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cv.yml
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- title: General Information
type: map
contents:
- name: Full Name
value: Jeffrey Liu
- name: Languages
value: English (Native Proficiency), Mandarin (Speaking Proficiency)
- title: Education
type: time_table
contents:
- title: Bachelor of Science in Mathematics and Computer Science, Minor in Physics
institution: University of Illinois Urbana-Champaign
year: 2021 - 2025
description:
- Institutional GPA - 4.00
- title: Relevant Coursework
contents:
- Probability Theory (A)
- Computational Photography (A)
- Interactive Computer Graphics (A+)
- Deep Learning for Computer Vision (A)
- Machine Perception (A+)
- Applied Parallel Programming (A)
- Numerical Analysis (A+)
- Computer System Organization (In Progress)
- Advanced Topics in Computer Architecture (Planned)
- Parallel Computer Architecture (Planned)
- Electromagnetic Fields (A+)
- Light Lab (A+)
- Activities - SIGGRAPH@UIUC, Table Tennis
- title: Research Experience
type: time_table
contents:
- title: Undergraduate Researcher
institution: UCI Physics-Based Graphics Lab (Advised by Prof. Shuang Zhao)
year: 2024 - Present
description:
- TBA!
- title: Research Intern
institution: NVIDIA Real-Time Graphics (Advised by Dr. Chris Wyman)
year: 2024 - Present
description:
- TBA!
- title: Undergraduate Researcher
institution: ILLIXR Lab (Advised by Prof. Sarita Adve)
year: 2022-Present
description:
- Researching performance tradeoffs between accuracy of eye-tracking and quality of foveated rendering
- Experimenting with custom late-stage asynchronous reprojection techniques to reduce motion-to-photon latency
- Conducting user studies to evaluate latency compensation under various network conditions for offloaded rendering
- title: Undergraduate Researcher
institution: Illinois Mathematics Lab (Advised by Prof. Joseph Rosenblatt)
year: 2023
description:
- Evaluated the quality of low-degree spherical harmonic terms for function reconstruction
- Investigated the relation between spherical harmonics, Fourier series, and their completeness as eigenfunctions
- title: Teaching Experience
type: time_table
contents:
- title: Lead Course Assistant
institution: UIUC CS 415 - Game Development
year: 2021-2024
description:
- Worked for 5 semesters (FA21, SP22, FA22, FA23, SP24) to develop and refine assignments
- Consulted 4-6 project teams per semester, directing progress towards 3 milestones for a course-long project to create a game
- Mentored individual students catching up on course material or needing specific help
- title: Work Experience
type: time_table
contents:
- title: XR Engineering Intern
institution: Epic Games
year: 2023
description:
- Added support for split-screen rendering of DFAO in UE5
- Investigated optimizations for multi-view rendering to reduce memory usage by >50% while maintaining TSR stability
- title: Software Engineer Consultant
institution: Glodon USA East Coast
year: 2021
description:
- Developed integration and performance tests to support headless testing by parsing Nsight Systems’ raw SQL for CPU/GPU workloads
- Improved coverage by 3x and efficiency by 80x
- title: Open Source Contributions
type: time_table
contents:
- title: <a href="https://illixr.org/">ILLIXR Testbed</a>
year: 2022-Present
description:
- Updating graphics backend from OpenGL to Vulkan
- Implementing new asynchronous reprojection algorithms
- title: <a href="https://www.blender.org/">Blender</a>
year: 2022
description:
- Implemented “Importance Sampling of Many Lights with Adaptive Tree Splitting” in Cycles (released in Blender 3.5)
- Wrote weekly community progress updates and a technical development log, totaling over 30,000 views
- title: <a href="https://brlcad.org/">BRL-CAD</a>
year: 2020
description: Integrated the appleseed production renderer for BRL-CAD geometry with custom ray-intersections.
- title: Honors and Awards
type: time_table
contents:
- year: 2021-2024
items:
- Dean's List FA21, SP22, FA22, SP23, FA23, SP24
- year: 2019
items:
- Google Code-in Grand Prize Winner