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Kerbals survive for too long without food #173

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njits23 opened this issue Jan 20, 2025 · 1 comment · May be fixed by #176
Open

Kerbals survive for too long without food #173

njits23 opened this issue Jan 20, 2025 · 1 comment · May be fixed by #176

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@njits23
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njits23 commented Jan 20, 2025

Currently, it is possible to bring zero food on all of the near-Earth crewed missions, as astronauts survive without food for thirty days.
Not bringing any food on missions is behaviour that should be discouraged. I suggest that the limit for days without food should be lowered significantly.
Currently, kerbals survive without water for three days. This limit means most early crewed missions to LEO also do not require you to bring any water.
Should the limits of both be lowered to something like twenty-four hours? Or would three days for both be preferred?

I think, to discourage not bringing any food and water, twenty-four hours without them should be the limit.

The relevant configs are here:

degeneration = 0.0111111 // 90 meals, 30 days (taken from TACLS profile)

and here:
degeneration = 0.0666666 // 15 drinks, 3 days (taken from TACLS profile)

@Clayell
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Clayell commented Jan 25, 2025

I agree on lowering both to a single day. It is certainly possible to survive for 30 days without food and 3 days without water, but not in any condition that would let you move yourself around, let alone run experiments and pilot a spacecraft. I also believe that all IRL spaceflights over a few hours have food and water, so even having it be a day long might be a bit much.

For extra realism, we could change it so that the current stats of dying after 30 days without food and 3 days without water are kept, and instead make it so you lose all crew control and ability to run experiments after a day without food or water. Could make for some interesting rescue missions.

@Clayell Clayell linked a pull request Feb 8, 2025 that will close this issue
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