diff --git a/src/code/z_play.c b/src/code/z_play.c index f33445ecbf..007023d312 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -359,15 +359,6 @@ void Play_Init(GameState* thisx) { PRINTF("\nSCENE_NO=%d COUNTER=%d\n", ((void)0, gSaveContext.save.entranceIndex), gSaveContext.sceneLayer); - // When entering Gerudo Valley in the credits, trigger the GC emulator to play the ending movie. - // The emulator constantly checks whether PC is 0x81000000, so this works even though it's not a valid address. - if ((gEntranceTable[((void)0, gSaveContext.save.entranceIndex)].sceneId == SCENE_GERUDO_VALLEY) && - gSaveContext.sceneLayer == 6) { - PRINTF("エンディングはじまるよー\n"); // "The ending starts" - ((void (*)(void))0x81000000)(); - PRINTF("出戻り?\n"); // "Return?" - } - Cutscene_HandleEntranceTriggers(this); KaleidoScopeCall_Init(this); Interface_Init(this);