You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jul 19, 2018. It is now read-only.
I write a Mesa-IR to SPIR-V Translator, and it's fine on NVIDIA and Adreno driver.
But It's crash on MALI driver, so I found the problem is I lost add gl_Position..
That is, SPIRV-Tools should enforce, for every entrypoint:
Every id listed in the entrypoint is for an OpVariable in the Input or Output storage class.
The static call graph rooted at that entrypoint does not reference any /other/ OpVariables in the Input or Output storage class which are not listed in the entrypoint. (your case)
Hi
I write a Mesa-IR to SPIR-V Translator, and it's fine on NVIDIA and Adreno driver.
But It's crash on MALI driver, so I found the problem is I lost add gl_Position..
OpEntryPoint Vertex %6 "main" %13
I lost the %13.
It's crash on MALI Offline Shader Compiler also.
Thanks
; SPIR-V
; Version: 1.0
; Generator: X-LEGEND Mesa-IR/SPIR-V Translator; 0
; Bound: 17
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %6 "main" %13
OpSource ESSL 310
OpName %6 "main"
OpName %10 "gl_PerVertex"
OpMemberName %10 0 "gl_Position"
OpDecorate %10 Block
OpMemberDecorate %10 0 BuiltIn Position
%2 = OpTypeFloat 32
%3 = OpTypeVector %2 4
%4 = OpTypeVoid
%5 = OpTypeFunction %4
%8 = OpConstant %2 1
%9 = OpConstantComposite %3 %8 %8 %8 %8
%12 = OpTypePointer Output %3
%14 = OpTypeInt 32 1
%10 = OpTypeStruct %3
%11 = OpTypePointer Output %10
%13 = OpVariable %11 Output
%15 = OpConstant %14 0
%6 = OpFunction %4 None %5
%7 = OpLabel
%16 = OpAccessChain %12 %13 %15
OpStore %16 %9
OpReturn
OpFunctionEnd
The text was updated successfully, but these errors were encountered: