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Problem: The graphics is stored in C64 format internally. Each pixel is fetched
via an expensive virtual call. This is extra costly when zooming out a large
image.
Solution: Implement a more optimized bulk pixel fetch the MFC painter can use.
Original issue reported on code.google.com by [email protected] on 19 Feb 2014 at 12:35
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 19 Feb 2014 at 12:35The text was updated successfully, but these errors were encountered: