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154 lines (148 loc) · 3.59 KB
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Copy pathsketch.js
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154 lines (148 loc) · 3.59 KB
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let currentScene = "main";
let changeToWhiteBG = true;
let bell;
let buzz;
let wrongInput;
let winnerSound;
let ding;
let win;
let selectSound;
let drawSound;
let sadSound;
let happySound;
function setup() {
createCanvas(windowWidth, windowHeight);
bell = loadSound("games/assets/bell.mp3");
wrongInput = loadSound("games/assets/wrong.wav");
buzz = loadSound("games/assets/buzzSound.mp3");
winnerSound = loadSound("games/assets/successSound.wav");
bubblePop = loadSound("games/assets/popSound.ogg");
// draw shape sounds
ding = loadSound("games/assets/ding.mp3");
win = loadSound("games/assets/win.mp3");
selectSound = loadSound("games/assets/select.mp3");
drawSound = loadSound("games/assets/draw.mp3");
sadSound = loadSound("games/assets/loserSound.wav");
happySound = loadSound("games/assets/gameOverWinner.wav");
// Click and drag sounds
sound_3 = loadSound("games/assets/gameOverWinner.wav");
bubbleFont = loadFont("games/assets/bubbleFont.ttf");
}
function draw() {
if (currentScene === "main") {
mainScreen();
}
// if (currentScene === "menu") {
// if (changeToWhiteBG) {
// background(255, 255, 255);
// changeToWhiteBG = false;
// }
// showMenu();
// }
if (currentScene === "game_1") {
if (changeToWhiteBG) {
background("White");
changeToWhiteBG = false;
}
drawShape(ding, win, selectSound, drawSound);
}
if (currentScene === "game_2") {
if (changeToWhiteBG) {
background(240, 250, 255);
changeToWhiteBG = false;
}
typingGame(bell, wrongInput);
}
if (currentScene === "game_3") {
if (changeToWhiteBG) {
background(240, 250, 255);
changeToWhiteBG = false;
}
clickAndDrag(bell, buzz, sound_3);
}
if (currentScene === "game_4") {
if (changeToWhiteBG) {
background(240, 250, 255);
changeToWhiteBG = false;
}
popTheBubbles(
buzz,
winnerSound,
bubblePop,
sadSound,
happySound,
bubbleFont
);
}
// fill("black");
// text(`${mouseX}, ${mouseY}`, 100, 100);
}
function mouseClicked() {
mouse = true;
if (currentScene === "main") {
if (
mouseX >= width / 2 - 100 &&
mouseX <= width / 2 - 100 + 200 &&
mouseY >= height / 2 - 230 &&
mouseY <= height / 2 - 230 + 50
) {
currentScene = "game_1";
}
if (
mouseX >= width / 2 - 100 &&
mouseX <= width / 2 - 100 + 200 &&
mouseY >= height / 2 - 130 &&
mouseY <= height / 2 - 130 + 50
) {
currentScene = "game_2";
}
if (
mouseX >= width / 2 - 100 &&
mouseX <= width / 2 - 100 + 200 &&
mouseY >= height / 2 - 30 &&
mouseY <= height / 2 - 30 + 50
) {
currentScene = "game_3";
}
if (
mouseX >= width / 2 - 100 &&
mouseX <= width / 2 - 100 + 200 &&
mouseY >= height / 2 + 70 &&
mouseY <= height / 2 + 70 + 50
) {
currentScene = "game_4";
}
// if (
// mouseX >= 30 &&
// mouseX <= 30 + 100 &&
// mouseY >= height - 80 &&
// mouseY <= height - 80 + 50
// ) {
// currentScene = "menu";
// }
}
if (
currentScene === "game_1" ||
currentScene === "game_2" ||
currentScene === "game_3" ||
currentScene === "game_4"
// ||currentScene === "menu"
) {
if (
mouseX >= 30 &&
mouseX <= 30 + 90 &&
mouseY >= 25 &&
mouseY <= 25 + 40
) {
currentScene = "main";
changeToWhiteBG = true;
window.location.reload(true);
}
}
}
const exitButton = () => {
fill("white");
rect(30, 25, 90, 40);
fill("black");
text("EXIT", 75, 50);
};