16 | How create a animation
Game.resources.js
Game.res = {
HelloWorld_png : "res/HelloWorld.png",
map_png : "res/tileset.png",
map_tmx : "res/map.tmx",
sprites_png : "res/sprites.png",
sprites_plist : "res/sprites.plist"
};
Game.g_resources = [];
for ( var i in Game.res ) {
Game.g_resources.push( Game.res[i] );
}
Game.vars.js
Game.player = {};
Game.player.addSprite = {};
Game.player.addAnimation = {};
Game.player.runAnimation = {};
Game.layers.js
Create layer
Game.layers[1].extend = cc.Layer.extend({
init: function () {
this._super();
var game = this;
Game.layers[1].start( game );
}
});
Game.layers[1].start = function( game ){
layer = cc.LayerColor.create(new cc.Color(0,0,0,0), 960, 640); // R+G+B+Opacity+X+Y
game.addChild(layer); // add layer to game
Game.player.addSprite( layer );
};
Create player
Game.player.addSprite = function( layer ){
spriteSheet = null;
runningAction = null;
sprite = null;
animSpeed = 0.2;
cc.spriteFrameCache.addSpriteFrames( Game.res.sprites_plist );
layer.spriteSheet = new cc.SpriteBatchNode( Game.res.sprites_png );
layer.addChild( layer.spriteSheet );
layer.sprite = new cc.Sprite( "#1.png" );
layer.sprite.attr( { x:180, y:85 } );
layer.spriteSheet.addChild( layer.sprite );
Game.player.addAnimation[ "right" ]( layer );
Game.player.runAnimation[ "right" ]();
}
Create animation right
Game.player.addAnimation[ "right" ] = function( layer ){
animFrames = [];
var str = "1.png";
var frame = cc.spriteFrameCache.getSpriteFrame(str);
animFrames.push(frame);
var str = "2.png";
var frame = cc.spriteFrameCache.getSpriteFrame(str);
animFrames.push(frame);
var str = "3.png";
var frame = cc.spriteFrameCache.getSpriteFrame(str);
animFrames.push(frame);
animationRight = new cc.Animation( animFrames, animSpeed );
layer.runAnimationRight = new cc.RepeatForever( new cc.Animate( animationRight ) );
}
Run animation right
Game.player.runAnimation[ "right" ] = function(){
layer.sprite.flippedX = false;
layer.sprite.stopAllActions();
layer.sprite.runAction( layer.runAnimationRight );
}
16 | How create a animation
Game.resources.js
Game.vars.js
Game.layers.js
Create layer
Create player
Create animation right
Run animation right