diff --git a/osu.Game.Rulesets.Sentakki/Beatmaps/Converter/SentakkiBeatmapConverter.Slider.cs b/osu.Game.Rulesets.Sentakki/Beatmaps/Converter/SentakkiBeatmapConverter.Slider.cs index 0bf20c0a1..ed27c5e88 100644 --- a/osu.Game.Rulesets.Sentakki/Beatmaps/Converter/SentakkiBeatmapConverter.Slider.cs +++ b/osu.Game.Rulesets.Sentakki/Beatmaps/Converter/SentakkiBeatmapConverter.Slider.cs @@ -179,10 +179,8 @@ private bool isLazySlider(HitObject hitObject) double scoringDistance = 100 * difficulty.SliderMultiplier * sliderVelocity; double velocity = scoringDistance / timingPoint.BeatLength; double tickDistance = scoringDistance / difficulty.SliderTickRate; - double legacyLastTickOffset = (hitObject as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0; - var sliderEvents = SliderEventGenerator.Generate(hitObject.StartTime, spanDuration, velocity, tickDistance, slider.Path.Distance, slider.RepeatCount + 1, legacyLastTickOffset, - CancellationToken.None); + var sliderEvents = SliderEventGenerator.Generate(hitObject.StartTime, spanDuration, velocity, tickDistance, slider.Path.Distance, slider.RepeatCount + 1, CancellationToken.None); var sliderOrigin = slider.Path.PositionAt(0); diff --git a/osu.Game.Rulesets.Sentakki/Beatmaps/SentakkiBeatmapConverterOld.cs b/osu.Game.Rulesets.Sentakki/Beatmaps/SentakkiBeatmapConverterOld.cs index 6554afcd4..22427c89b 100644 --- a/osu.Game.Rulesets.Sentakki/Beatmaps/SentakkiBeatmapConverterOld.cs +++ b/osu.Game.Rulesets.Sentakki/Beatmaps/SentakkiBeatmapConverterOld.cs @@ -367,12 +367,9 @@ private IEnumerable createTapsFromNodes(HitObject original, IListosu.Game.Rulesets.Sentakki - +