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Per discussion with aswan from Figma on the WebGL Dev+Implementer chat, there may be bugs in various browsers' implementations of uniformMatrix3fv and related entry points when called with a very large ArrayBuffer or Float32Array (such as that from the Wasm heap), large offsets, and small lengths.
Per discussion with aswan from Figma on the WebGL Dev+Implementer chat, there may be bugs in various browsers' implementations of
uniformMatrix3fv
and related entry points when called with a very large ArrayBuffer or Float32Array (such as that from the Wasm heap), large offsets, and small lengths.The tests in https://github.com/KhronosGroup/WebGL/tree/main/sdk/tests/conformance2/wasm should be extended to test the
uniform*
entry points.The text was updated successfully, but these errors were encountered: