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Controller.py
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import pygame
from random import random
def read_and_apply_input(game):
keys = pygame.key.get_pressed()
mouse_buttons = pygame.mouse.get_pressed()
# Controlling camera
if keys[pygame.K_LEFT]:
game.main_group.offset += (-10, 0)
if keys[pygame.K_RIGHT]:
game.main_group.offset += (10, 0)
if keys[pygame.K_UP]:
game.main_group.offset += (0, -10)
if keys[pygame.K_DOWN]:
game.main_group.offset += (0, 10)
# Shooting
if keys[pygame.K_w]:
if random() > 0.7:
game.spaceship.shoot()
for event in pygame.event.get():
# Quitting
if event.type == pygame.QUIT:
pygame.quit()
game.running = False
return
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
pygame.quit()
game.running = False
return
# handling resize
if event.type == pygame.VIDEORESIZE:
game.main_group.on_resize()
# restart
if event.type == pygame.KEYDOWN and event.key == pygame.K_r:
game.__init__(debug=game.debug)
# Controlling main engine
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
game.spaceship.main_engine_on = True
if event.type == pygame.KEYUP and event.key == pygame.K_SPACE:
game.spaceship.main_engine_on = False
# Controlling side engine
if event.type == pygame.KEYDOWN and event.key == pygame.K_a:
game.spaceship.side_engine_on = 1
if event.type == pygame.KEYDOWN and event.key == pygame.K_d:
game.spaceship.side_engine_on = 2
if event.type == pygame.KEYUP and event.key == pygame.K_d:
if game.spaceship.side_engine_on == 2:
game.spaceship.side_engine_on = False
if event.type == pygame.KEYUP and event.key == pygame.K_a:
if game.spaceship.side_engine_on == 1:
game.spaceship.side_engine_on = False
# zoom
if event.type == pygame.MOUSEWHEEL:
if (game.main_group.zoom_scale + event.y * 0.03) > 1/game.main_group.max_zoom and (game.main_group.zoom_scale + event.y * 0.03) < game.main_group.max_zoom:
game.main_group.zoom_scale += event.y * 0.03
if event.type == pygame.MOUSEBUTTONUP:
if game.debug:
pos = pygame.mouse.get_pos()
print(list((pos[0]-502, pos[1]-302)), ",")
if event.type == pygame.KEYDOWN and event.key == pygame.K_g:
game.spaceship.destruct()