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Copy pathalien_invasion.py
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57 lines (44 loc) · 1.69 KB
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import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
def run_game():
# 初始化游戏并创建一个屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 创建Play按钮
play_button = Button(ai_settings, screen, "Play")
# 创建一个用于存储游戏统计信息的实例
stats = GameStats(ai_settings)
# 创建一艘飞船
ship = Ship(screen, ai_settings)
# 创建一个用于存储子弹和外星人的编组
bullets = Group()
aliens = Group()
# 创建一群外星人
# alien = Alien(ai_settings, screen)
gf.create_fleet(ai_settings, screen, ship, aliens)
# 创建存储游戏统计信息的实例,并并创建记分牌
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
# 开始游戏的主循环
while True:
# 监视键盘和鼠标事件
gf.check_events(ai_settings, screen, stats, sb,
play_button, ship, aliens, bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings, screen, stats,
sb, ship, aliens, bullets)
gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets)
# 让最近绘制的屏幕可见
gf.update_screen(ai_settings, screen, stats, sb,
ship, aliens, bullets, play_button)
run_game()