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JVS.cpp
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/*
JVS.cpp
Created on: 14/apr/2014
Author: k4roshi
*/
#include "Arduino.h"
#include "JVS.h"
#include "constants.h"
bool analog;
bool mirroring;
bool full_joy;
JVS::JVS(HardwareSerial& serial) :
_Uart(serial) // Need to initialize references before body
{
coins1 = 0;
coins2 = 0;
coin_pressed_at = 0;
initialized = false;
shift_mode = false;
pressed_smth = false;
old_key = 0;
analog = false;
full_joy = false;
mirroring = false;
pinMode(6, INPUT_PULLUP);
pinMode(5, INPUT_PULLUP);
pinMode(4, INPUT_PULLUP);
analog = !digitalRead(6);
mirroring= !digitalRead(5);
full_joy = !digitalRead(4);
}
void JVS::reset() {
char str[] = { (char) CMD_RESET, (char) CMD_RESET_ARG };
this->write_packet(BROADCAST, str, 2);
delay(ASSIGN_DELAY);
if (analog)
Serial.println("Analogique active");
if (mirroring)
Serial.println("Mirroring active");
if (full_joy)
Serial.println("Full Joystick active");
Serial.println("RESET");
}
void JVS::assign(int attempt) {
char str[] = { (char) CMD_ASSIGN_ADDR, (char) attempt };
this->cmd(BROADCAST, str, 2);
Serial.println("ADDR");
}
void JVS::init(int board) {
Serial.println("ADDR");
char str[] = { (char) CMD_ASSIGN_ADDR, board };
this->cmd(BROADCAST, str, 2);
Serial.println("REQ");
char str1[] = { (char) CMD_REQUEST_ID };
this->cmd(board, str1, 1);
Serial.println("CMD");
char str2[] = { (char) CMD_COMMAND_VERSION };
this->cmd(board, str2, 1);
Serial.println("JVS");
char str3[] = { (char) CMD_JVS_VERSION };
this->cmd(board, str3, 1);
Serial.println("CMS");
char str4[] = { (char) CMD_COMMS_VERSION };
this->cmd(board, str4, 1);
Serial.println("CAP");
char str5[] = { (char) CMD_CAPABILITIES };
this->cmd(board, str5, 1);
digitalWrite(11, LOW);
initialized = true;
}
void JVS::switches(int board) {
char str[] = { CMD_READ_DIGITAL, 0x02, 0x02, CMD_READ_COINS, 0x02, CMD_READ_ANALOG, 0x04};
//char str[ ] = { 0x20, 0x02, 0x02, 0x21, 0x02, 0x22, 0x08};
this->write_packet(board, str, sizeof str);
char incomingByte;
while (!_Uart.available()) {
}
while (_Uart.read() != 0xE0) {
} // wait for sync
while (_Uart.read() != 0) {
} // only if it's for me
while (!_Uart.available()) {
} // wait for length
int length = _Uart.read();
int counter = 0;
int X_player1 = 512;
int Y_player1 = 512;
int X_player2 = 512;
int Y_player2 = 512;
int coin1 = 0;
int coin2 = 0;
bool old_shift = shift_mode;
Keyboard.releaseKey(KEY_M);
Keyboard.releaseKey(KEY_ESC);
Keyboard.releaseKey(KEY_TAB);
Keyboard.releaseKey(KEY_P);
Keyboard.releaseKey(KEY_ENTER);
Keyboard.releaseKey(KEY_N);
Keyboard.releaseKey(KEY_J);
Joystick.button(9, 0);
if (DEBUG_MODE) {
Serial.print("swthc: E0 0 ");
Serial.print(length, HEX);
}
while (counter < length) {
while (!_Uart.available()) {
}
incomingByte = _Uart.read();
if (DEBUG_MODE) {
Serial.print(" ");
Serial.print(incomingByte, HEX);
Serial.print(" ");
Serial.print(incomingByte, DEC);
}
Serial.print(" ");
Serial.print(incomingByte, HEX);
Serial.print(" ");
Serial.print(incomingByte, DEC);
if ((int) incomingByte == 0xFFFFFFD0) {
int escapeByte = _Uart.read();
if (escapeByte == 0xDF)
incomingByte = 0xE0;
}
switch (counter) {
// fourth byte (first three bytes are sync and
case 2:
//TEST
if (full_joy) {
Joystick.button(11, bitRead(incomingByte, 1));
} else {
if bitRead(incomingByte, 7)
Keyboard.pressKey(KEY_T);
else
Keyboard.releaseKey(KEY_T);
}
break;
case 3:
// p1 b1
shift_mode = bitRead(incomingByte, 7);
if (shift_mode != old_shift) {
if (shift_mode == 0 && !pressed_smth) {
//never pressed anything, wants start
if (full_joy) {
Joystick.button(9, 1);
} else {
Keyboard.pressKey(KEY_J);
}
}
else
pressed_smth = false;
}
if (shift_mode) {
// Serial.println("shiftmode on");
if (bitRead(incomingByte, 1)) {
Keyboard.pressKey(KEY_M);
pressed_smth = true;
}
if (bitRead(incomingByte, 2)) {
Keyboard.pressKey(KEY_TAB);
pressed_smth = true;
}
if (bitRead(incomingByte, 3)) {
Keyboard.pressKey(KEY_ENTER);
pressed_smth = true;
}
if (bitRead(incomingByte, 4)) {
Keyboard.pressKey(KEY_P);
pressed_smth = true;
}
} else {
if (full_joy) {
Joystick.button(1, bitRead(incomingByte, 1));
Joystick.button(2, bitRead(incomingByte, 0));
if bitRead(incomingByte, 2)
X_player1 += 511;
if bitRead(incomingByte, 3)
X_player1 -= 512;
Joystick.X(X_player1);
if bitRead(incomingByte, 4)
Y_player1 += 511;
if bitRead(incomingByte, 5)
Y_player1 -= 512;
Joystick.Y(Y_player1);
Joystick.button(10,bitRead(incomingByte, 6));
} else {
if (analog) {
Joystick.button(1, bitRead(incomingByte, 1));
Joystick.button(2, bitRead(incomingByte, 0));
} else {
if bitRead(incomingByte, 1)
Keyboard.pressModifier(KEY_LEFT_CTRL);
else
Keyboard.releaseModifier(KEY_LEFT_CTRL);
if bitRead(incomingByte, 0) // maimai p1 b4
Keyboard.releaseKey(KEY_4);
else
Keyboard.pressKey(KEY_4);
if bitRead(incomingByte, 2) // maimai p1 b2
Keyboard.releaseKey(KEY_2);
else
Keyboard.pressKey(KEY_2);
if bitRead(incomingByte, 3) // maimai p1 b3
Keyboard.releaseKey(KEY_3);
else
Keyboard.pressKey(KEY_3);
if bitRead(incomingByte, 4)
Keyboard.pressKey(KEY_DOWN);
else
Keyboard.releaseKey(KEY_DOWN);
if bitRead(incomingByte, 5)
Keyboard.pressKey(KEY_UP);
else
Keyboard.releaseKey(KEY_UP);
if bitRead(incomingByte, 6) // maimai SERVICE button
Keyboard.pressKey(KEY_S);
else
Keyboard.releaseKey(KEY_S);
//Joystick.button(7,bitRead(incomingByte, 6)); // Service à voir
}
}
}
break;
case 4:
// p1 b2
if (shift_mode) {
if (bitRead(incomingByte, 7)) {
//Keyboard.pressKey(KEY_ESC);
pressed_smth = true;
}
} else {
if (analog) {
Joystick.button(8, bitRead(incomingByte, 2));
Joystick.button(7, bitRead(incomingByte, 3));
Joystick.button(6, bitRead(incomingByte, 4));
Joystick.button(5, bitRead(incomingByte, 5));
Joystick.button(4, bitRead(incomingByte, 6));
Joystick.button(3, bitRead(incomingByte, 7));
} else {
if (full_joy) {
Joystick.button(8, bitRead(incomingByte, 2));
Joystick.button(7, bitRead(incomingByte, 3));
Joystick.button(6, bitRead(incomingByte, 4));
Joystick.button(5, bitRead(incomingByte, 5));
Joystick.button(4, bitRead(incomingByte, 6));
Joystick.button(3, bitRead(incomingByte, 7));
} else {
if bitRead(incomingByte, 5) // maimai p1 b7
Keyboard.releaseKey(KEY_7);
else
Keyboard.pressKey(KEY_7);
if bitRead(incomingByte, 4) // maimai p1 b8
Keyboard.releaseKey(KEY_8);
else
Keyboard.pressKey(KEY_8);
if bitRead(incomingByte, 3) // maimai p1 b1 (?)
Keyboard.releaseKey(KEY_1);
else
Keyboard.pressKey(KEY_1);
if bitRead(incomingByte, 2)
Keyboard.pressKey(KEY_U);
else
Keyboard.releaseKey(KEY_U);
if bitRead(incomingByte, 7) // maimai p1 b5
Keyboard.releaseKey(KEY_5);
else
Keyboard.pressKey(KEY_5);
if bitRead(incomingByte, 6) // maimai p1 b6
Keyboard.releaseKey(KEY_6);
else
Keyboard.pressKey(KEY_6);
}
}
}
break;
case 5:
// p2 b1
if (shift_mode) {
if (bitRead(incomingByte, 7)) {
Keyboard.pressKey(KEY_ESC);
pressed_smth = true;
}
} else {
if (full_joy) {
Joystick2.button(9, bitRead(incomingByte, 7));
} else {
if bitRead(incomingByte, 7)
Keyboard.pressKey(KEY_K);
else
Keyboard.releaseKey(KEY_K);
}
}
if (full_joy) {
Joystick2.button(1, bitRead(incomingByte, 1));
Joystick2.button(2, bitRead(incomingByte, 0));
if bitRead(incomingByte, 2)
X_player2 += 511;
if bitRead(incomingByte, 3)
X_player2 -= 512;
Joystick2.X(X_player2);
if bitRead(incomingByte, 4)
Y_player2 += 511;
if bitRead(incomingByte, 5)
Y_player2 -= 512;
Joystick2.Y(Y_player2);
} else {
if (analog) {
Joystick2.button(1, bitRead(incomingByte, 1));
Joystick2.button(2, bitRead(incomingByte, 0));
} else {
if bitRead(incomingByte, 1)
Keyboard.pressKey(KEY_O);
else
Keyboard.releaseKey(KEY_O);
if bitRead(incomingByte, 0) // maimai p2 b4
Keyboard.releaseKey(KEY_D);
else
Keyboard.pressKey(KEY_D);
if bitRead(incomingByte, 2) // maimai p2 b2
Keyboard.releaseKey(KEY_B);
else
Keyboard.pressKey(KEY_B);
if bitRead(incomingByte, 3) // maimai p2 b3
Keyboard.releaseKey(KEY_C);
else
Keyboard.pressKey(KEY_C);
if bitRead(incomingByte, 4)
Keyboard.pressKey(KEY_Q);
else
Keyboard.releaseKey(KEY_Q);
if bitRead(incomingByte, 5)
Keyboard.pressKey(KEY_R);
else
Keyboard.releaseKey(KEY_R);
if bitRead(incomingByte, 6)
Keyboard.pressKey(KEY_0);
else
Keyboard.releaseKey(KEY_0);
//Joystick2.button(7,bitRead(incomingByte, 6)); //Service
}
}
break;
case 6:
// p2 b2
//if (shift_mode) {
//} else {
if (full_joy) {
Joystick2.button(8, bitRead(incomingByte, 2));
Joystick2.button(7, bitRead(incomingByte, 3));
Joystick2.button(6, bitRead(incomingByte, 4));
Joystick2.button(5, bitRead(incomingByte, 5));
Joystick2.button(4, bitRead(incomingByte, 6));
Joystick2.button(3, bitRead(incomingByte, 7));
} else {
if (analog) {
Joystick2.button(8, bitRead(incomingByte, 2));
Joystick2.button(7, bitRead(incomingByte, 3));
Joystick2.button(6, bitRead(incomingByte, 4));
Joystick2.button(5, bitRead(incomingByte, 5));
Joystick2.button(4, bitRead(incomingByte, 6));
Joystick2.button(3, bitRead(incomingByte, 7));
} else {
if bitRead(incomingByte, 7) // maimai p2 b5
Keyboard.releaseKey(KEY_E);
else
Keyboard.pressKey(KEY_E);
if bitRead(incomingByte, 6) // maimai p2 b6
Keyboard.releaseKey(KEY_F);
else
Keyboard.pressKey(KEY_F);
if bitRead(incomingByte, 5) // maimai p2 b7
Keyboard.releaseKey(KEY_G);
else
Keyboard.pressKey(KEY_G);
if bitRead(incomingByte, 4) // maimai p2 b8
Keyboard.releaseKey(KEY_H);
else
Keyboard.pressKey(KEY_H);
if bitRead(incomingByte, 3) // maimai p2 b1
Keyboard.releaseKey(KEY_A);
else
Keyboard.pressKey(KEY_A);
if bitRead(incomingByte, 2)
Keyboard.pressKey(KEY_L);
else
Keyboard.releaseKey(KEY_L);
}
}
// }
break;
case 8:
// coins 1 status
break;
case 9:
// coins1
if (incomingByte > coins1) {
// added coin
coin1 = 1;
coins1 = incomingByte;
}
// maimai COIN INSERT switch / button
if (coin1) {
coin_pressed_at = millis();
Keyboard.pressKey(KEY_F3);
} else if (coin_pressed_at > 0) {
if (millis() - coin_pressed_at > 50) {
coin_pressed_at = 0;
Keyboard.releaseKey(KEY_F3);
}
}
break;
case 10:
// coins2 status
break;
case 11:
// coins2
if (incomingByte > coins2) {
// added coin
coin2 = 1;
coins2 = incomingByte;
}
if (coin2) {
coin_pressed_at = millis();
Keyboard.pressKey(KEY_N);
} else if (coin_pressed_at > 0) {
if (millis() - coin_pressed_at > 50) {
coin_pressed_at = 0;
Keyboard.releaseKey(KEY_N);
}
}
break;
case 13:
if (analog) { // Analog X P1
//Serial.print(incomingByte,DEC);
if (incomingByte < 0) {
X_player1 = 1024 + (incomingByte * 4);
} else {
X_player1 = 4 * incomingByte;
}
Joystick.X(X_player1);
}
break;
case 15:
if (analog) { // Analog Y P1
if (incomingByte < 0) {
Y_player1 = 1024 + (incomingByte * 4);
} else {
Y_player1 = 4 * incomingByte;
}
Joystick.Y(Y_player1);
}
break;
case 17:
if (analog) { // Analog X P2
//Serial.print(incomingByte,DEC);
if (incomingByte < 0) {
X_player2 = 1024 + (incomingByte * 4);
} else {
X_player2 = 4 * incomingByte;
}
Joystick2.X(X_player2);
}
break;
case 19:
if (analog) { // Analog Y P2
if (incomingByte < 0) {
Y_player2 = 1024 + (incomingByte * 4);
} else {
Y_player2 = 4 * incomingByte;
}
Joystick2.Y(Y_player2);
}
break;
}
counter++;
if (analog || full_joy) {
Joystick.send_now();
Joystick2.send_now();
}
}
Keyboard.send();
delay(SWCH_DELAY);
// if (coins1 > 0){
// char str1[ ] = {CMD_DECREASE_COIN};
// this->cmd(board, str1, 1);
// }
if (DEBUG_MODE)
Serial.println();
}
int* JVS::cmd(char destination, char data[], int size) {
this->write_packet(destination, data, size);
char incomingByte;
while (!_Uart.available()) {
}
while (_Uart.read() != 0xE0) {
} // wait for sync
while (_Uart.read() != 0) {
} // only if it's for me
while (!_Uart.available()) {
} // wait for length
int length = _Uart.read();
Serial.print("Received: E0 0 ");
Serial.print(length, HEX);
int counter = 0;
int * res = (int *) malloc(length * sizeof(int));
while (counter < length) {
while (!_Uart.available()) {
}
incomingByte = _Uart.read();
res[counter] = incomingByte;
// actually do something with incomingByte
Serial.print(" ");
Serial.print(res[counter], HEX);
counter++;
}
Serial.println();
delay(CMD_DELAY);
return res;
}
void JVS::write_packet(char destination, char data[], int size) {
_Uart.write(SYNC);
_Uart.write(destination);
_Uart.write(size + 1);
char sum = destination + size + 1;
for (int i = 0; i < size; i++) {
if (data[i] == SYNC || data[i] == ESCAPE) {
_Uart.write(ESCAPE);
_Uart.write(data[i] - 1);
} else {
_Uart.write(data[i]);
}
sum = (sum + data[i]) % 256;
}
_Uart.write(sum);
_Uart.flush();
}
//Button debugs
//Serial.print("1P1: ");
//for (int i = 0; i<=7; i++)
// Serial.print(bitRead(incomingByte, i));
//Serial.println();