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TODO.md

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TODO

  • Materials for planes
  • Transform vertex colors on material
  • Morph objects into other objects
    • transform function taking another object and transitioning from current geometry's vertices (positions only)
  • Change render vertices to use index buffer
  • Add cull modes
  • Fix shaders
  • Clean up polygons
  • Fix transparency
  • Change absolute pos function to pos function, and pos function to relative pos
  • Update updateModelMatrix2d
  • Trace line element (wireframe strip for tracing paths)
  • Test new transform things on 3d stuff
  • Fix rotating nested children elements
  • Fix instancing
  • Remove SceneCollection and replace by elements with children
  • Change position/rotation to be matrix transform on gpu
  • Add update square center offset position in-place + not
  • Make getBuffer return cached Float32Array
  • Make input buffer position vec3 not vec4
  • Use line strip vertices for polygon buffers
  • Scene collection wireframe