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Adaptive sharpening is inverted #11

@irritablerodent

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@irritablerodent

Just discovered this and it's really handy, some games with a lot of foliage and the like have a horribly unstable image and this is a big improvement.

Was testing it on Green Hell.

The TAA part works well once I set the pre-processor variables according to the DisplayDepth shader, which requires me to set RESHADE_DEPTH_INPUT_IS_REVERSED to 1 and RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN to 1. Everything looks correct with DisplayDepth, depth detection seems to be working.

However, the when I set 'Adaptive Sharpening' in TFAA higher than zero I can see artifacts, dark shapes, that look like they should be overlayed on objects on the opposite side of screen, vertically. If that makes sense? It's like part of the sharpening effect is inverted. Setting depth input reverse to 0 makes it go away, but breaks the TAA effect and is obviously wrong according to DisplayDepth.

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