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TheWheel.csproj
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94 lines (93 loc) · 4.91 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E10DB26C-046D-4794-8AB0-AA55ABE4381E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>TheWheel</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\..\..\.config\unity3d\Weather Factory\Cultist Simulator\mods\The Wheel\dll\</OutputPath>
<BaseOutputPath>\home\lily\.config\unity3d\Weather Factory\Cultist Simulator\mods\The Wheel\dll</BaseOutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\.local\share\Steam\steamapps\workshop\content\718670\2625527332\dll\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\.local\share\Steam\steamapps\common\Cultist Simulator\CS_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="SecretHistories.Constants">
<HintPath>..\..\..\..\.local\share\Steam\steamapps\common\Cultist Simulator\CS_Data\Managed\SecretHistories.Constants.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="SecretHistories.Enums">
<HintPath>..\..\..\..\.local\share\Steam\steamapps\common\Cultist Simulator\CS_Data\Managed\SecretHistories.Enums.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="SecretHistories.Interfaces">
<HintPath>..\..\..\..\.local\share\Steam\steamapps\common\Cultist Simulator\CS_Data\Managed\SecretHistories.Interfaces.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="SecretHistories.Main">
<HintPath>..\..\..\..\.local\share\Steam\steamapps\common\Cultist Simulator\CS_Data\Managed\SecretHistories.Main.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Data"/>
<Reference Include="System.Xml"/>
<Reference Include="Unity.InputSystem">
<HintPath>..\..\..\..\.local\share\Steam\steamapps\common\Cultist Simulator\CS_Data\Managed\Unity.InputSystem.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\.local\share\Steam\steamapps\common\Cultist Simulator\CS_Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\.local\share\Steam\steamapps\common\Cultist Simulator\CS_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="KeybindTracker.cs" />
<Compile Include="Properties\AssemblyInfo.cs"/>
<Compile Include="SettingTracker.cs" />
<Compile Include="Settler.cs"/>
<Compile Include="TheWheel.cs"/>
<Compile Include="TrackerUpdate.cs" />
<Compile Include="ValueTracker.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>