-
Notifications
You must be signed in to change notification settings - Fork 28
Home
Hapaxia edited this page Feb 21, 2025
·
48 revisions
Selba Ward is a collection of drawable C++ objects for use with SFML.
Complete examples on using the specific objects are also available.
Before using these classes, make sure you first read: Setup
For guided usage help, follow the Tutorials.
- Bitmap Text
- Console Screen
- Crosshair
- Elastic Sprite
- Frame Transition
- Gallery Sprite
- Line
- Nine Patch
- Pie Chart
- Pixel Display
- Polygon
- Progress Bar
- Ring
- Spinning Card
- Spline
- Sprite 3D
- Sprite Batch
- Starfield
- Starfield 3D
- Tile Map
- Pixel Display specific 'retro' graphics interface emulators
- upgrades
Suggestions welcome!
Selba Ward is published under the zlib licence.
These objects require C++ and SFML version 3.
SFML 3 requires C++17 so this should be minimum available when using Selba Ward.
To use Selba Ward with the previous version of SFML (2), you can use the SFML2 branch of Selba Ward.
Note that this will no longer be updated.