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main.js
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// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')
const path = require('path')
const {ipcMain} = require('electron');
const { powerSaveBlocker } = require('electron')
powerSaveBlocker.start('prevent-app-suspension');
powerSaveBlocker.start('prevent-display-sleep')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
var mainWindow;
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 600,
useContentSize:true,
resizable:false,
// alwaysOnTop:true,
webPreferences: {
backgroundThrottling:false,
pageVisibility: true,
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: true,
}
})
// and load the index.html of the app.
mainWindow.loadURL('file://' + __dirname + '/index.html');
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
app.commandLine.appendSwitch('autoplay-policy', 'no-user-gesture-required');
app.commandLine.appendSwitch('disable-renderer-backgrounding');
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
// if (process.platform !== 'darwin')
app.quit()
})
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) createWindow()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
var floating = false;
var oldSize;
ipcMain.on('resize', function (e, x, y) {
oldSize = [x,y];
mainWindow.setContentSize(x, y);
})
ipcMain.on('float',function(){
if (!floating){
mainWindow.setAlwaysOnTop(true);
mainWindow.setVisibleOnAllWorkspaces(true);
mainWindow.setPosition(0,0);
mainWindow.setContentSize(1,1);
}else{
mainWindow.setAlwaysOnTop(false);
mainWindow.setVisibleOnAllWorkspaces(false);
mainWindow.setContentSize(oldSize[0],oldSize[1]);
}
floating = !floating;
})