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Enemies and Fighting #2

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ChaseWeimer opened this issue Jul 14, 2014 · 15 comments
Open

Enemies and Fighting #2

ChaseWeimer opened this issue Jul 14, 2014 · 15 comments

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@ChaseWeimer
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Idea: we have a time system going on. So is there a way to have a variable counting upwards in the background during a prompt? Anyways, we have enemies spawn and they have a beginning time and an ending time. they will only be in that room from that allotted time. That could also open doors for enemies like trolls that only spawn at night and stuff.

@ChaseWeimer
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:D we could have it open a new terminal window that has the clock on it! Even past that, we could have a terminal window based GUI!

@ChaseWeimer
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Maybe not tho. if u want to keep this dead simple txt based

@Addisonbean
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I like, the idea of certain enemies spawning at night! But we gotta make sure this automatic spawning thing is very controlled, so theres not too many random kinds of enemies every where. And I love the new window with a clock idea, but it'll be tricky. But worth looking into. So there will be day and night. And we could have certain room descriptions be modified depending on the time. Not most, but a few where appropriate. But I love the idea!

@Addisonbean
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Or a clock command in the game would be more portable, for people using things like single user mode or full screen mode. It could show the clock, until you press a key.

@Addisonbean
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But I like it!!

@ChaseWeimer
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what about an option?

On Mon, Jul 14, 2014 at 5:00 PM, Addison Bean [email protected]
wrote:

But I like it!!


Reply to this email directly or view it on GitHub
#2 (comment)
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@Addisonbean
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Ya that'd cool, but it'd probably require some gem. I just added a time clock that just gives some boring info thats worded strangely. But hey! Theres time.

@ChaseWeimer
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lol

@Addisonbean
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Right now, to start fighting someone, you enter fight gus (gus is our place holder). That attacks them (which right now, doesn't do as much damage as it should, idk why). Then, to continue attacking, you have to just type attack but attack gus won't work.

I want to get it working so you must type attack gus, then attack or attack gus will work after that.

Then after that, I think we should start adding weapons. But I think we need a basic fighting system working first. Then stuff like uppercut gus could both start a fight, and attack.

@Addisonbean
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Ok nvm, I just added the ability to use weapons. But the attacking still sucks. Look at the "added weapon support" commit. It's important

@Addisonbean
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Nvm I just went ahead and fixed it. We should add some weapons now. Look at the commit titled "better" before adding weapons.

@ChaseWeimer
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is there a way to make time go like 12x faster?

@Addisonbean
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Ya thats a good idea. That's like 5 minutes in real life = an hour in the game. So a day in the game is 2 hours, is that still too long? What about 24x faster? Thats 1 day per hour

@Addisonbean
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So 30 minutes of day, and 30 minutes of night. Thats still a while, but thats also a minute per 2.5 seconds, which seems fast. So I think its a good balance

@ChaseWeimer
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ok

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