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I'm working on a project where the bulk of work is traversing hierarchies of bitmasks in u32s and having the ability to use hardware instructions to find the LSB MSB and count the set bits would help a lot. Could we bring those functions from ES 3.1 (bitCount, findLSB, findMSB) as an extension to WebGL 2?
The text was updated successfully, but these errors were encountered:
FWIW, all math ops (integer as well as a few others) introduced in GLSL ES 3.10 are equally easy to add since they are already supported in the translator:
I'm working on a project where the bulk of work is traversing hierarchies of bitmasks in u32s and having the ability to use hardware instructions to find the LSB MSB and count the set bits would help a lot. Could we bring those functions from ES 3.1 (bitCount, findLSB, findMSB) as an extension to WebGL 2?
The text was updated successfully, but these errors were encountered: