From 18dcebdf9d6d7ae236e60c028cf0651dbbeb131a Mon Sep 17 00:00:00 2001 From: George FunBook Date: Mon, 2 Oct 2023 13:55:49 -0500 Subject: [PATCH] fix honeymoon pic --- src/documents/blog/16-HaxeFlixel-5-4-0.html.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/documents/blog/16-HaxeFlixel-5-4-0.html.md b/src/documents/blog/16-HaxeFlixel-5-4-0.html.md index cc7c906eb..b172606cd 100644 --- a/src/documents/blog/16-HaxeFlixel-5-4-0.html.md +++ b/src/documents/blog/16-HaxeFlixel-5-4-0.html.md @@ -11,7 +11,7 @@ We try to release new versions of HaxeFlixel around once a month, and have been, Another reason the release was delayed was that George, our lead maintainer finally went on his honeymoon. He didn't feel like touching a computer while visiting his motherland for most of September, with views like this, I'm sure you wouldn't want to either! -![](/images/blog/16_release/split.png) + # Aseprite Utils By far the biggest development of HaxeFlixel 5.4.0 is the various tools that utilize [Aseprite's](https://www.aseprite.org/) [atlas exporting](https://aseprite.com/docs/sprite-sheet/#texture-atlases tools). For those unaware, Aseprite is a very popular animated sprite editor and pixel art tool, we can't recommend it enough for anyone using HaxeFlixel, especially for pixel-art games. The main goal of [FlxAsepriteUtil](https://api.haxeflixel.com/flixel/graphics/FlxAsepriteUtil.html) is to allow devs to define animation data using Aseprite's tags rather than in code.