-
CMake v2.8.12 or later
-
NASM or Yasm (if building x86 or x86-64 SIMD extensions)
- If using NASM, 2.13 or later is required.
- If using Yasm, 1.2.0 or later is required.
- NASM 2.15 or later is required if building libjpeg-turbo with Intel Control-flow Enforcement Technology (CET) support.
- If building on macOS, NASM or Yasm can be obtained from
MacPorts or Homebrew.
- NOTE: Currently, if it is desirable to hide the SIMD function symbols in Mac executables or shared libraries that statically link with libjpeg-turbo, then NASM 2.14 or later or Yasm must be used when building libjpeg-turbo.
- If NASM or Yasm is not in your
PATH
, then you can specify the full path to the assembler by using either theCMAKE_ASM_NASM_COMPILER
CMake variable or theASM_NASM
environment variable. On Windows, use forward slashes rather than backslashes in the path (for example, c:/nasm/nasm.exe). - NASM and Yasm are located in the CRB (Code Ready Builder) or PowerTools repository on Red Hat Enterprise Linux 8+ and derivatives, which is not enabled by default.
-
GCC v4.1 (or later) or Clang recommended for best performance
-
If building the TurboJPEG Java wrapper, JDK or OpenJDK 1.5 or later is required. Most modern Linux distributions, as well as Solaris 10 and later, include JDK or OpenJDK. For other systems, you can obtain the Oracle Java Development Kit from https://oracle.com/java/technologies/downloads.
- If using JDK 11 or later, CMake 3.10.x or later must also be used.
-
Microsoft Visual C++ 2005 or later
If you don't already have Visual C++, then the easiest way to get it is by installing Visual Studio Community Edition, which includes everything necessary to build libjpeg-turbo.
- You can also download and install the standalone Windows SDK (for Windows 7 or later), which includes command-line versions of the 32-bit and 64-bit Visual C++ compilers.
- If you intend to build libjpeg-turbo from the command line, then add the
appropriate compiler and SDK directories to the
INCLUDE
,LIB
, andPATH
environment variables. This is generally accomplished by executingvcvars32.bat
orvcvars64.bat
, which are located in the same directory as the compiler. - If built with Visual C++ 2015 or later, the libjpeg-turbo static libraries cannot be used with earlier versions of Visual C++, and vice versa.
- The libjpeg API DLL (jpeg{version}.dll) will depend on the C run-time DLLs corresponding to the version of Visual C++ that was used to build it.
... OR ...
-
MinGW
MSYS2 or tdm-gcc recommended if building on a Windows machine. Both distributions install a Start Menu link that can be used to launch a command prompt with the appropriate compiler paths automatically set.
-
If building the TurboJPEG Java wrapper, JDK 1.5 or later is required. This can be downloaded from https://oracle.com/java/technologies/downloads.
- If using JDK 11 or later, CMake 3.10.x or later must also be used.
The libjpeg-turbo build system does not support being included as a sub-project
using the CMake add_subdirectory()
function. Use the CMake
ExternalProject_Add()
function instead.
Binary objects, libraries, and executables are generated in the directory from which CMake is executed (the "binary directory"), and this directory need not necessarily be the same as the libjpeg-turbo source directory. You can create multiple independent binary directories, in which different versions of libjpeg-turbo can be built from the same source tree using different compilers or settings. In the sections below, {build_directory} refers to the binary directory, whereas {source_directory} refers to the libjpeg-turbo source directory. For in-tree builds, these directories are the same.
If using Ninja, then replace make
or nmake
with ninja
, and replace the
CMake generator (specified with the -G
option) with Ninja
, in all of the
procedures and recipes below.
NOTE: The build procedures below assume that CMake is invoked from the command line, but all of these procedures can be adapted to the CMake GUI as well.
The following procedure will build libjpeg-turbo on Unix and Unix-like systems. (On Solaris, this generates a 32-bit build. See "Build Recipes" below for 64-bit build instructions.)
cd {build_directory}
cmake -G"Unix Makefiles" [additional CMake flags] {source_directory}
make
This will generate the following files under {build_directory}:
libjpeg.a
Static link library for the libjpeg API
libjpeg.so.{version} (Linux, Unix)
libjpeg.{version}.dylib (Mac)
cygjpeg-{version}.dll (Cygwin)
Shared library for the libjpeg API
By default, {version} is 62.2.0, 7.2.0, or 8.1.2, depending on whether libjpeg v6b (default), v7, or v8 emulation is enabled. If using Cygwin, {version} is 62, 7, or 8.
libjpeg.so (Linux, Unix)
libjpeg.dylib (Mac)
Development symlink for the libjpeg API
libjpeg.dll.a (Cygwin)
Import library for the libjpeg API
libturbojpeg.a
Static link library for the TurboJPEG API
libturbojpeg.so.0.2.0 (Linux, Unix)
libturbojpeg.0.2.0.dylib (Mac)
cygturbojpeg-0.dll (Cygwin)
Shared library for the TurboJPEG API
libturbojpeg.so (Linux, Unix)
libturbojpeg.dylib (Mac)
Development symlink for the TurboJPEG API
libturbojpeg.dll.a (Cygwin)
Import library for the TurboJPEG API
cd {build_directory}
cmake -G"NMake Makefiles" -DCMAKE_BUILD_TYPE=Release [additional CMake flags] {source_directory}
nmake
This will build either a 32-bit or a 64-bit version of libjpeg-turbo, depending
on which version of cl.exe is in the PATH
.
The following files will be generated under {build_directory}:
jpeg-static.lib
Static link library for the libjpeg API
jpeg{version}.dll
DLL for the libjpeg API
jpeg.lib
Import library for the libjpeg API
turbojpeg-static.lib
Static link library for the TurboJPEG API
turbojpeg.dll
DLL for the TurboJPEG API
turbojpeg.lib
Import library for the TurboJPEG API
{version} is 62, 7, or 8, depending on whether libjpeg v6b (default), v7, or v8 emulation is enabled.
Choose the appropriate CMake generator option for your version of Visual Studio
(run cmake
with no arguments for a list of available generators.) For
instance:
cd {build_directory}
cmake -G"Visual Studio 10" [additional CMake flags] {source_directory}
NOTE: Add "Win64" to the generator name (for example, "Visual Studio 10 Win64") to build a 64-bit version of libjpeg-turbo. A separate build directory must be used for 32-bit and 64-bit builds.
You can then open ALL_BUILD.vcproj in Visual Studio and build one of the configurations in that project ("Debug", "Release", etc.) to generate a full build of libjpeg-turbo.
This will generate the following files under {build_directory}:
{configuration}/jpeg-static.lib
Static link library for the libjpeg API
{configuration}/jpeg{version}.dll
DLL for the libjpeg API
{configuration}/jpeg.lib
Import library for the libjpeg API
{configuration}/turbojpeg-static.lib
Static link library for the TurboJPEG API
{configuration}/turbojpeg.dll
DLL for the TurboJPEG API
{configuration}/turbojpeg.lib
Import library for the TurboJPEG API
{configuration} is Debug, Release, RelWithDebInfo, or MinSizeRel, depending on the configuration you built in the IDE, and {version} is 62, 7, or 8, depending on whether libjpeg v6b (default), v7, or v8 emulation is enabled.
NOTE: This assumes that you are building on a Windows machine using the MSYS environment. If you are cross-compiling on a Un*x platform (including Mac and Cygwin), then see "Build Recipes" below.
cd {build_directory}
cmake -G"MSYS Makefiles" [additional CMake flags] {source_directory}
make
This will generate the following files under {build_directory}:
libjpeg.a
Static link library for the libjpeg API
libjpeg-{version}.dll
DLL for the libjpeg API
libjpeg.dll.a
Import library for the libjpeg API
libturbojpeg.a
Static link library for the TurboJPEG API
libturbojpeg.dll
DLL for the TurboJPEG API
libturbojpeg.dll.a
Import library for the TurboJPEG API
{version} is 62, 7, or 8, depending on whether libjpeg v6b (default), v7, or v8 emulation is enabled.
Add -DCMAKE_BUILD_TYPE=Debug
to the CMake command line. Or, if building
with NMake, remove -DCMAKE_BUILD_TYPE=Release
(Debug builds are the default
with NMake.)
Add -DWITH_JPEG7=1
to the CMake command line to build a version of
libjpeg-turbo that is API/ABI-compatible with libjpeg v7. Add -DWITH_JPEG8=1
to the CMake command line to build a version of libjpeg-turbo that is
API/ABI-compatible with libjpeg v8. See README.md for more
information about libjpeg v7 and v8 emulation.
Since the patent on arithmetic coding has expired, this functionality has been
included in this release of libjpeg-turbo. libjpeg-turbo's implementation is
based on the implementation in libjpeg v8, but it works when emulating libjpeg
v7 or v6b as well. The default is to enable both arithmetic encoding and
decoding, but those who have philosophical objections to arithmetic coding can
add -DWITH_ARITH_ENC=0
or -DWITH_ARITH_DEC=0
to the CMake command line to
disable encoding or decoding (respectively.)
Add -DWITH_JAVA=1
to the CMake command line to incorporate an optional Java
Native Interface (JNI) wrapper into the TurboJPEG shared library and build the
Java front-end classes to support it. This allows the TurboJPEG shared library
to be used directly from Java applications. See java/README for
more details.
If Java is not in your PATH
, or if you wish to use an alternate JDK to
build/test libjpeg-turbo, then (prior to running CMake) set the JAVA_HOME
environment variable to the location of the JDK that you wish to use. The
Java_JAVAC_EXECUTABLE
, Java_JAVA_EXECUTABLE
, and Java_JAR_EXECUTABLE
CMake variables can also be used to specify alternate commands or locations for
javac, jar, and java (respectively.) You can also set the
CMAKE_JAVA_COMPILE_FLAGS
CMake variable or the JAVAFLAGS
environment
variable to specify arguments that should be passed to the Java compiler when
building the TurboJPEG classes, and the JAVAARGS
CMake variable to specify
arguments that should be passed to the JRE when running the TurboJPEG Java unit
tests.
Use export/setenv to set the following environment variables before running CMake:
CFLAGS=-m32
LDFLAGS=-m32
Use export/setenv to set the following environment variables before running CMake:
CFLAGS=-m64
LDFLAGS=-m64
On Un*x systems, prior to running CMake, you can set the CC
environment
variable to the command used to invoke the C compiler.
Create a file called toolchain.cmake under {build_directory}, with the following contents:
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR X86)
set(CMAKE_C_COMPILER {mingw_binary_path}/i686-w64-mingw32-gcc)
set(CMAKE_RC_COMPILER {mingw_binary_path}/i686-w64-mingw32-windres)
{mingw_binary_path} is the directory under which the MinGW binaries are located (usually /usr/bin.) Next, execute the following commands:
cd {build_directory}
cmake -G"Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=toolchain.cmake \
-DCMAKE_INSTALL_PREFIX={install_path} \
[additional CMake flags] {source_directory}
make
{install_path} is the path under which the libjpeg-turbo binaries should be installed.
Create a file called toolchain.cmake under {build_directory}, with the following contents:
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR AMD64)
set(CMAKE_C_COMPILER {mingw_binary_path}/x86_64-w64-mingw32-gcc)
set(CMAKE_RC_COMPILER {mingw_binary_path}/x86_64-w64-mingw32-windres)
{mingw_binary_path} is the directory under which the MinGW binaries are located (usually /usr/bin.) Next, execute the following commands:
cd {build_directory}
cmake -G"Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=toolchain.cmake \
-DCMAKE_INSTALL_PREFIX={install_path} \
[additional CMake flags] {source_directory}
make
{install_path} is the path under which the libjpeg-turbo binaries should be installed.
iOS platforms, such as the iPhone and iPad, use Arm processors, and all currently supported models include Neon instructions. Thus, they can take advantage of libjpeg-turbo's SIMD extensions to significantly accelerate JPEG compression/decompression. This section describes how to build libjpeg-turbo for these platforms.
Xcode 5 or later required, Xcode 6.3.x or later recommended
The following script demonstrates how to build libjpeg-turbo to run on the iPhone 5S/iPad Mini 2/iPad Air and newer.
IOS_PLATFORMDIR=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform
IOS_SYSROOT=($IOS_PLATFORMDIR/Developer/SDKs/iPhoneOS*.sdk)
export CFLAGS="-Wall -miphoneos-version-min=8.0 -funwind-tables"
cd {build_directory}
cmake -G"Unix Makefiles" \
-DCMAKE_C_COMPILER=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_SYSROOT=${IOS_SYSROOT[0]} \
[additional CMake flags] {source_directory}
make
Replace iPhoneOS
with iPhoneSimulator
and -miphoneos-version-min
with
-miphonesimulator-version-min
to build libjpeg-turbo for the iOS simulator on
Macs with Apple silicon CPUs.
Building libjpeg-turbo for Android platforms requires v13b or later of the Android NDK.
NDK r19 or later with Clang recommended
The following is a general recipe script that can be modified for your specific needs.
# Set these variables to suit your needs
NDK_PATH={full path to the NDK directory-- for example,
/opt/android/android-ndk-r16b}
TOOLCHAIN={"gcc" or "clang"-- "gcc" must be used with NDK r16b and earlier,
and "clang" must be used with NDK r17c and later}
ANDROID_VERSION={the minimum version of Android to support-- for example,
"16", "19", etc.}
cd {build_directory}
cmake -G"Unix Makefiles" \
-DANDROID_ABI=armeabi-v7a \
-DANDROID_ARM_MODE=arm \
-DANDROID_PLATFORM=android-${ANDROID_VERSION} \
-DANDROID_TOOLCHAIN=${TOOLCHAIN} \
-DCMAKE_ASM_FLAGS="--target=arm-linux-androideabi${ANDROID_VERSION}" \
-DCMAKE_TOOLCHAIN_FILE=${NDK_PATH}/build/cmake/android.toolchain.cmake \
[additional CMake flags] {source_directory}
make
Clang recommended
The following is a general recipe script that can be modified for your specific needs.
# Set these variables to suit your needs
NDK_PATH={full path to the NDK directory-- for example,
/opt/android/android-ndk-r16b}
TOOLCHAIN={"gcc" or "clang"-- "gcc" must be used with NDK r14b and earlier,
and "clang" must be used with NDK r17c and later}
ANDROID_VERSION={the minimum version of Android to support. "21" or later
is required for a 64-bit build.}
cd {build_directory}
cmake -G"Unix Makefiles" \
-DANDROID_ABI=arm64-v8a \
-DANDROID_ARM_MODE=arm \
-DANDROID_PLATFORM=android-${ANDROID_VERSION} \
-DANDROID_TOOLCHAIN=${TOOLCHAIN} \
-DCMAKE_ASM_FLAGS="--target=aarch64-linux-android${ANDROID_VERSION}" \
-DCMAKE_TOOLCHAIN_FILE=${NDK_PATH}/build/cmake/android.toolchain.cmake \
[additional CMake flags] {source_directory}
make
The following is a general recipe script that can be modified for your specific needs.
# Set these variables to suit your needs
NDK_PATH={full path to the NDK directory-- for example,
/opt/android/android-ndk-r16b}
TOOLCHAIN={"gcc" or "clang"-- "gcc" must be used with NDK r14b and earlier,
and "clang" must be used with NDK r17c and later}
ANDROID_VERSION={The minimum version of Android to support-- for example,
"16", "19", etc.}
cd {build_directory}
cmake -G"Unix Makefiles" \
-DANDROID_ABI=x86 \
-DANDROID_PLATFORM=android-${ANDROID_VERSION} \
-DANDROID_TOOLCHAIN=${TOOLCHAIN} \
-DCMAKE_TOOLCHAIN_FILE=${NDK_PATH}/build/cmake/android.toolchain.cmake \
[additional CMake flags] {source_directory}
make
The following is a general recipe script that can be modified for your specific needs.
# Set these variables to suit your needs
NDK_PATH={full path to the NDK directory-- for example,
/opt/android/android-ndk-r16b}
TOOLCHAIN={"gcc" or "clang"-- "gcc" must be used with NDK r14b and earlier,
and "clang" must be used with NDK r17c and later}
ANDROID_VERSION={the minimum version of Android to support. "21" or later
is required for a 64-bit build.}
cd {build_directory}
cmake -G"Unix Makefiles" \
-DANDROID_ABI=x86_64 \
-DANDROID_PLATFORM=android-${ANDROID_VERSION} \
-DANDROID_TOOLCHAIN=${TOOLCHAIN} \
-DCMAKE_TOOLCHAIN_FILE=${NDK_PATH}/build/cmake/android.toolchain.cmake \
[additional CMake flags] {source_directory}
make
To list and configure other CMake options not specifically mentioned in this guide, run
ccmake {source_directory}
or
cmake-gui {source_directory}
from the build directory after initially configuring the build. CCMake is a text-based interactive version of CMake, and CMake-GUI is a GUI version. Both will display all variables that are relevant to the libjpeg-turbo build, their current values, and a help string describing what they do.
You can use the build system to install libjpeg-turbo (as opposed to creating
an installer package.) To do this, run make install
or nmake install
(or build the "install" target in the Visual Studio IDE.) Running
make uninstall
or nmake uninstall
(or building the "uninstall" target in
the Visual Studio IDE) will uninstall libjpeg-turbo.
The CMAKE_INSTALL_PREFIX
CMake variable can be modified in order to install
libjpeg-turbo into a directory of your choosing. If you don't specify
CMAKE_INSTALL_PREFIX
, then the default is:
c:\libjpeg-turbo
Visual Studio 32-bit build
c:\libjpeg-turbo64
Visual Studio 64-bit build
c:\libjpeg-turbo-gcc
MinGW 32-bit build
c:\libjpeg-turbo-gcc64
MinGW 64-bit build
/opt/libjpeg-turbo
Un*x
The default value of CMAKE_INSTALL_PREFIX
causes the libjpeg-turbo files to
be installed with a directory structure resembling that of the official
libjpeg-turbo binary packages. Changing the value of CMAKE_INSTALL_PREFIX
(for instance, to /usr/local) causes the libjpeg-turbo files to be
installed with a directory structure that conforms to GNU standards.
The CMAKE_INSTALL_BINDIR
, CMAKE_INSTALL_DATAROOTDIR
,
CMAKE_INSTALL_DOCDIR
, CMAKE_INSTALL_INCLUDEDIR
, CMAKE_INSTALL_JAVADIR
,
CMAKE_INSTALL_LIBDIR
, and CMAKE_INSTALL_MANDIR
CMake variables allow a
finer degree of control over where specific files in the libjpeg-turbo
distribution should be installed. These directory variables can either be
specified as absolute paths or as paths relative to CMAKE_INSTALL_PREFIX
(for
instance, setting CMAKE_INSTALL_DOCDIR
to doc would cause the
documentation to be installed in ${CMAKE_INSTALL_PREFIX}/doc.) If a
directory variable contains the name of another directory variable in angle
brackets, then its final value will depend on the final value of that other
variable. For instance, the default value of CMAKE_INSTALL_MANDIR
is
<CMAKE_INSTALL_DATAROOTDIR>/man.
The following commands can be used to create various types of distribution packages:
make rpm
Create Red Hat-style binary RPM package. Requires RPM v4 or later.
make srpm
This runs make dist
to create a pristine source tarball, then creates a
Red Hat-style source RPM package from the tarball. Requires RPM v4 or later.
make deb
Create Debian-style binary package. Requires dpkg.
make dmg
Create Mac package/disk image. This requires pkgbuild and productbuild, which are installed by default on OS X/macOS 10.7 and later.
In order to create a Mac package/disk image that contains universal x86-64/Arm binaries, set the following CMake variable:
SECONDARY_BUILD
: Directory containing a cross-compiled x86-64 or Armv8 (64-bit) iOS or macOS build of libjpeg-turbo to include in the universal binaries
You should first use CMake to configure the cross-compiled x86-64 or Armv8
secondary build of libjpeg-turbo (see "Building libjpeg-turbo for iOS" above,
if applicable) in a build directory that matches the one specified in the
aforementioned CMake variable. Next, configure the primary (native) build of
libjpeg-turbo as an out-of-tree build, specifying the aforementioned CMake
variable, and build it. Once the primary build has been built, run make dmg
from the build directory. The packaging system will build the secondary build,
use lipo to combine it with the primary build into a single set of universal
binaries, then package the universal binaries.
If using NMake:
cd {build_directory}
nmake installer
If using MinGW:
cd {build_directory}
make installer
If using the Visual Studio IDE, build the "installer" target.
The installer package (libjpeg-turbo-{version}[-gcc|-vc][64].exe) will be located under {build_directory}. If building using the Visual Studio IDE, then the installer package will be located in a subdirectory with the same name as the configuration you built (such as {build_directory}\Debug\ or {build_directory}\Release).
Building a Windows installer requires the
Nullsoft Install System. makensis.exe should
be in your PATH
.
The most common way to test libjpeg-turbo is by invoking make test
(Un*x) or
nmake test
(Windows command line) or by building the "RUN_TESTS" target
(Visual Studio IDE), once the build has completed. This runs a series of tests
to ensure that mathematical compatibility has been maintained between
libjpeg-turbo and libjpeg v6b. This also invokes the TurboJPEG unit tests,
which ensure that the colorspace extensions, YUV encoding, decompression
scaling, and other features of the TurboJPEG C and Java APIs are working
properly (and, by extension, that the equivalent features of the underlying
libjpeg API are also working.)
Invoking make testclean
(Un*x) or nmake testclean
(Windows command line) or
building the "testclean" target (Visual Studio IDE) will clean up the output
images generated by the tests.
On Un*x platforms, more extensive tests of the TurboJPEG C and Java wrappers
can be run by invoking make tjtest
. These extended TurboJPEG tests
essentially iterate through all of the available features of the TurboJPEG APIs
that are not covered by the TurboJPEG unit tests (including the lossless
transform options) and compare the images generated by each feature to images
generated using the equivalent feature in the libjpeg API. The extended
TurboJPEG tests are meant to test for regressions in the TurboJPEG wrappers,
not in the underlying libjpeg API library.