diff --git a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c index 9a79ba0e27..86ee9e21b8 100644 --- a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c +++ b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c @@ -403,7 +403,7 @@ void EnExRuppy_Draw(Actor* thisx, PlayState* play) { // skipped, so this command tells it not to skip them. However, if the // rupee really is the same as last time, then we can let the optimizer // skip the load. - if(this->colorIdx != lastColorIdx){ + if (this->colorIdx != lastColorIdx) { gSPDontSkipTexLoadsAcross(POLY_OPA_DISP++); lastColorIdx = this->colorIdx; } diff --git a/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c b/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c index 1f3a694f43..f7295b3791 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c +++ b/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c @@ -80,7 +80,7 @@ void EffectSsStone1_Draw(PlayState* play, u32 index, EffectSs* this) { // skipped, so this command tells it not to skip them. However, if the // particle really is the same as last time, then we can let the optimizer // skip the load. - if(this->life != lastTextureIndex){ + if (this->life != lastTextureIndex) { gSPDontSkipTexLoadsAcross(POLY_OPA_DISP++); lastTextureIndex = this->life; }