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Implement multiple resource queues #9872 OpenRA/OpenRA#9872
This is needed in order to use "research points" as an extra resourse for doing research with out the use of money\tiberium\credits
Support for turret firing arcs #10855 OpenRA/OpenRA#10855
This is for units like ac-130 gunship that fires from an angle and battleships that have the battle bridge in the center of the unit (it does not make sence to have a turret firing while the battle bridge is on its way, other wise the ship would sunk it self in reality, also aside from that fact, it will look ugly).
Sound overhaul
Add to the ambient sound "Range" OpenRA/OpenRA#13705
I need this so the ambient sounds won't flood the system and cuse other sounds go silent (as it is right now)
Music separated by Factions #19327 OpenRA/OpenRA#19327
This Will allow for more sophisticated music themes, for example the new Life form faction would need its own theme music, Nod can use a remixed dark themed music based on the original. And so on
The text was updated successfully, but these errors were encountered:
Multiple Resources I would love right now. too many mods that had that as part of their plans are held back because of it and cannot get done because of it. TS also needs this for the Veinhole to resource Chemical Missiles (if it isn't going to be used as another way to earn money).
even if it seems impossible now: there's TS for the Chem Missile, Apolyton for Research points, Medieval Warfare (that had a concept for it, but it couldn't be fulfilled due to this oversight) which would've had more an Age of Empires system of resource variants (Food, Wood, Gold and Stone), whoever was basically making a StarCraft Clone in ORA needing a "Gas and Mineral" resource type etc. etc.
there is a demand for this by modders who're currently on grass-roots - trying to make a name for themselves in modding - but cannot sprout into the great Trees of Mod-Life due to the lack thereof of content that practically makes up their mod on that base concept, and it needs more vigilance in it getting done.
Allow Lua to interact with WeatherOverlay trait #14397
OpenRA/OpenRA#14397
Implement multiple resource queues #9872
OpenRA/OpenRA#9872
This is needed in order to use "research points" as an extra resourse for doing research with out the use of money\tiberium\credits
Support for turret firing arcs #10855
OpenRA/OpenRA#10855
This is for units like ac-130 gunship that fires from an angle and battleships that have the battle bridge in the center of the unit (it does not make sence to have a turret firing while the battle bridge is on its way, other wise the ship would sunk it self in reality, also aside from that fact, it will look ugly).
Sound overhaul
Add to the ambient sound "Range"
OpenRA/OpenRA#13705
I need this so the ambient sounds won't flood the system and cuse other sounds go silent (as it is right now)
Music separated by Factions #19327
OpenRA/OpenRA#19327
This Will allow for more sophisticated music themes, for example the new Life form faction would need its own theme music, Nod can use a remixed dark themed music based on the original. And so on
The text was updated successfully, but these errors were encountered: