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You can use Sequence.Chain() and chail all path positions one after another, like this:

var sequence = Sequence.Create();
while (stationPathNodes.Count != 0) {
    Vector3 pathNode = stationPathNodes.Dequeue();
    sequence.Chain(Tween.Position(transform, pathNode, duration));
}

// wait for the whole Sequence if needed
yield return sequence.ToYieldInstruction();

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@OmarVector
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