } + + public override ScoreProcessor CreateScoreProcessor() => new maimaiScoreProcessor(this); + + public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new maimaiPlayfieldAdjustmentContainer(); + + protected override Playfield CreatePlayfield() => new maimaiPlayfield(); + + protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new maimaiFramedReplayInputHandler(replay); + + public override DrawableHitObject CreateDrawableRepresentation(maimaiHitObject h) => new DrawablemaimaiHitObject(h); + + protected override PassThroughInputManager CreateInputManager() => new maimaiInputManager(Ruleset?.RulesetInfo); + } +} diff --git a/osu.Game.Rulesets.maimai/UI/maimaiCursorContainer.cs b/osu.Game.Rulesets.maimai/UI/maimaiCursorContainer.cs new file mode 100644 index 000000000..0f0c31923 --- /dev/null +++ b/osu.Game.Rulesets.maimai/UI/maimaiCursorContainer.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Rulesets.maimai.UI +{ + public class maimaiCursorContainer : GameplayCursorContainer + { + private Sprite cursorSprite; + private Texture cursorTexture; + + protected override Drawable CreateCursor() => cursorSprite = new Sprite + { + Scale = new Vector2(0.5f), + Origin = Anchor.Centre, + Texture = cursorTexture, + }; + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + cursorTexture = textures.Get("character"); + + if (cursorSprite != null) + cursorSprite.Texture = cursorTexture; + } + } +} diff --git a/osu.Game.Rulesets.maimai/UI/maimaiPlayfield.cs b/osu.Game.Rulesets.maimai/UI/maimaiPlayfield.cs new file mode 100644 index 000000000..8e971368a --- /dev/null +++ b/osu.Game.Rulesets.maimai/UI/maimaiPlayfield.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.maimai.UI +{ + [Cached] + public class maimaiPlayfield : Playfield + { + protected override GameplayCursorContainer CreateCursor() => new maimaiCursorContainer(); + + [BackgroundDependencyLoader] + private void load() + { + AddRangeInternal(new Drawable[] + { + HitObjectContainer, + }); + } + } +} diff --git a/osu.Game.Rulesets.maimai/UI/maimaiPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.maimai/UI/maimaiPlayfieldAdjustmentContainer.cs new file mode 100644 index 000000000..f8948de4c --- /dev/null +++ b/osu.Game.Rulesets.maimai/UI/maimaiPlayfieldAdjustmentContainer.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Rulesets.maimai.UI +{ + public class maimaiPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer + { + public maimaiPlayfieldAdjustmentContainer() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + Size = new Vector2(0.8f); + } + } +} diff --git a/osu.Game.Rulesets.maimai/maimaiDifficultyCalculator.cs b/osu.Game.Rulesets.maimai/maimaiDifficultyCalculator.cs new file mode 100644 index 000000000..5e9b76fde --- /dev/null +++ b/osu.Game.Rulesets.maimai/maimaiDifficultyCalculator.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.maimai +{ + public class maimaiDifficultyCalculator : DifficultyCalculator + { + public maimaiDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + : base(ruleset, beatmap) + { + } + + protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) + { + return new DifficultyAttributes(mods, skills, 0); + } + + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty(); + + protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[0]; + } +} diff --git a/osu.Game.Rulesets.maimai/maimaiInputManager.cs b/osu.Game.Rulesets.maimai/maimaiInputManager.cs new file mode 100644 index 000000000..7a0ac340c --- /dev/null +++ b/osu.Game.Rulesets.maimai/maimaiInputManager.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; +using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.maimai +{ + public class maimaiInputManager : RulesetInputManager + { + public maimaiInputManager(RulesetInfo ruleset) + : base(ruleset, 0, SimultaneousBindingMode.Unique) + { + } + } + + public enum maimaiAction + { + [Description("Button 1")] + Button1, + + [Description("Button 2")] + Button2, + } +} diff --git a/osu.Game.Rulesets.maimai/maimaiRuleset.cs b/osu.Game.Rulesets.maimai/maimaiRuleset.cs new file mode 100644 index 000000000..25de65505 --- /dev/null +++ b/osu.Game.Rulesets.maimai/maimaiRuleset.cs @@ -0,0 +1,62 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Input.Bindings; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.maimai.Beatmaps; +using osu.Game.Rulesets.maimai.Mods; +using osu.Game.Rulesets.maimai.UI; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.maimai +{ + public class maimaiRuleset : Ruleset + { + public maimaiRuleset(RulesetInfo rulesetInfo = null) + : base(rulesetInfo) + { + } + + public override string Description => "Washing machine rhythm game."; + + public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList mods) => + new DrawablemaimaiRuleset(this, beatmap, mods); + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => + new maimaiBeatmapConverter(beatmap); + + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => + new maimaiDifficultyCalculator(this, beatmap); + + public override IEnumerable GetModsFor(ModType type) + { + switch (type) + { + case ModType.Automation: + return new[] { new maimaiModAutoplay() }; + + default: + return new Mod[] { null }; + } + } + + public override string ShortName => "maimai"; + + public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] + { + new KeyBinding(InputKey.Z, maimaiAction.Button1), + new KeyBinding(InputKey.X, maimaiAction.Button2), + }; + + public override Drawable CreateIcon() => new Sprite + { + Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/coin"), + }; + } +} diff --git a/osu.Game.Rulesets.maimai/osu.Game.Rulesets.maimai.csproj b/osu.Game.Rulesets.maimai/osu.Game.Rulesets.maimai.csproj new file mode 100644 index 000000000..906902e50 --- /dev/null +++ b/osu.Game.Rulesets.maimai/osu.Game.Rulesets.maimai.csproj @@ -0,0 +1,16 @@ + + + netstandard2.0 + osu.Game.Rulesets.Sample + Library + AnyCPU + osu.Game.Rulesets.maimai + + + + + + + + + \ No newline at end of file