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IdrinthsNewTraits.xml
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IdrinthsNewTraits.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Datatable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xsi:noNamespaceSchemaLocation="Documentation/Schemas/Amplitude.Unity.Runtime.RuntimeModule.xsd">
<RuntimeModule Name="IdrinthsNewTraits" Type="Extension" Version="0.1">
<Title>Idrinth's New Traits</Title>
<Description>This mods adds a couple new Traits to help specialize your custom empires more without making them entirely overpowered.
Sacrifice: Based on Code from Wrath of the Righteous you can kill off minor pops. This does not bring along political shifts, any direction could find a reason if extremists take over.
Resource Production: A trait for each strategic resource allows the construction of a building to produce it at the same speed as a poor deposit.
Behemoths: There is a trait to specialise the behemoths towards military action, the economy or science.
Hacking; A trait that unlocks 4 new research options to make your hacking game stronger.
Depletion: You can now "start" with a depleted Planet
This is still WIP!
Source code is at https://github.com/Idrinth-s-Endless-Space-2-Mods/IdrinthsNewTraits - contributions are always welcome.</Description>
<Author>Idrinth</Author>
<Homepage>https://github.com/Idrinth-s-Endless-Space-2-Mods/IdrinthsNewTraits</Homepage>
<PreviewImageFile>int.jpg</PreviewImageFile>
<ReleaseNotes></ReleaseNotes>
<!-- Available tags: AI, Art, Buildings, Gameplay, Improvements, MajorFactions, Maps, MinorFactions, Multiplayer, Other, Resources, Technologies, Units. -->
<Tags>MinorFactions, MajorFactions, Other</Tags>
<Plugins>
<DatabasePlugin DataType="Amplitude.Unity.Simulation.SimulationDescriptor, Assembly-CSharp-firstpass">
<FilePath>Simulation/SimulationDescriptors[Idrinth][*].xml</FilePath>
</DatabasePlugin>
<DatabasePlugin DataType="FactionTrait, Assembly-CSharp" Priority="20">
<FilePath>Simulation/FactionTraits[Idrinth][*].xml</FilePath>
</DatabasePlugin>
<DatabasePlugin DataType="TemporaryEffectDefinition, Assembly-CSharp">
<ExtraTypes>
<ExtraType DataType="TemporaryEffectMinorRelationDefinition, Assembly-CSharp"/>
</ExtraTypes>
<FilePath>Simulation/TemporaryEffectDefinitions[Idrinth][*].xml</FilePath>
</DatabasePlugin>
<DatabasePlugin DataType="IndustryConstructibleElement, Assembly-CSharp">
<ExtraTypes>
<ExtraType DataType="StarSystemImprovementDefinition, Assembly-CSharp"/>
<ExtraType DataType="StarSystemPopulationTransformImprovementDefinition, Assembly-CSharp"/>
</ExtraTypes>
<FilePath>Simulation/ConstructibleElement[Idrinth][*].xml</FilePath>
</DatabasePlugin>
<DatabasePlugin DataType="Amplitude.Unity.Gui.GuiElement, Assembly-CSharp-firstpass" Priority="20">
<ExtraTypes>
<ExtraType DataType="Amplitude.Unity.Gui.ExtendedGuiElement, Assembly-CSharp-firstpass"/>
<ExtraType DataType="AffinityGuiElement, Assembly-CSharp"/>
<ExtraType DataType="TechnologyGuiElement2, Assembly-CSharp"/>
</ExtraTypes>
<FilePath>Gui/GuiElements[Idrinth][*].xml</FilePath>
</DatabasePlugin>
<LocalizationPlugin DefaultLanguage="english">
<Directory>Localization</Directory>
</LocalizationPlugin>
<RegistryPlugin>
<FilePath>Registry.xml</FilePath>
</RegistryPlugin>
<DatabasePlugin DataType="ScienceConstructibleElement, Assembly-CSharp">
<ExtraTypes>
<ExtraType DataType="TechnologyDefinition, Assembly-CSharp"/>
</ExtraTypes>
<FilePath>Simulation/ScienceConstructibleElement_Technology[Idrinth][*].xml</FilePath>
</DatabasePlugin>
<DatabasePlugin DataType="TechnologyLinkDefinition, Assembly-CSharp">
<FilePath>Simulation/TechnologyLinkDefinitions[Idrinth][*].xml</FilePath>
</DatabasePlugin>
<DatabasePlugin DataType="EmpireImprovementDefinition, Assembly-CSharp">
<FilePath>Simulation/EmpireImprovements[Idrinth].xml</FilePath>
</DatabasePlugin>
<DatabasePlugin DataType="QuestDefinition, Assembly-CSharp">
<ExtraTypes>
<ExtraType DataType="TutorialDefinition, Assembly-CSharp" />
</ExtraTypes>
<Overrides>
<Override Name="Prerequisites" DataType="Amplitude.Query.Xml.XmlQueryPrerequisites, Assembly-CSharp-firstpass">
<ExtraType Name="FilterConstellationByDistance" DataType="QuestFilterConstellationByDistance, Assembly-CSharp" />
<ExtraType Name="FilterSystemByStatus" DataType="QuestFilterSystemByStatus, Assembly-CSharp" />
<ExtraType Name="FilterSystemByDistance" DataType="QuestFilterSystemByDistance, Assembly-CSharp" />
<ExtraType Name="FilterSystemByCuriosity" DataType="QuestFilterSystemByCuriosity, Assembly-CSharp" />
<ExtraType Name="FilterPlanetByCuriosity" DataType="QuestFilterPlanetByCuriosity, Assembly-CSharp" />
<ExtraType Name="FilterShipDesignByModule" DataType="QuestFilterShipDesignByModule, Assembly-CSharp" />
<ExtraType Name="FilterByStringValue" DataType="QuestFilterByStringValue, Assembly-CSharp" />
<ExtraType Name="IsNot" DataType="QuestFilterDifferentEntity, Assembly-CSharp" />
</Override>
<Override Name="Sorter" DataType="Amplitude.Query.Xml.XmlQuerySorter, Assembly-CSharp-firstpass">
<ExtraType Name="SortConstellationByDistance" DataType="QuestSorterConstellationByDistance, Assembly-CSharp" />
<ExtraType Name="SortSystemByDistance" DataType="QuestSorterSystemByDistance, Assembly-CSharp" />
</Override>
</Overrides>
<FilePath>Quests/QuestDefinitions[Idrinth][*].xml</FilePath>
</DatabasePlugin>
</Plugins>
</RuntimeModule>
</Datatable>