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Thanks for your question. For the campus environment, we first reconstruct the whole map with pictures of the CMU campus and then manually smooth it with blender. For indoor and garage environment, we use SolidWorks to build models and then convert it to mesh files that can be loaded in gazebo. The forest environment is created with the tree, house and wall models in gazebo model library. The last tunnel world is obtained from another open-source code. The easiest way to make a good environment is to build its model by yourself, no matter with SolidWorks or some other tools.
我想问一下你们是用什么方法做的那五个3D仿真地图,看起来非常的逼真.谢谢
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