- Materials for planes
- Transform vertex colors on material
- Morph objects into other objects
-
transform
function taking another object and transitioning from current geometry's vertices (positions only)
-
- Change render vertices to use index buffer
- Add cull modes
- Fix shaders
- Clean up polygons
- Fix transparency
- Change absolute pos function to pos function, and pos function to relative pos
- Update
updateModelMatrix2d
- Trace line element (wireframe strip for tracing paths)
- Test new transform things on 3d stuff
- Fix rotating nested children elements
- Fix instancing
- Remove SceneCollection and replace by elements with children
- Change position/rotation to be matrix transform on gpu
- Add update square center offset position in-place + not
- Make getBuffer return cached Float32Array
- Make input buffer position vec3 not vec4
- Use line strip vertices for polygon buffers
- Scene collection wireframe