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Hi Kay,
Great looking set. All of the normal objects seem to work fine for me, except the wall segments.
When I pull in a wall segment, for instance wall_broken it looks perfect in the Godot editor, but when I run the actual scene I seem to get a different thing from the collection. In the case of wall_broken, I get what is probably wall_corner.
I am new to the whole asset library and 3D in godot, so it could be me... but the others work fine...
Thanks!
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