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TableGame.html
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212 lines (174 loc) · 4.88 KB
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<html>
<head>
<title>
</title>
<style>
table, tr,td {
border-collapse: collapse;
border-spacing: 0px;
padding: 0px;
}
.block-unbreakable_block {
background-image: url('Table-Game_UNBREAKABLE_BLOCK.png');
}
.center {
display: block;
margin-left: auto;
margin-right: auto;
}
header {
background-color:#616161 ;
border: none;
}
.invisButton{
border: none;
background: none;
}
body{
background-color:#1D2A35 ;
}
.bodyBackground {
background-color:#1D2A35 ;
}
.playingTable {
margin-top: 20px;
margin-left: auto;
margin-right: auto;
}
</style>
</head>
<body>
<header>
<div style="position:relative; top: 10 px ; left: 2px; ">
<button type="button" class="invisButton" id="menuButton">
<img src="Textures/menu-button.png" >
</button>
</div>
<div style="position: relative; text-align: center; bottom: 35px;">
<h2 style="color:white;">made by Jakob</h3>
</div>
</header>
<div>
<img src="Textures/Logo.png" widht="400" height="400" class="center">
</div>
<p></p>
<div class="bodyBackground" id="playButton">
<button type="button" class="invisButton, center" >
<img src="Textures/play-button.png" >
</button>
</div>
NewLevel:<input type="file" onchange="loadLevel(event)">
<button>Load Level</button>
<p></p>
<button onclick="resetGame()">Reset</button>
<button onclick="setCheckpoint()">setCheckpoint</button>
<button onclick="loadCheckpoint()">loadCheckpoint</button>
</body>
<script src="Animations.js"></script>
<script src="globalFunctions.js"></script>
<script src= "MoveLogik.js" ></script>
<script src="automaticCells.js"></script>
<script>
//sessionStorage.removeItem("bounceBackup_"+ x +"_"+y)
//All Const's
//All var's
var inputAssignment = true
/**
* The model where you calculate the game in the background
*
* -size = [ row_times-[ column_times-[] ] ]
*/var model = [
[],
]
function loadLevel(event){
const input = event.target;
const levelFile = event.target.files;
const reader = new FileReader();
reader.onload = function () {
var level = reader.result;
var levelFileTest = false
try {
JSON.parse(level)
levelFileTest = true
}catch{
alert ("Please selct a proper JSON file")
}
if (levelFileTest){
var levelData = JSON.parse(level);
//local storage === level speichern
sessionStorage.removeItem("level")
sessionStorage.setItem("level",level)
model = createPlayingTemplate(levelData, "playingTable", "tblId_");
}
placingUpdateAll();
updateTable(model,"tblId_");
}
if (levelFile[0]){
reader.readAsText(levelFile[0])
}
}
function resetGame() {
var backup = sessionStorage.getItem("level");
var levelData = JSON.parse(backup);
createTable(levelData.sizeX, levelData.sizeY, "playingTable", "tblId_");
model = levelData.model;
placingUpdateAll();
updateTable(model,"tblId_");
}
function test (){
createTable(10, 10, "playingTable", "tblId_");
model = modifyModel(model, 10, 10);
for (x = 1; x < 9; x++ ) {
for (y = 1; y < 9; y++) {
model[x][y] = AIR
}
}
model[1][1] = PLAYER;
updateTable(model,"tblId_")
}
function setCheckpoint(){
temporySaveLevelData(model);
}
function loadCheckpoint(){
var levelData = JSON.parse(sessionStorage.getItem("temporyLevelData"));
model = createPlayingTemplate(levelData, "playingTable", "tblId_");
updateTable(model, "tblId_")
}
//all document events
document.body.onkeydown = keyboardEvents;
document.getElementById("menuButton").onclick = menuButtonClicked
document.getElementById("playButton").onclick = test
function keyboardEvents(event) {
if(!isAnimationRunning()) {
if ((event.code == "KeyD" || event.code == "ArrowRight")) {
model = playerMove(0 , 1, model).model
inputAssignment = false
}
if ((event.code == "KeyA" || event.code == "ArrowLeft")) {
model = playerMove(0 , -1, model).model
inputAssignment = false
}
if ((event.code == "KeyS" || event.code == "ArrowDown")) {
model = playerMove(1 , 1, model).model
inputAssignment = false
}
if ((event.code == "KeyW" || event.code == "ArrowUp")) {
model = playerMove(1 , -1, model).model
inputAssignment = false
}
//to look for event-codes
// console.log(event)
}
}
//todo - make independent from moveLogik
function afterAnimationCompleted(){
if(!isAnimationRunning()) {
inputAssignment = true;
updateTable(model, "tblId_");
}
}
//website organisation
function menuButtonClicked() {
}
</script>
</html>