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Havenkraan1.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Havenkraan1 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Havenkraan1 extends Kraan
{
/**
* Act - do whatever the Havenkraan1 wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
//move(0);// dit willen we wellicht niet, dus event weer ongedaan maken (geen besturing kraan)
/**if (Greenfoot.isKeyDown("up")){
int x = getX();
int y= getY();
int ny = getY()-1;
setLocation(x, ny);
}
if (Greenfoot.isKeyDown("down")){
int x = getX();
int y = getY();
int ny = getY()+1;
setLocation (x, ny);
}
*/
}
}