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Steam 'n' Rails 1.7.3

Changes

  • new Conductor Whistle tooltip format by VladisCrafter

Fixes

  • rotation of axial smokestacks no longer crashes #753
  • handcar audio is mono #544

Steam 'n' Rails 1.7.2

Additions

  • Unbreakable: 1b tag on paint pitchers makes them infinite-use for potato cannons and paintbrushes
  • /snr fill_paint command to mass-recolor a volume of blocks, optionally filtered by block state or color
  • /snr count_paint command to count the number of blocks of a certain color in a volume, optionally filtered by block state

Fixes

  • Fix infinite paint for projectiles launched from potato cannons on forge
  • Make woodburner smokestacks stackable in full block increments
  • Fix client crash when rendering signal highlighter for signal without a track #744
  • Fix KubeJS incompatibility with fluid amount mangling #746

Steam 'n' Rails 1.7.1

Fixes

  • Fix datafixer that crashed on worlds that hadn't been loaded with an indev version of 1.7.0

Steam 'n' Rails 1.7.0

Additions

  • Deployers can copy train names to/from nametags (pr#576 by SofieBrink)
  • Translation for create.track_target.not_straight #522
  • Allow moss carpets and snow to encase tracks (block tag railways:track_casing_whitelist)
  • Snow falls on tracks
  • /snrc identify_train command to get the name, uuid, and owner of the train you're looking at
  • Shadow Realm: a non-ticking, non-tangible storage for trains.
    • /snr shadow_realm banish <train> <key>: banish a train to the shadow realm
    • /snr shadow_realm restore <key>: restore a train from the shadow realm
    • /snr shadow_realm kill <key>: permanently delete a train from the shadow realm
    • Wrenches with the NBT tag ShadowHammer: 1b will pre-fill the banish command when sneak-used on a train
  • Palettes Plus
    • 16 new colors
    • many new locometal blocks, including ladders, windows, and more
    • fluid paint mixing
    • potato cannon-launched paint projectiles
    • sandpaper can now be used to remove paint from blocks
  • New config option unlimitedCreativeRelocation to allow infinite-range train relocation for creative-mode players

Changes

  • Smokestacks can now be placed with a variable height, similar to whistles
  • Track edge point highlighting displays signal direction

Fixes

  • Conductors can once again drive trains backwards via redstone link (pr#649 by konek101)
  • 32x resource packs now work properly #549
  • Fix client-side track switch crash #536
  • Fix diagonal coupling #539
  • Rollers on upside down monorails now break/place at the correct height #470
  • Prevent creation of turns ending in generic crossings #511
  • Fix copycat headstock connectivity #512
  • Fix handcar/phantom track tooltips #658
  • Fix unfueled trains being unstoppable when realism is enabled #535
  • Fix coupler spacing value board not handling minimum value
  • Fix potential invalid signal state caused by relocation of single-carriage trains
  • Make conductors immune to fall damage again
  • Skip unnecessary buffer scouting for stationary trains
  • Animated flywheels finally spin at the correct speed

Steam 'n' Rails 1.6.9

Changes

  • Update to Create 0.5.1-j Patch 3

Steam 'n' Rails 1.6.8

Changes

  • Update to Create 0.5.1-j Patch 2

Steam 'n' Rails 1.6.7

Changes

  • Update to Create 0.5.1-j

Steam 'n' Rails 1.6.6

Changes

  • Update to Create 0.5.1-i

Steam 'n' Rails 1.6.5

Additions

  • Escape and Enter buttons can be used to select bogies in the bogey menu

Fixes

  • Animated flywheels spinning too slow
  • Fix train casing tooltip telling you to hold alt for the bogey menu
  • Fix Double Smokestack Radial Menu name appearing as "Long Stack"
  • Fix hunger depletion when controlling trains
  • Texture inconsistency with the white color used for the favourites button
  • Bogey Menu scrollbar not having ridges like other scroll bars in Minecraft
  • Fix handcars parking at stations allowing them to be disassembled
  • Tracking encasing having the wrong texture after changing resource packs or reloading resources

Changes

  • Lower particle count for boiler blocks being broken
  • Gauge based track item sprites (Thanks Taeco!!)
  • Update to Create 0.5.1-h

Steam 'n' Rails 1.6.4

Additions:

  • Custom icons for narrow/wide gauge track items (vanilla wood tracks only) (Thanks Adeline!!)
  • Animated flywheels: Flywheels will now move when apart of a train (configurable by clients)

Fixes

  • Fix Copycat headstock's being transparent when using shaders
  • Fix archbar bogey axle locations & Texture
  • Fix bad texture name causing a warning in logs
  • Fix crash when running setStation({}) (Creators-of-Create/Create#5818)

Removals

  • Conductor caps tab (1.20.1)

Steam 'n' Rails 1.6.3

Fixes

  • Crash on forge due to keybinds mixin

Steam 'n' Rails 1.6.2

Fixes

  • Fix narrow mono buffer model
  • Fix Quark compat recipes
  • Fix crash when deploying a whistle onto a station when unbound
  • Fix trying to insert water or invalid fuels into fuel tanks crashing (fabric)
  • Fix Moving Block Entities not working on forge
  • Fix Trains burning liquid fuel excessively quick
  • Fix semi-blind and fully-blind wheels having a 180 degrees rotated texture on one side
  • Fix random mono-bogey frame rendering
  • Fix Track Buffer tooltip
  • Fix Wooden Headstock tooltip
  • Fix Caboose Style tooltip
  • Fix Bogey Menu & Cycle Menu keybinding not showing up on forge
  • Fix generic radial menus not respecting keybind
  • Fix texture for double smokestack

Steam 'n' Rails 1.6.1

  • Fix crash from fabric class on forge

Steam 'n' Rails 1.6.0

Additions

  • Cherry, Bamboo & Stripped Bamboo Tracks (1.20.1)
  • Nature's Spirit compat Tracks (1.20.1)
  • TerraFirmaCraft compat Tracks (1.20.1)
  • Create: Dreams and Desires compat Tracks
  • Quark compat tracks
  • Handcar: wrench to pick up
  • Players can now click a station with a whistle to summon a train directly to that station
  • A deployer using a whistle on air will clear the schedule of the bound train
  • You can now whistle a dual-headed train while in motion and have it slow and reverse
  • Config option to use old-style smoke (campfire particles) for smokestacks
  • Locometal block series
  • Buffer blocks
  • Headstocks
  • Decorative Couplers
  • Crafting tables work on trains
  • Hovering over a track-related block (couplers, signals, stations, etc.) with a wrench will highlight the track it is bound to and vice versa
  • Fuel Tanks
  • Fuel Interfaces
  • Liquid Fuel System (liquid fuel can power trains)
  • Tag to disable items from being used as train fuel
  • Medium Standard, Single Wheel, Triple Wheel, Quadruple Wheel, Quintuple Wheel, 2-0-2 Trailing, 4-0-4 Trailing, 6-0-6 Trailing, 6-0-6 Tender, 8-0-8 Tender, 10-0-10 Tender Bogies
  • Large Create Styled 0-4-0, 0-6-0, 0-8-0, 0-10-0, 0-12-0 Bogies

Changes

  • Generic Crossing Tracks—any two tracks can now cross at a junction
  • Decoupled trains' names will now stop at one "Split off from: ..."
  • Trains will now approach nearby stations when they are the rear train in a decoupled set
  • Trains relocated by a wrench will now try to approach nearby stations after relocation
  • Decoupled trains will now move back and forth a little bit to prevent signal overruns
  • Held conductor whistles will attempt to rebind after a conductor has moved to a new train (such as after coupling/decoupling)
  • Reduce comparator output checking frequency for Track Coupler
  • Couplers validate placement less frequently, improving performance
  • Remote Conductor-controlled trains adjust speed based on signal strength
  • Smoke rework 2.0: more minecraft-style smoke, with config for old smoke
  • Train status messages now include coordinates
  • Soul fire smoke in smoke stacks, clicking a smokestack with soul soil or soul sand will make it output soul fire themed smoke
  • Smokestacks can be dyed via being clicked with dye
  • Smokestacks show their dye color/style when wearing goggles
  • Signals, stations, and other blocks with a 'track pad' do not render the pad on phantom tracks when the tracks are not visible
  • Radiator fans can now be placed in any direction
  • Creeper explosions and Ghast Fireballs no longer break tracks
  • Remastered Monobogeys, Single Axle, Double Axle and Triple Axle Bogies
  • Removed optifine warning screen
  • New Bogey Menu for selecting bogies
  • New model for brass switch

Fixes

  • Mixin conflict with VS2
  • Auto schedule application properly sets the schedule index on trains, increasing reliability in automated coupling systems
  • Fix waypoint schedule items not showing up in the Station Summary (#329)
  • Fix villagers opening sliding doors in the 'special' mode (#317)
  • Fix normal nixie tube relays (#311)
  • Fix signal debug line rendering for monorail tracks
  • Change conductor cap offset on players to fix clipping with some skins
  • Rework a conductor spy mixin for Tweakeroo freecam compat
  • Offset train assembly overlay on encased tracks
  • Made the mod work with optifine again

Steam 'n' Rails 1.5.1

Additions

  • Optifine Warning Screen

Bug Fixes

  • Fix NPE in ConductorCapItem

Steam 'n' Rails 1.5.0

Additions

  • Smoke dying: place wool under a smokestack to change the smoke color
  • Automatic whistle operation
  • New dev caps for Rabbitminers and TropheusJay
  • Wide gauge tracks
  • Narrow gauge tracks
  • Invisible Monobogeys
  • (Invisible) Monobogeys can drive on phantom tracks
  • Invisible (mono)bogeys can drive on any track type
  • Simple Voice Chat integration for conductor spies
  • Oilburner Smokestack can be encased with industrial iron
  • Collision to track encasement
  • Narrow and wide gauge bogeys

Changes

  • Update to Create 0.5.1c
  • Improved smoke from smokestacks

Bug Fixes

  • Non-compat custom curved tracks render with flywheel off in production (#180)
  • Disabling datafixers should work now (#186)
  • Use vanilla entity data accessors, hopefully quilt clients can join fabric servers now
  • Use 'proper' class transformation to add Track Replace rolling mode (#194)
  • Polymer will no longer crash with Steam 'n' Rails

Optimizations

  • Remove expensive call to get stack trace in performance-critical navigation code
  • Optimize: Config option to disable train collision

Steam 'n' Rails 1.4.x

Additions

  • SecurityCraft compat (#172)
  • Added switches
  • Added invisible bogeys
  • Added various single, double, and triple axle bogeys
  • Added Track Replace mode to rollers
  • Added remote control to conductors (experimental)
  • Added spy conductors
  • Added vents
  • Added coupler ponder

Changes

  • Prevent conductors taking damage while riding trains
  • Prevent conductors being knocked out of their seats

Bug Fixes

  • Custom curved tracks render with flywheel off in production (#169)
  • Fix mixin crash
  • Fixed rollers breaking custom tracks
  • Fixed display links targeting nixie tube signals
  • Fixed coupler trying to couple/decouple partially loaded trains

Steam 'n' Rails 1.3.x

Additions

  • Add Display Link functionality to allow remote signalling
  • Add new tracks: tieless, phantom, and ender
  • Add compatibility tracks for the following mods: Hex Casting, Oh The Biomes You'll Go, Blue Skies, Twilight Forest, and Biomes O' Plenty
  • Add some exception handling to coupler

Changes

  • Port to Create 0.5.1
  • Rework train door system
  • Update smokestack appearance to better stack on top of other blocks

Bug Fixes

  • Fix Minecart Drops
  • Fix smoke stacks
  • Fix config
  • Fixed Recipes
  • Fixed Mining
  • (1.19 only) fixed mangrove tracks
  • fixed sloped tracks

Steam 'n' Rails 1.2.x

Bug Fixes

  • Fix track placement issue (consuming base Create tracks instead of custom ones)
  • Fix #110 (Couplers crashing when scrolled onto invalid location)