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LWJGL CI configuration #186

LWJGL CI configuration

LWJGL CI configuration #186

Workflow file for this run

name: LWJGL Build
on:
workflow_dispatch:
push:
branches:
- master
env:
AWS_DEFAULT_REGION: us-east-1
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
S3_PARAMS: --cache-control "public,must-revalidate,proxy-revalidate,max-age=0"
jobs:
linux:
name: Linux
runs-on: ubuntu-latest
container:
image: almalinux:8
strategy:
fail-fast: false
matrix:
ARCH: [x64]
include:
- ARCH: x64
PACKAGES: mesa-libGL-devel xorg-x11-proto-devel libX11-devel
OUTPUT_DIR: linux64_gcc
defaults:
run:
shell: bash
steps:
- name: Install git
run: dnf -y install git
- name: Clone repository
run: git clone --depth 4 https://github.com/${{ github.repository }}.git .
- name: Install build dependencies
run: |
dnf -y install epel-release wget
wget https://pkgs.sysadmins.ws/el8/base/x86_64/raven-release-1.0.1-1.el8.noarch.rpm
rpm -ivh raven-release-1.0.1-1.el8.noarch.rpm
dnf config-manager --set-enabled powertools
dnf config-manager --set-enabled raven-extras
dnf -y update
dnf -y install gcc-toolset-15-gcc gcc-toolset-15-gcc-c++ awscli git
- name: Clone bx & bimg
run: |
git clone https://github.com/LWJGL-CI/bx.git ../bx
git clone https://github.com/LWJGL-CI/bimg.git ../bimg
- name: Clone and build GENie
run: |
source /opt/rh/gcc-toolset-15/enable || true
git clone https://github.com/LWJGL-CI/GENie.git ../GENie
cd ../GENie
make
- name: Install bgfx dependencies
run: dnf -y install ${{matrix.PACKAGES}}
- name: Build
run: | #sudo ln -s /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1 /usr/lib/libGL.so
source /opt/rh/gcc-toolset-15/enable || true
../GENie/bin/linux/genie --with-shared-lib --with-tools --gcc=linux-gcc gmake
gmake -j8 -R -C .build/projects/gmake-linux-gcc config=release64 \
CFLAGS="-U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0" \
bgfx-shared-lib
strip .build/linux64_gcc/bin/libbgfx-shared-libRelease.so
- name: Build geometryc
run: |
source /opt/rh/gcc-toolset-15/enable || true
gmake -j8 -R -C .build/projects/gmake-linux-gcc config=release64 geometryc
- name: Build texturec
run: |
source /opt/rh/gcc-toolset-15/enable || true
gmake -j8 -R -C .build/projects/gmake-linux-gcc config=release64 texturec
- name: Build texturev
run: |
source /opt/rh/gcc-toolset-15/enable || true
gmake -j8 -R -C .build/projects/gmake-linux-gcc config=release64 texturev
- name: Build shaderc
run: |
source /opt/rh/gcc-toolset-15/enable || true
gmake -j8 -R -C .build/projects/gmake-linux-gcc config=release64 shaderc
- name: Upload artifact
run: aws s3 cp .build/${{matrix.OUTPUT_DIR}}/bin/libbgfx-shared-libRelease.so s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/libbgfx.so ${{env.S3_PARAMS}}
- name: Upload tools
run: |
aws s3 cp .build/linux64_gcc/bin/geometrycRelease s3://lwjgl-build/nightly/linux/x64/bgfx-tools/geometryc ${{env.S3_PARAMS}}
aws s3 cp .build/linux64_gcc/bin/texturecRelease s3://lwjgl-build/nightly/linux/x64/bgfx-tools/texturec ${{env.S3_PARAMS}}
aws s3 cp .build/linux64_gcc/bin/texturevRelease s3://lwjgl-build/nightly/linux/x64/bgfx-tools/texturev ${{env.S3_PARAMS}}
aws s3 cp .build/linux64_gcc/bin/shadercRelease s3://lwjgl-build/nightly/linux/x64/bgfx-tools/shaderc ${{env.S3_PARAMS}}
- name: Upload git revision
run: |
git config --global --add safe.directory $PWD
git log --first-parent --pretty=format:%H HEAD~3..HEAD~2 > libbgfx.so.git
aws s3 cp libbgfx.so.git s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/ ${{env.S3_PARAMS}}
linux-cross:
name: Linux Cross
runs-on: ubuntu-22.04
strategy:
fail-fast: false
matrix:
ARCH: [arm32, arm64, ppc64le]
include:
# -----
- ARCH: arm32
CROSS_ARCH: armhf
TRIPLET: arm-linux-gnueabihf
FLAVOR: linux-arm-gcc
# -----
- ARCH: arm64
CROSS_ARCH: arm64
TRIPLET: aarch64-linux-gnu
FLAVOR: linux-arm-gcc
# -----
- ARCH: ppc64le
CROSS_ARCH: ppc64el
TRIPLET: powerpc64le-linux-gnu
FLAVOR: linux-ppc64le-gcc
env:
LWJGL_ARCH: ${{matrix.ARCH}}
MATRIX_FLAVOR: ${{matrix.FLAVOR}}
defaults:
run:
shell: bash
steps:
- uses: actions/checkout@v6
with:
fetch-depth: 4
- name: Install dependencies
run: |
DEBIAN_FRONTEND=noninteractive sudo apt-get -yq update
DEBIAN_FRONTEND=noninteractive sudo apt-get -yq install cmake build-essential gcc-12-${{matrix.TRIPLET}} g++-12-${{matrix.TRIPLET}} libc6-dev-${{matrix.CROSS_ARCH}}-cross
- name: Clone bx & bimg
run: |
git clone https://github.com/LWJGL-CI/bx.git ../bx --depth=1
git clone https://github.com/LWJGL-CI/bimg.git ../bimg --depth=1
- name: Clone and build GENie
run: |
git clone https://github.com/LWJGL-CI/GENie.git ../GENie
cd ../GENie
make -j8
- name: Prepare cross-compilation for ${{matrix.CROSS_ARCH}}
run: |
sudo grep 'deb ' /etc/apt/sources.list | sudo tee /etc/apt/sources.list.d/ports.list
sudo sed -i 's/^deb /deb [arch=amd64] /' /etc/apt/sources.list
sudo sed -i 's#^deb [^ ]\+#deb [arch=${{matrix.CROSS_ARCH}}] https://ports.ubuntu.com/ubuntu-ports/#' /etc/apt/sources.list.d/ports.list
sudo dpkg --add-architecture ${{matrix.CROSS_ARCH}}
sudo apt-get update || true
- name: Install cross-compilation dependencies
run: |
DEBIAN_FRONTEND=noninteractive sudo apt-get -yq install \
libgl1-mesa-dev:${{matrix.CROSS_ARCH}} \
x11proto-dev:${{matrix.CROSS_ARCH}} \
libx11-dev:${{matrix.CROSS_ARCH}}
- name: Build bgfx for ${{matrix.CROSS_ARCH}}
run: |
sed -i 's/strip -s/${{matrix.TRIPLET}}-strip/' ../bx/scripts/toolchain.lua
../GENie/bin/linux/genie --with-shared-lib --gcc=${{matrix.FLAVOR}} gmake
make -j8 -R -C .build/projects/gmake-${{matrix.FLAVOR}} config=release \
CXX="${{matrix.TRIPLET}}-g++-12" \
CC="${{matrix.TRIPLET}}-gcc-12" \
CFLAGS="-U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0" \
bgfx-shared-lib
${{matrix.TRIPLET}}-strip .build/${MATRIX_FLAVOR//-/_}/bin/libbgfx-shared-libRelease.so
- name: Upload artifact
run: aws s3 cp .build/${MATRIX_FLAVOR//-/_}/bin/libbgfx-shared-libRelease.so s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/libbgfx.so ${{env.S3_PARAMS}}
- name: Upload git revision
run: |
git config --global --add safe.directory $(pwd)
git log --first-parent --pretty=format:%H HEAD~3..HEAD~2 > libbgfx.so.git
aws s3 cp libbgfx.so.git s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/ ${{env.S3_PARAMS}}
# switch to Clang/LLVM for RISC-V, due to code model issues with GCC
linux-cross-llvm:
name: Linux Cross (Clang/LLVM)
runs-on: ubuntu-22.04
strategy:
fail-fast: false
matrix:
ARCH: [riscv64]
include:
- ARCH: riscv64
CROSS_ARCH: riscv64
TRIPLET: riscv64-linux-gnu
FLAVOR: linux-riscv64-gcc
env:
LWJGL_ARCH: ${{matrix.ARCH}}
MATRIX_FLAVOR: ${{matrix.FLAVOR}}
defaults:
run:
shell: bash
steps:
- uses: actions/checkout@v6
with:
fetch-depth: 4
- name: Install dependencies
run: |
DEBIAN_FRONTEND=noninteractive sudo apt-get -yq update
DEBIAN_FRONTEND=noninteractive sudo apt-get -yq install cmake build-essential clang-15 lld-15 llvm-15 gcc-12-${{matrix.TRIPLET}} g++-12-${{matrix.TRIPLET}} libc6-dev-${{matrix.CROSS_ARCH}}-cross
- name: Clone bx & bimg
run: |
git clone https://github.com/LWJGL-CI/bx.git ../bx --depth=1
git clone https://github.com/LWJGL-CI/bimg.git ../bimg --depth=1
- name: Clone and build GENie
run: |
git clone https://github.com/LWJGL-CI/GENie.git ../GENie
cd ../GENie
make -j8
- name: Prepare cross-compilation for ${{matrix.CROSS_ARCH}}
run: |
sudo grep 'deb ' /etc/apt/sources.list | sudo tee /etc/apt/sources.list.d/ports.list
sudo sed -i 's/^deb /deb [arch=amd64] /' /etc/apt/sources.list
sudo sed -i 's#^deb [^ ]\+#deb [arch=${{matrix.CROSS_ARCH}}] https://ports.ubuntu.com/ubuntu-ports/#' /etc/apt/sources.list.d/ports.list
sudo dpkg --add-architecture ${{matrix.CROSS_ARCH}}
sudo apt-get update || true
- name: Install cross-compilation dependencies
run: |
DEBIAN_FRONTEND=noninteractive sudo apt-get -yq install \
libgl1-mesa-dev:${{matrix.CROSS_ARCH}} \
x11proto-dev:${{matrix.CROSS_ARCH}} \
libx11-dev:${{matrix.CROSS_ARCH}}
- name: Build bgfx for ${{matrix.CROSS_ARCH}}
run: |
sed -i 's/strip -s/llvm-strip-15/' ../bx/scripts/toolchain.lua
../GENie/bin/linux/genie --with-shared-lib --gcc=${{matrix.FLAVOR}} gmake
make -j8 -R -C .build/projects/gmake-${{matrix.FLAVOR}} config=release \
CXX="clang++-15" \
CC="clang-15" \
AR="llvm-ar-15" \
RANLIB="llvm-ranlib-15" \
CFLAGS="--target=${{matrix.TRIPLET}} -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0" \
LDFLAGS="--target=${{matrix.TRIPLET}}" \
bgfx-shared-lib
llvm-strip-15 .build/${MATRIX_FLAVOR//-/_}/bin/libbgfx-shared-libRelease.so
- name: Upload artifact
run: aws s3 cp .build/${MATRIX_FLAVOR//-/_}/bin/libbgfx-shared-libRelease.so s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/libbgfx.so ${{env.S3_PARAMS}}
- name: Upload git revision
run: |
git config --global --add safe.directory $(pwd)
git log --first-parent --pretty=format:%H HEAD~3..HEAD~2 > libbgfx.so.git
aws s3 cp libbgfx.so.git s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/ ${{env.S3_PARAMS}}
freebsd-cross:
name: FreeBSD Cross
runs-on: ubuntu-latest
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
with:
fetch-depth: 4
- name: Clone bx, bimg & GENie
run: |
git clone https://github.com/LWJGL-CI/bx.git ../bx
git clone https://github.com/LWJGL-CI/bimg.git ../bimg
git clone https://github.com/LWJGL-CI/GENie.git ../GENie
- name: Build
uses: cross-platform-actions/action@v0.32.0
with:
operating_system: freebsd
architecture: x86-64
version: '13.5'
memory: 4G
shell: bash
run: |
echo -------------------------
echo Install bgfx dependencies
echo -------------------------
sudo pkg install -y gmake gcc mesa-devel mesa-libs x11/libX11 libglvnd
echo ""
echo -------------------------
echo Build GENie
echo -------------------------
cd ../GENie
gmake
echo ""
echo -------------------------
echo Build
echo -------------------------
cd ../bgfx
../GENie/bin/bsd/genie --with-shared-lib --with-tools --gcc=freebsd gmake
gmake -j2 -R -C .build/projects/gmake-freebsd config=release64 \
CFLAGS="-U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0" \
bgfx-shared-lib
strip .build/freebsd/bin/libbgfx-shared-libRelease.so
echo ""
echo -------------------------
echo Build geometryc
echo -------------------------
gmake -j2 -R -C .build/projects/gmake-freebsd config=release64 geometryc
echo ""
echo -------------------------
echo Build texturec
echo -------------------------
gmake -j2 -R -C .build/projects/gmake-freebsd config=release64 texturec
echo ""
echo -------------------------
echo Build texturev
echo -------------------------
gmake -j2 -R -C .build/projects/gmake-freebsd config=release64 texturev
echo ""
echo -------------------------
echo Build shaderc
echo -------------------------
gmake -j2 -R -C .build/projects/gmake-freebsd config=release64 shaderc
- name: Upload artifact
run: aws s3 cp .build/freebsd/bin/libbgfx-shared-libRelease.so s3://lwjgl-build/nightly/freebsd/x64/libbgfx.so ${{env.S3_PARAMS}}
- name: Upload tools
run: |
aws s3 cp .build/freebsd/bin/geometrycRelease s3://lwjgl-build/nightly/freebsd/x64/bgfx-tools/geometryc ${{env.S3_PARAMS}}
aws s3 cp .build/freebsd/bin/texturecRelease s3://lwjgl-build/nightly/freebsd/x64/bgfx-tools/texturec ${{env.S3_PARAMS}}
aws s3 cp .build/freebsd/bin/texturevRelease s3://lwjgl-build/nightly/freebsd/x64/bgfx-tools/texturev ${{env.S3_PARAMS}}
aws s3 cp .build/freebsd/bin/shadercRelease s3://lwjgl-build/nightly/freebsd/x64/bgfx-tools/shaderc ${{env.S3_PARAMS}}
- name: Upload git revision
run: |
git config --global --add safe.directory $PWD
git log --first-parent --pretty=format:%H HEAD~3..HEAD~2 > libbgfx.so.git
aws s3 cp libbgfx.so.git s3://lwjgl-build/nightly/freebsd/x64/ ${{env.S3_PARAMS}}
macos:
name: macOS
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
ARCH: [x64, arm64]
include:
- ARCH: x64
PLATFORM: osx-x64
GENIE_PARAMS: --with-macos=10.11
CC: MACOSX_DEPLOYMENT_TARGET=10.11 CFLAGS=-mmacosx-version-min=10.11 LDFLAGS=-mmacosx-version-min=10.11
GENIE_PARAMS_TOOL: --with-macos=10.15
CC_TOOL: MACOSX_DEPLOYMENT_TARGET=10.15 CFLAGS=-mmacosx-version-min=10.15 LDFLAGS=-mmacosx-version-min=10.15
- ARCH: arm64
PLATFORM: osx-arm64
GENIE_PARAMS: --with-macos=11.0
CC: MACOSX_DEPLOYMENT_TARGET=11.0 CFLAGS=-mmacosx-version-min=11.0 LDFLAGS=-mmacosx-version-min=11.0
GENIE_PARAMS_TOOL: --with-macos=11.0
CC_TOOL: MACOSX_DEPLOYMENT_TARGET=11.0 CFLAGS=-mmacosx-version-min=11.0 LDFLAGS=-mmacosx-version-min=11.0
steps:
- uses: actions/checkout@v6
with:
fetch-depth: 4
- name: Clone bx & bimg
run: |
git clone https://github.com/LWJGL-CI/bx.git ../bx
git clone https://github.com/LWJGL-CI/bimg.git ../bimg
- name: Configure bgfx
run: ${{matrix.CC}} ../bx/tools/bin/darwin/genie --with-shared-lib --with-tools ${{matrix.GENIE_PARAMS}} --gcc=${{matrix.PLATFORM}} gmake
- name: Build bgfx
run: |
${{matrix.CC}} make -j8 -C .build/projects/gmake-${{matrix.PLATFORM}} config=release64 CFLAGS="-D BGFX_CONFIG_RENDERER_METAL=1 -D BGFX_CONFIG_RENDERER_OPENGL=1" bgfx-shared-lib
strip -u -r .build/${{matrix.PLATFORM}}/bin/libbgfx-shared-libRelease.dylib
- name: Configure tools
run: ${{matrix.CC_TOOL}} ../bx/tools/bin/darwin/genie --with-shared-lib --with-tools ${{matrix.GENIE_PARAMS_TOOL}} --gcc=${{matrix.PLATFORM}} gmake
- name: Build geometryc
run: ${{matrix.CC_TOOL}} make -j8 -C .build/projects/gmake-${{matrix.PLATFORM}} config=release64 geometryc
- name: Build texturec
run: ${{matrix.CC_TOOL}} make -j8 -C .build/projects/gmake-${{matrix.PLATFORM}} config=release64 texturec
- name: Build texturev
run: ${{matrix.CC_TOOL}} make -j8 -C .build/projects/gmake-${{matrix.PLATFORM}} config=release64 texturev
- name: Build shaderc
run: ${{matrix.CC_TOOL}} make -j8 -C .build/projects/gmake-${{matrix.PLATFORM}} config=release64 shaderc
- name: Upload artifacts
run: |
aws s3 cp .build/${{matrix.PLATFORM}}/bin/libbgfx-shared-libRelease.dylib s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/libbgfx.dylib ${{env.S3_PARAMS}}
aws s3 cp .build/${{matrix.PLATFORM}}/bin/geometrycRelease s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/bgfx-tools/geometryc ${{env.S3_PARAMS}}
aws s3 cp .build/${{matrix.PLATFORM}}/bin/texturecRelease s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/bgfx-tools/texturec ${{env.S3_PARAMS}}
aws s3 cp .build/${{matrix.PLATFORM}}/bin/texturevRelease s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/bgfx-tools/texturev ${{env.S3_PARAMS}}
aws s3 cp .build/${{matrix.PLATFORM}}/bin/shadercRelease s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/bgfx-tools/shaderc ${{env.S3_PARAMS}}
- name: Upload git revision
run: |
git log --first-parent --pretty=format:%H HEAD~3..HEAD~2 > libbgfx.dylib.git
aws s3 cp libbgfx.dylib.git s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/ ${{env.S3_PARAMS}}
windows:
name: Windows
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
ARCH: [x86, x64]
include:
- ARCH: x86
#MSVC_ARCH: amd64_x86
MSVC_ARCH: x86
VCTOOLS: x86.x64
PLATFORM: x32
BUILD: Win32
OUTPUT_DIR: win32_vs2026
- ARCH: x64
MSVC_ARCH: amd64
VCTOOLS: x86.x64
PLATFORM: x64
BUILD: x64
OUTPUT_DIR: win64_vs2026
# - ARCH: arm64
# #MSVC_ARCH: amd64_arm64
# VCTOOLS: ARM64
# MSVC_ARCH: arm64
# PLATFORM: arm64
# BUILD: arm64
# OUTPUT_DIR: win64_vs2026
defaults:
run:
shell: cmd
steps:
- uses: actions/checkout@v6
with:
fetch-depth: 4
# - uses: ilammy/msvc-dev-cmd@v1
# with:
# arch: ${{ matrix.MSVC_ARCH }}
- name: Install Visual Studio 2026 Build Tools
shell: pwsh
run: |
choco install visualstudio2026community --package-parameters "`
--add Microsoft.VisualStudio.Workload.VCTools `
--add Microsoft.VisualStudio.Component.VC.Tools.${{matrix.VCTOOLS}} `
--includeRecommended `
--quiet" `
-y `
--ignore-package-exit-codes=3010
- name: Clone bx & bimg
run: |
git clone https://github.com/LWJGL-CI/bx.git ../bx
git clone https://github.com/LWJGL-CI/bimg.git ../bimg
- name: Configure build
run: ..\bx\tools\bin\windows\genie --with-shared-lib --with-tools vs2026 --platform ${{matrix.PLATFORM}}
# - name: Switch to ClangCL for x64 build
# run: |
# (Get-Content .build/projects/vs2022/bgfx-shared-lib.vcxproj) -replace 'v143', 'ClangCL' | Out-File -encoding UTF8 .build/projects/vs2022/bgfx-shared-lib.vcxproj
# (Get-Content .build/projects/vs2022/geometryc.vcxproj) -replace 'v143', 'ClangCL' | Out-File -encoding UTF8 .build/projects/vs2022/geometryc.vcxproj
# (Get-Content .build/projects/vs2022/texturec.vcxproj) -replace 'v143', 'ClangCL' | Out-File -encoding UTF8 .build/projects/vs2022/texturec.vcxproj
# (Get-Content .build/projects/vs2022/texturev.vcxproj) -replace 'v143', 'ClangCL' | Out-File -encoding UTF8 .build/projects/vs2022/texturev.vcxproj
# (Get-Content .build/projects/vs2022/shaderc.vcxproj) -replace 'v143', 'ClangCL' | Out-File -encoding UTF8 .build/projects/vs2022/shaderc.vcxproj
# shell: pwsh
# if: ${{ matrix.ARCH == 'x64' }}
- name: Build bgfx
# devenv .build\projects\vs2026\bgfx.slnx /Project bgfx-shared-lib /Build "Release|${{matrix.BUILD}}"
run: |
call "C:\Program Files\Microsoft Visual Studio\18\Community\Common7\Tools\VsDevCmd.bat" -host_arch=amd64 -arch=${{matrix.MSVC_ARCH}}
msbuild .build\projects\vs2026\bgfx.slnx /t:bgfx-shared-lib ^ /p:Configuration=Release;Platform=${{matrix.BUILD}}
- name: Build geometryc
run: |
call "C:\Program Files\Microsoft Visual Studio\18\Community\Common7\Tools\VsDevCmd.bat" -host_arch=amd64 -arch=${{matrix.MSVC_ARCH}}
msbuild .build\projects\vs2026\bgfx.slnx /t:geometryc ^ /p:Configuration=Release;Platform=${{matrix.BUILD}}
- name: Build texturec
run: |
call "C:\Program Files\Microsoft Visual Studio\18\Community\Common7\Tools\VsDevCmd.bat" -host_arch=amd64 -arch=${{matrix.MSVC_ARCH}}
msbuild .build\projects\vs2026\bgfx.slnx /t:texturec ^ /p:Configuration=Release;Platform=${{matrix.BUILD}}
- name: Build texturev
run: |
call "C:\Program Files\Microsoft Visual Studio\18\Community\Common7\Tools\VsDevCmd.bat" -host_arch=amd64 -arch=${{matrix.MSVC_ARCH}}
msbuild .build\projects\vs2026\bgfx.slnx /t:texturev ^ /p:Configuration=Release;Platform=${{matrix.BUILD}}
- name: Build shaderc
run: |
call "C:\Program Files\Microsoft Visual Studio\18\Community\Common7\Tools\VsDevCmd.bat" -host_arch=amd64 -arch=${{matrix.MSVC_ARCH}}
msbuild .build\projects\vs2026\bgfx.slnx /t:shaderc ^ /p:Configuration=Release;Platform=${{matrix.BUILD}}
- name: Upload artifacts
run: |
aws s3 cp .build/${{matrix.OUTPUT_DIR}}/bin/bgfx-shared-libRelease.dll s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/bgfx.dll ${{env.S3_PARAMS}}
aws s3 cp .build/${{matrix.OUTPUT_DIR}}/bin/geometrycRelease.exe s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/bgfx-tools/geometryc.exe ${{env.S3_PARAMS}}
aws s3 cp .build/${{matrix.OUTPUT_DIR}}/bin/texturecRelease.exe s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/bgfx-tools/texturec.exe ${{env.S3_PARAMS}}
aws s3 cp .build/${{matrix.OUTPUT_DIR}}/bin/texturevRelease.exe s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/bgfx-tools/texturev.exe ${{env.S3_PARAMS}}
aws s3 cp .build/${{matrix.OUTPUT_DIR}}/bin/shadercRelease.exe s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/bgfx-tools/shaderc.exe ${{env.S3_PARAMS}}
- name: Upload git revision
run: |
git log --first-parent --pretty=format:%%H HEAD~3..HEAD~2 > bgfx.dll.git
aws s3 cp bgfx.dll.git s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/ ${{env.S3_PARAMS}}