This is a user guide for Creaturebook. If you're looking to make content packs or do translations, please go back to this page then find your way: https://github.com/KediDili/Creaturebook#readme
Let's get started, users.
- Dont you dare not using your logic for such an annoying question.
- Any mod that adds an item with a hardcoded ID of
31
. It shouldn't cause errors, but either this mod will overwrite it, or the other mod will.
- There's a bug with attempting to discover with giftable NPCs, they might take the Creaturebook as a gift and they will hate it, unless the NPC has a rejecting dialogue for it. I think the discovering logic should still work, though this is untested.
- Creaturebook is a framework mod that allows content packs to add their creatures' pages for information, and allows said creatures to be discovered by the player. So yeah, it's sort of a bestiary mod. Since the mod is a framework, don't expect it to do anything without content packs.
- Just like any other mod. Drop it to anywhere in Mods folder.
- The only necessary requirement is SMAPI. Content Patcher and Generic Mod Config Menu are optional dependencies.
- No. And it never will unless needed.
- First, you need to have discovered a creature. If you already have, use the mod's menu opening keybind while no other menu is open. You can find it in your config.json, or install Generic Mod Config Menu to easily change it. The default keybind is
LeftControl + LeftShift + B
.
- There are two ways. One is via clicking a tile (with the Creaturebook item in hand) that 's set to get you to discover a creature instantly (Note that this feature is completely untested). The second and primary way is clicking to anything that has got a page in Creaturebook and that's coded into the game as an NPC (So yes, using Custom Companions will work, fellow authors.) with Creaturebook item in hand.
- That depends on what your
WayToGetNotebookItem
config is set to. It's valid values areLetter
,Inventory
andEvents
. The value names should be self explaining. Use Generic Mod Config Menu for easier configuration.
- It's a button to open the menu's search box. Type one of a creature's ID, translated name or scientific name, press enter and the correct page shall show up.
- There's some kind of support implemented into it, but it's untested.
- I believe it is compatible with Linux and Mac, but this is untested. As for Android, unfortunately no, and won't be unless someone else volunteers to port it.
- I don't know, but I don't think so.