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build(re-game): updating the autoloading for the base game.
#4145
1 parent f3962ef commit fcb90f7

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4 files changed

+15
-4
lines changed

4 files changed

+15
-4
lines changed

apps/rentearth/re-game/addons/q/q_plugin.gd

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@@ -6,7 +6,7 @@ var music_manager: MusicManager
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func _init():
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print("[Q] Initializing...")
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if not game_manager:
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if not game_manager:
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game_manager = GameManager.new()
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game_manager.name = "GameManager"
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apps/rentearth/re-game/project.godot

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@@ -11,14 +11,13 @@ config_version=5
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[application]
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config/name="rentearth"
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; run/main_scene="res://scenes/game.tscn"
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run/main_scene="res://scenes/title.tscn"
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config/features=PackedStringArray("4.3", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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;Global="*res://scripts/global.gd"
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;UI="*res://scripts/ui.gd"
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Q="*res://addons/q/q_plugin.gd"
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[display]
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apps/rentearth/re-game/q.gdextension

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@@ -0,0 +1,9 @@
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[configuration]
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entry_symbol = "gdext_rust_init"
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compatibility_minimum = 4.1
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[libraries]
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macos.debug.arm64 = "res://addons/q/macos/libq.dylib"
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macos.release.arm64 = "res://addons/q/macos/libq.dylib"
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@@ -0,0 +1,3 @@
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[gd_scene format=3 uid="uid://b5ku36q8aedpr"]
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[node name="Title" type="Node2D"]

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