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| 1 | +use godot::prelude::*; |
| 2 | +use papaya::HashMap; |
| 3 | +use godot::classes::{ Texture2D, CanvasLayer, Control, AudioStream }; |
| 4 | +use std::sync::Arc; |
| 5 | +use std::marker::PhantomData; |
| 6 | +use crate::data::shader_data::ShaderCache; |
| 7 | + |
| 8 | +pub struct ResourceCache<T: GodotClass> { |
| 9 | + map: HashMap<String, Gd<T>>, |
| 10 | + _marker: PhantomData<T>, |
| 11 | +} |
| 12 | + |
| 13 | +impl<T: GodotClass> ResourceCache<T> { |
| 14 | + pub fn new() -> Self { |
| 15 | + Self { |
| 16 | + map: HashMap::new(), |
| 17 | + _marker: PhantomData, |
| 18 | + } |
| 19 | + } |
| 20 | + |
| 21 | + pub fn insert(&self, key: &str, object: Gd<T>) { |
| 22 | + self.map.pin().insert(key.to_string(), object); |
| 23 | + } |
| 24 | + |
| 25 | + pub fn get(&self, key: &str) -> Option<Gd<T>> { |
| 26 | + self.map.pin().get(&key.to_string()).cloned() |
| 27 | + } |
| 28 | + |
| 29 | + pub fn get_arc(&self, key: &str) -> Option<Arc<Gd<T>>> { |
| 30 | + self.map |
| 31 | + .pin() |
| 32 | + .get(&key.to_string()) |
| 33 | + .map(|gd| Arc::new(gd.clone())) |
| 34 | + } |
| 35 | + |
| 36 | + pub fn contains(&self, key: &str) -> bool { |
| 37 | + self.map.pin().contains_key(&key.to_string()) |
| 38 | + } |
| 39 | + |
| 40 | + pub fn insert_upcast<U>(&self, key: &str, object: Gd<U>) where U: Inherits<T> + GodotClass { |
| 41 | + self.insert(key, object.upcast::<T>()); |
| 42 | + } |
| 43 | + |
| 44 | + pub fn get_as<U>(&self, key: &str) -> Option<Gd<U>> where U: Inherits<T> + GodotClass { |
| 45 | + self.get(key)?.try_cast::<U>().ok() |
| 46 | + } |
| 47 | + |
| 48 | + pub fn remove(&self, key: &str) -> Option<Gd<T>> { |
| 49 | + self.map.pin().remove(&key.to_string()).cloned() |
| 50 | + } |
| 51 | +} |
| 52 | + |
| 53 | +#[derive(GodotClass)] |
| 54 | +#[class(base = Node)] |
| 55 | +pub struct CacheManager { |
| 56 | + base: Base<Node>, |
| 57 | + texture_cache: ResourceCache<Texture2D>, |
| 58 | + canvas_layer_cache: ResourceCache<CanvasLayer>, |
| 59 | + ui_cache: ResourceCache<Control>, |
| 60 | + audio_cache: ResourceCache<AudioStream>, |
| 61 | + shader_cache: Gd<ShaderCache>, |
| 62 | +} |
| 63 | + |
| 64 | +#[godot_api] |
| 65 | +impl INode for CacheManager { |
| 66 | + fn init(base: Base<Self::Base>) -> Self { |
| 67 | + let shader_cache = Gd::from_init_fn(|base| ShaderCache::init(base)); |
| 68 | + |
| 69 | + Self { |
| 70 | + base, |
| 71 | + texture_cache: ResourceCache::new(), |
| 72 | + canvas_layer_cache: ResourceCache::new(), |
| 73 | + ui_cache: ResourceCache::new(), |
| 74 | + audio_cache: ResourceCache::new(), |
| 75 | + shader_cache, |
| 76 | + } |
| 77 | + } |
| 78 | + |
| 79 | + fn ready(&mut self) { |
| 80 | + let shader_cache = self.shader_cache.clone(); |
| 81 | + |
| 82 | + { |
| 83 | + let mut base = self.base_mut(); |
| 84 | + base.add_child(&shader_cache.upcast::<Node>()); |
| 85 | + } |
| 86 | + } |
| 87 | +} |
| 88 | + |
| 89 | +#[godot_api] |
| 90 | +impl CacheManager { |
| 91 | + fn internal_canvas_layer_cache(&self) -> &ResourceCache<CanvasLayer> { |
| 92 | + &self.canvas_layer_cache |
| 93 | + } |
| 94 | + |
| 95 | + fn internal_ui_cache(&self) -> &ResourceCache<Control> { |
| 96 | + &self.ui_cache |
| 97 | + } |
| 98 | + |
| 99 | + fn internal_texture_cache(&self) -> &ResourceCache<Texture2D> { |
| 100 | + &self.texture_cache |
| 101 | + } |
| 102 | + |
| 103 | + pub fn internal_audio_cache(&self) -> &ResourceCache<AudioStream> { |
| 104 | + &self.audio_cache |
| 105 | + } |
| 106 | + |
| 107 | + fn internal_shader_cache(&self) -> &Gd<ShaderCache> { |
| 108 | + &self.shader_cache |
| 109 | + } |
| 110 | + |
| 111 | + fn internal_shader_cache_as_node(&self) -> Gd<Node> { |
| 112 | + self.shader_cache.clone().upcast::<Node>() |
| 113 | + } |
| 114 | + |
| 115 | + #[func] |
| 116 | + fn get_from_canvas_layer_cache(&self, key: GString) -> Option<Gd<CanvasLayer>> { |
| 117 | + self.canvas_layer_cache.get(key.to_string().as_str()) |
| 118 | + } |
| 119 | + |
| 120 | + #[func] |
| 121 | + fn get_from_ui_cache(&self, key: GString) -> Option<Gd<Control>> { |
| 122 | + self.ui_cache.get(key.to_string().as_str()) |
| 123 | + } |
| 124 | + |
| 125 | + #[func] |
| 126 | + fn get_from_texture_cache(&self, key: GString) -> Option<Gd<Texture2D>> { |
| 127 | + self.texture_cache.get(key.to_string().as_str()) |
| 128 | + } |
| 129 | + |
| 130 | + #[func] |
| 131 | + fn get_from_audio_cache(&self, key: GString) -> Option<Gd<AudioStream>> { |
| 132 | + self.audio_cache.get(key.to_string().as_str()) |
| 133 | + } |
| 134 | + |
| 135 | + #[func] |
| 136 | + fn obtain_shader_cache(&self) -> Gd<ShaderCache> { |
| 137 | + self.shader_cache.clone() |
| 138 | + } |
| 139 | +} |
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