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Simulating a room with no echo #258
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Hi @drydenwiebe , this is actually a fairly natural thing to try! Try without echoes first, then move on to the harder case 😄 We are actually working on adding a new object class just for that (see PR #224 ). I think it should get merged pretty soon. I have checked your script and you are calling
which will simulate reverberation (echoes!) using the ray tracing method. |
Hi @fakufaku, thank you so much for the response! I see what the issue was, makes sense. Out of curiosity when I called Thank you! |
You can disable the image method by setting You can also enable ray tracing in the room constructor directly. |
Ah I see, makes sense. Thank you! |
Hello!
I have a question about simulating audio with a very simple source/mic setup.
I know that what I am trying to do is not quite the intention of this library, but I want to prototype an algorithm on the simplest indoor acoustics setup before trying it on more complicated setups (with more complicated room geometry, echoes etc...).
I am trying to model a simple scenario where the sound is not bouncing off walls, but rather just returning the sound as it hits the mics directly for each mic without any indirect sound source. I would guess that the way to do this would be by setting ``max_order=0``` but this does not seem to work as there is echoes still.
Setting the wall material for a simple square room to be
(1.0, 1.0)
which corresponds to full absorption seems to give me the desired results but I think there must be a better way to do this.Here is a notebook that is based off of the example room notebook that illustrates my issue. It is also attached as a zip file to this issue, github does not allow ipynb as attachments. no_echo_demo.zip
Thank you so much for your time!
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