This is just an example of how I edited my qb-spawn
Use it to edit yours to make yours work
local camZPlus1 = 1500
local camZPlus2 = 50
local pointCamCoords = 75
local pointCamCoords2 = 0
local cam1Time = 500
local cam2Time = 3000
local choosingSpawn = false
local Houses = {}
local cam = nil
local cam2 = nil
local config = require '@ps-housing.shared.shared'
local currentApartment = nil
local function SetDisplay(bool)
choosingSpawn = bool
DisplayRadar(true)
if bool then
ExecuteCommand("hidehud")
else
ExecuteCommand("showhud")
end
SetNuiFocus(bool, bool)
SendNUIMessage({
type = "ui",
status = bool
})
end
RegisterNetEvent('qb-spawn:client:openUI', function(value)
SetEntityVisible(PlayerPedId(), false)
DoScreenFadeOut(250)
Wait(200)
QBCore.Functions.GetPlayerData(function(PlayerData)
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", PlayerData.position.x, PlayerData.position.y, PlayerData.position.z + camZPlus1, -85.00, 0.00, 0.00, 100.00, false, 0)
SetCamActive(cam, true)
RenderScriptCams(true, false, 1, true, true)
end)
Wait(200)
SetDisplay(value)
DoScreenFadeIn(250)
end)
RegisterNetEvent('qb-houses:client:setHouseConfig', function(houseConfig)
Houses = houseConfig
end)
RegisterNetEvent('qb-spawn:client:setupSpawns', function(cData, new, apps)
if not new then
QBCore.Functions.TriggerCallback('qb-spawn:server:getOwnedHouses', function(houses)
local myHouses = {}
if houses ~= nil then
for i = 1, (#houses), 1 do
local house = houses[i]
myHouses[#myHouses+1] = {
house = house,
label = (house.apartment or house.street) .. " " .. house.property_id,
}
end
end
Wait(500)
SendNUIMessage({
action = "setupLocations",
locations = QB.Spawns,
houses = myHouses,
isNew = new
})
end, cData.citizenid)
elseif new then
SendNUIMessage({
action = "setupAppartements",
locations = apps,
isNew = new
})
end
end)
RegisterNUICallback('chooseAppa', function(data, cb)
local ped = PlayerPedId()
local appaYeet = data.label
-- print("apartment info ",appaYeet)
SetDisplay(false)
DoScreenFadeOut(500)
Wait(2000)
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
FreezeEntityPosition(ped, false)
RenderScriptCams(false, true, 500, true, true)
SetCamActive(cam, false)
DestroyCam(cam, true)
SetCamActive(cam2, false)
DestroyCam(cam2, true)
SetEntityVisible(ped, true)
-- print(appaYeet)
TriggerServerEvent("ps-housing:server:createNewApartment", appaYeet)
DoScreenFadeIn(500)
cb('ok')
end)
local function PreSpawnPlayer()
SetDisplay(false)
Wait(50)
end
RegisterNUICallback('spawnplayerappartment2', function(data, cb)
print("Spawned Apartment 2")
PreSpawnPlayer()
local Data = data.spawnloc
local Data2 = data.apartName
print(Data2)
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
TriggerServerEvent('qb-houses:server:SetInsideMeta', 0, false)
TriggerServerEvent('qb-apartments:server:SetInsideMeta', 0, 0, false)
TriggerEvent('qb-apartments:client:LastLocationHouse', Data, Data2)
cb('ok')
end)
RegisterNUICallback('spawnplayer', function(data, cb)
local location = tostring(data.spawnloc)
local type = tostring(data.typeLoc)
local ped = PlayerPedId()
local PlayerData = QBCore.Functions.GetPlayerData()
local insideMeta = PlayerData.metadata["inside"]
if type == "current" then
PreSpawnPlayer()
QBCore.Functions.GetPlayerData(function(pos)
ped = PlayerPedId()
-- print("Spawned last location")
SetEntityCoords(ped, pos.position.x, pos.position.y, pos.position.z)
SetEntityHeading(ped, pos.position.a)
TriggerEvent("jays-spawn-anim:doSpawnAnimationAndSpawnIn", pos.position)
FreezeEntityPosition(ped, false)
end)
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
if insideMeta.property_id ~= nil then
local property_id = insideMeta.property_id
TriggerServerEvent('ps-housing:server:enterProperty', tostring(property_id))
end
elseif type == "house" then
PreSpawnPlayer()
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
local property_id = data.spawnloc.property_id
TriggerServerEvent('ps-housing:server:enterProperty', tostring(property_id))
elseif type == "normal" then
local pos = QB.Spawns[location].coords
PreSpawnPlayer()
SetEntityCoords(ped, pos.x, pos.y, pos.z)
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
TriggerServerEvent('ps-housing:server:resetMetaData')
SetEntityCoords(ped, pos.x, pos.y, pos.z)
SetEntityHeading(ped, pos.w)
TriggerEvent("jays-spawn-anim:doSpawnAnimationAndSpawnIn", pos)
-- print("Spawned A")
end
cb('ok')
end)
CreateThread(function()
Wait(500)
while true do
Wait(0)
if choosingSpawn then
DisableAllControlActions(0)
else
Wait(1000)
end
end
end)
-- RegisterNetEvent('qb-spawn:client:OpenUIForSelectCoord', function()
-- local PlayerCoord = GetEntityCoords(PlayerPedId(), 1)
-- local PlayerHeading = GetEntityHeading(PlayerPedId())
-- SendNUIMessage({
-- action = "AddCoord",
-- Coord = {x = PlayerCoord[1], y = PlayerCoord[2], z = PlayerCoord[3], h = PlayerHeading},
-- })
-- SetNuiFocus(true, true)
-- end)
-- RegisterNUICallback('CloseAddCoord', function(_, cb)
-- SetNuiFocus(false, false)
-- cb('ok')
-- end)