From 749d8c4c227f93fb8a80af4dfa74747b0baf6e28 Mon Sep 17 00:00:00 2001 From: Robert Konrad Date: Tue, 18 Jun 2024 23:20:40 +0200 Subject: [PATCH] Fix D3D9 Kong compilation --- .../Direct3D9/Sources/kinc/backend/graphics4/Direct3D9.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Backends/Graphics4/Direct3D9/Sources/kinc/backend/graphics4/Direct3D9.cpp b/Backends/Graphics4/Direct3D9/Sources/kinc/backend/graphics4/Direct3D9.cpp index a71651240..e35a468e8 100644 --- a/Backends/Graphics4/Direct3D9/Sources/kinc/backend/graphics4/Direct3D9.cpp +++ b/Backends/Graphics4/Direct3D9/Sources/kinc/backend/graphics4/Direct3D9.cpp @@ -493,6 +493,8 @@ void kinc_g4_set_blend_constant(float r, float g, float b, float a) { device->SetRenderState(D3DRS_BLENDFACTOR, D3DCOLOR_RGBA((int)(r * 255), (int)(g * 255), (int)(b * 255), (int)(a * 255))); } +#ifndef KINC_KONG + void kinc_g4_set_bool(kinc_g4_constant_location_t position, bool value) { if (position.impl.shaderType == -1) return; @@ -709,6 +711,8 @@ void kinc_g4_set_matrix3(kinc_g4_constant_location_t location, kinc_matrix3x3_t device->SetPixelShaderConstantF(location.impl.reg.regindex, floats, 3); } +#endif + void kinc_g4_set_vertex_buffers(kinc_g4_vertex_buffer_t **buffers, int count) { for (int i = 0; i < count; ++i) { kinc_internal_g4_vertex_buffer_set(buffers[i], i);