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Getting Started
Well, technically, you could manually press the keys in-game, but that’s tricky. Let’s get you set up!
Download the latest release from the project Releases page, then run the executable.
I recommend the package ending with _portable.zip to avoid issues on PCs that do not have .NET installed.
For advanced users, the package ending with _net_install.zip can be used if .NET is already installed on the device.
Note
If you get a SmartScreen popup, click on "More info" and then "Run anyway" The reason this appears is because the application is not signed. Signing costs money which can get very expensive.
git clone https://github.com/Jed556/AutoMidiPlayer.git
cd AutoMidiPlayer
dotnet publish AutoMidiPlayer.WPF -r win-x64-c Release --self-contained false -p:PublishSingleFile=trueFor other runtimes, visit the RID Catalog and change the runtime value.
git clone https://github.com/Jed556/AutoMidiPlayer.git
cd AutoMidiPlayer
dotnet buildgit clone https://github.com/Jed556/AutoMidiPlayer.git
cd AutoMidiPlayer
dotnet publishYou might be wondering… “so where’s the part where I actually play a song?” 😅
Don’t worry, this is it.
- Add a song from a MIDI file.
- Enable only the tracks you want.
- Select target game, instrument, and keyboard layout.
- Adjust speed or transpose if needed.
- Press Play!
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But if your song doesn’t sound quite right or isn’t playing properly, don’t worry, that’s normal at first. Head over to How To Use to learn how to properly configure songs and get the best playback.