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IntervalBase.cs
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using System.Collections;
using UnityEngine;
namespace UnityLerpCoroutines
{
// The base Interval class
public enum IntervalPlayType
{
Once,
Loop,
Stop,
Finished
}
public class IntervalBase
{
public IntervalPlayType PlayType = IntervalPlayType.Once;
public virtual float getLength()
{
return 0.0f;
}
public virtual void Start()
{
Debug.Log("BaseIval:: start");
}
public virtual string Print()
{
return "BaseIval:: Print";
}
public virtual void Start(float T)
{
}
public virtual void Stop()
{
}
public virtual void Pause()
{
}
public virtual IEnumerator RunInterval()
{
yield return null;
}
public virtual IEnumerator RunInterval(float T)
{
yield return null;
}
}
}