Changes
- new Conductor Whistle tooltip format by VladisCrafter
Fixes
- rotation of axial smokestacks no longer crashes #753
- handcar audio is mono #544
Additions
Unbreakable: 1btag on paint pitchers makes them infinite-use for potato cannons and paintbrushes/snr fill_paintcommand to mass-recolor a volume of blocks, optionally filtered by block state or color/snr count_paintcommand to count the number of blocks of a certain color in a volume, optionally filtered by block state
Fixes
- Fix infinite paint for projectiles launched from potato cannons on forge
- Make woodburner smokestacks stackable in full block increments
- Fix client crash when rendering signal highlighter for signal without a track #744
- Fix KubeJS incompatibility with fluid amount mangling #746
Fixes
- Fix datafixer that crashed on worlds that hadn't been loaded with an indev version of 1.7.0
Additions
- Deployers can copy train names to/from nametags (pr#576 by SofieBrink)
- Translation for create.track_target.not_straight #522
- Allow moss carpets and snow to encase tracks (block tag railways:track_casing_whitelist)
- Snow falls on tracks
/snrc identify_traincommand to get the name, uuid, and owner of the train you're looking at- Shadow Realm: a non-ticking, non-tangible storage for trains.
/snr shadow_realm banish <train> <key>: banish a train to the shadow realm/snr shadow_realm restore <key>: restore a train from the shadow realm/snr shadow_realm kill <key>: permanently delete a train from the shadow realm- Wrenches with the NBT tag
ShadowHammer: 1bwill pre-fill the banish command when sneak-used on a train
- Palettes Plus
- 16 new colors
- many new locometal blocks, including ladders, windows, and more
- fluid paint mixing
- potato cannon-launched paint projectiles
- sandpaper can now be used to remove paint from blocks
- New config option
unlimitedCreativeRelocationto allow infinite-range train relocation for creative-mode players
Changes
- Smokestacks can now be placed with a variable height, similar to whistles
- Track edge point highlighting displays signal direction
Fixes
- Conductors can once again drive trains backwards via redstone link (pr#649 by konek101)
- 32x resource packs now work properly #549
- Fix client-side track switch crash #536
- Fix diagonal coupling #539
- Rollers on upside down monorails now break/place at the correct height #470
- Prevent creation of turns ending in generic crossings #511
- Fix copycat headstock connectivity #512
- Fix handcar/phantom track tooltips #658
- Fix unfueled trains being unstoppable when realism is enabled #535
- Fix coupler spacing value board not handling minimum value
- Fix potential invalid signal state caused by relocation of single-carriage trains
- Make conductors immune to fall damage again
- Skip unnecessary buffer scouting for stationary trains
- Animated flywheels finally spin at the correct speed
Changes
- Update to Create 0.5.1-j Patch 3
Changes
- Update to Create 0.5.1-j Patch 2
Changes
- Update to Create 0.5.1-j
Changes
- Update to Create 0.5.1-i
Additions
- Escape and Enter buttons can be used to select bogies in the bogey menu
Fixes
- Animated flywheels spinning too slow
- Fix train casing tooltip telling you to hold alt for the bogey menu
- Fix Double Smokestack Radial Menu name appearing as "Long Stack"
- Fix hunger depletion when controlling trains
- Texture inconsistency with the white color used for the favourites button
- Bogey Menu scrollbar not having ridges like other scroll bars in Minecraft
- Fix handcars parking at stations allowing them to be disassembled
- Tracking encasing having the wrong texture after changing resource packs or reloading resources
Changes
- Lower particle count for boiler blocks being broken
- Gauge based track item sprites (Thanks Taeco!!)
- Update to Create 0.5.1-h
Additions:
- Custom icons for narrow/wide gauge track items (vanilla wood tracks only) (Thanks Adeline!!)
- Animated flywheels: Flywheels will now move when apart of a train (configurable by clients)
Fixes
- Fix Copycat headstock's being transparent when using shaders
- Fix archbar bogey axle locations & Texture
- Fix bad texture name causing a warning in logs
- Fix crash when running setStation({}) (Creators-of-Create/Create#5818)
Removals
- Conductor caps tab (1.20.1)
Fixes
- Crash on forge due to keybinds mixin
Fixes
- Fix narrow mono buffer model
- Fix Quark compat recipes
- Fix crash when deploying a whistle onto a station when unbound
- Fix trying to insert water or invalid fuels into fuel tanks crashing (fabric)
- Fix Moving Block Entities not working on forge
- Fix Trains burning liquid fuel excessively quick
- Fix semi-blind and fully-blind wheels having a 180 degrees rotated texture on one side
- Fix random mono-bogey frame rendering
- Fix Track Buffer tooltip
- Fix Wooden Headstock tooltip
- Fix Caboose Style tooltip
- Fix Bogey Menu & Cycle Menu keybinding not showing up on forge
- Fix generic radial menus not respecting keybind
- Fix texture for double smokestack
- Fix crash from fabric class on forge
Additions
- Cherry, Bamboo & Stripped Bamboo Tracks (1.20.1)
- Nature's Spirit compat Tracks (1.20.1)
- TerraFirmaCraft compat Tracks (1.20.1)
- Create: Dreams and Desires compat Tracks
- Quark compat tracks
- Handcar: wrench to pick up
- Players can now click a station with a whistle to summon a train directly to that station
- A deployer using a whistle on air will clear the schedule of the bound train
- You can now whistle a dual-headed train while in motion and have it slow and reverse
- Config option to use old-style smoke (campfire particles) for smokestacks
- Locometal block series
- Buffer blocks
- Headstocks
- Decorative Couplers
- Crafting tables work on trains
- Hovering over a track-related block (couplers, signals, stations, etc.) with a wrench will highlight the track it is bound to and vice versa
- Fuel Tanks
- Fuel Interfaces
- Liquid Fuel System (liquid fuel can power trains)
- Tag to disable items from being used as train fuel
- Medium Standard, Single Wheel, Triple Wheel, Quadruple Wheel, Quintuple Wheel, 2-0-2 Trailing, 4-0-4 Trailing, 6-0-6 Trailing, 6-0-6 Tender, 8-0-8 Tender, 10-0-10 Tender Bogies
- Large Create Styled 0-4-0, 0-6-0, 0-8-0, 0-10-0, 0-12-0 Bogies
Changes
- Generic Crossing Tracks—any two tracks can now cross at a junction
- Decoupled trains' names will now stop at one "Split off from: ..."
- Trains will now approach nearby stations when they are the rear train in a decoupled set
- Trains relocated by a wrench will now try to approach nearby stations after relocation
- Decoupled trains will now move back and forth a little bit to prevent signal overruns
- Held conductor whistles will attempt to rebind after a conductor has moved to a new train (such as after coupling/decoupling)
- Reduce comparator output checking frequency for Track Coupler
- Couplers validate placement less frequently, improving performance
- Remote Conductor-controlled trains adjust speed based on signal strength
- Smoke rework 2.0: more minecraft-style smoke, with config for old smoke
- Train status messages now include coordinates
- Soul fire smoke in smoke stacks, clicking a smokestack with soul soil or soul sand will make it output soul fire themed smoke
- Smokestacks can be dyed via being clicked with dye
- Smokestacks show their dye color/style when wearing goggles
- Signals, stations, and other blocks with a 'track pad' do not render the pad on phantom tracks when the tracks are not visible
- Radiator fans can now be placed in any direction
- Creeper explosions and Ghast Fireballs no longer break tracks
- Remastered Monobogeys, Single Axle, Double Axle and Triple Axle Bogies
- Removed optifine warning screen
- New Bogey Menu for selecting bogies
- New model for brass switch
Fixes
- Mixin conflict with VS2
- Auto schedule application properly sets the schedule index on trains, increasing reliability in automated coupling systems
- Fix waypoint schedule items not showing up in the Station Summary (#329)
- Fix villagers opening sliding doors in the 'special' mode (#317)
- Fix normal nixie tube relays (#311)
- Fix signal debug line rendering for monorail tracks
- Change conductor cap offset on players to fix clipping with some skins
- Rework a conductor spy mixin for Tweakeroo freecam compat
- Offset train assembly overlay on encased tracks
- Made the mod work with optifine again
Additions
- Optifine Warning Screen
Bug Fixes
- Fix NPE in ConductorCapItem
Additions
- Smoke dying: place wool under a smokestack to change the smoke color
- Automatic whistle operation
- New dev caps for Rabbitminers and TropheusJay
- Wide gauge tracks
- Narrow gauge tracks
- Invisible Monobogeys
- (Invisible) Monobogeys can drive on phantom tracks
- Invisible (mono)bogeys can drive on any track type
- Simple Voice Chat integration for conductor spies
- Oilburner Smokestack can be encased with industrial iron
- Collision to track encasement
- Narrow and wide gauge bogeys
Changes
- Update to Create 0.5.1c
- Improved smoke from smokestacks
Bug Fixes
- Non-compat custom curved tracks render with flywheel off in production (#180)
- Disabling datafixers should work now (#186)
- Use vanilla entity data accessors, hopefully quilt clients can join fabric servers now
- Use 'proper' class transformation to add Track Replace rolling mode (#194)
- Polymer will no longer crash with Steam 'n' Rails
Optimizations
- Remove expensive call to get stack trace in performance-critical navigation code
- Optimize: Config option to disable train collision
Additions
- SecurityCraft compat (#172)
- Added switches
- Added invisible bogeys
- Added various single, double, and triple axle bogeys
- Added Track Replace mode to rollers
- Added remote control to conductors (experimental)
- Added spy conductors
- Added vents
- Added coupler ponder
Changes
- Prevent conductors taking damage while riding trains
- Prevent conductors being knocked out of their seats
Bug Fixes
- Custom curved tracks render with flywheel off in production (#169)
- Fix mixin crash
- Fixed rollers breaking custom tracks
- Fixed display links targeting nixie tube signals
- Fixed coupler trying to couple/decouple partially loaded trains
Additions
- Add Display Link functionality to allow remote signalling
- Add new tracks: tieless, phantom, and ender
- Add compatibility tracks for the following mods: Hex Casting, Oh The Biomes You'll Go, Blue Skies, Twilight Forest, and Biomes O' Plenty
- Add some exception handling to coupler
Changes
- Port to Create 0.5.1
- Rework train door system
- Update smokestack appearance to better stack on top of other blocks
Bug Fixes
- Fix Minecart Drops
- Fix smoke stacks
- Fix config
- Fixed Recipes
- Fixed Mining
- (1.19 only) fixed mangrove tracks
- fixed sloped tracks
Bug Fixes
- Fix track placement issue (consuming base Create tracks instead of custom ones)
- Fix #110 (Couplers crashing when scrolled onto invalid location)