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//
// AsyncImageView.m
// Postcard
//
// Created by markj on 2/18/09.
// Copyright 2009 Mark Johnson. You have permission to copy parts of this code into your own projects for any use.
// www.markj.net
//
#import "AsyncImageView.h"
#include <syslog.h>
// This class demonstrates how the URL loading system can be used to make a UIView subclass
// that can download and display an image asynchronously so that the app doesn't block or freeze
// while the image is downloading. It works fine in a UITableView or other cases where there
// are multiple images being downloaded and displayed all at the same time.
@implementation AsyncImageView
- (void)dealloc {
[connection cancel]; //in case the URL is still downloading
[connection release];
[data release];
[super dealloc];
}
- (void)loadImageFromURL:(NSURL*)url {
if (connection!=nil) { [connection release]; } //in case we are downloading a 2nd image
if (data!=nil) { [data release]; }
NSURLRequest* request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0];
syslog(LOG_DEBUG, "loadImageFromURL got a request..");
connection = [[NSURLConnection alloc] initWithRequest:request delegate:self];
//TODO error handling, what if connection is nil?
if (connection)
syslog(LOG_DEBUG, "loadImageFromURL got a connection..");
else
syslog(LOG_ERR, "loadImageFromURL got a nil connection!");
}
- (NSCachedURLResponse *)connection:(NSURLConnection *)connection
willCacheResponse:(NSCachedURLResponse *)cachedResponse
{
syslog(LOG_DEBUG, "willCacheResponse..");
}
- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response
{
syslog(LOG_DEBUG, "connection didReceiveResponse");
}
-(void)connection:(NSURLConnection*)connection didFailWithError:(NSError*)error
{
syslog(LOG_ERR, "NSURLConnection, didFailWithError..");
}
//the URL connection calls this repeatedly as data arrives
- (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)incrementalData {
syslog(LOG_DEBUG, "connection didReceiveData..");
if (data==nil) {
data = [[[NSMutableData alloc] initWithCapacity:2048] retain];
}
[data appendData:incrementalData];
}
//the URL connection calls this once all the data has downloaded
- (void)connectionDidFinishLoading:(NSURLConnection*)theConnection {
syslog(LOG_DEBUG, "connectionDidFinishLoading..");
//so self data now has the complete image
[connection release];
connection=nil;
if ([[self subviews] count]>0) {
//then this must be another image, the old one is still in subviews
[[[self subviews] objectAtIndex:0] removeFromSuperview]; //so remove it (releases it also)
}
//make an image view for the image
UIImageView* imageView = [[[UIImageView alloc] initWithImage:[UIImage imageWithData:data]] autorelease];
//make sizing choices based on your needs, experiment with these. maybe not all the calls below are needed.
imageView.contentMode = UIViewContentModeScaleAspectFit;
imageView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth || UIViewAutoresizingFlexibleHeight );
[self addSubview:imageView];
imageView.frame = self.bounds;
[imageView setNeedsLayout];
[self setNeedsLayout];
[data release]; //don't need this any more, its in the UIImageView now
data=nil;
}
//just in case you want to get the image directly, here it is in subviews
- (UIImage*) image {
UIImageView* iv = [[self subviews] objectAtIndex:0];
return [iv image];
}
@end