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Getting the Linux build to launch #106

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0x0000ff opened this issue May 5, 2023 · 5 comments
Open

Getting the Linux build to launch #106

0x0000ff opened this issue May 5, 2023 · 5 comments

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@0x0000ff
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0x0000ff commented May 5, 2023

Hi there,

I seem to have compiled the project with ninja on KDE Neon 22.04, but I don't know how to get it running with NOLF2. Please could you help?

Thanks,
0x0000ff

@0x0000ff
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0x0000ff commented May 6, 2023

btw, I also compiled this using the dxvk 2.1 native libraries. No errors were brought up.

@Katana-Steel
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would you mind trying out tests/create_nolf2.sh

this should copy all the binaries to a destination directory, and it will ask you to also copy all the rez files, profile, autoexec.conf, and display.cfg from your NOLF2 install

@0x0000ff
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0x0000ff commented Jul 4, 2023

Thanks for your reply. I ran the script and moved the game files to a folder along with a dxvk-native build of the game. However, I have come some errors when running this. First off is this message:

GameResourceMissing: engine.rez

Due to the capitalization of the files from a windows program on a case-sensitive Linux filesystem, I'd thought I'd make all the rez files lover-case. This did bring me to another error though:

ERROR in CGlobalClientMgr::Init()

Couldn't initialize DebrisMgr. Make sure the Attributes\Debris.txt file is valid!
Wrong errors

I don't know if this needs to be moved to a separate issue.

@0x0000ff
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0x0000ff commented Jul 10, 2023

ERROR in CInterfaceMgr::Init(): Could not initialize InterfaceResMgr!
This was the error I actually wanted to post. Sorry

@0x0000ff
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0x0000ff commented Jul 11, 2023

Sorry again, but it has occured to me that my game was the revival version with the moderniser patch. I'll find a retail iso and see what happens there.

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