From a31476284c6b02b33f5525f3c4131b92a7017657 Mon Sep 17 00:00:00 2001 From: trinsdar <30245301+Trinsdar@users.noreply.github.com> Date: Tue, 5 Dec 2023 16:00:44 -0500 Subject: [PATCH] fixed multi overlay textured tools applying color on second overlay and abovelayer --- .../src/main/java/muramasa/antimatter/tool/IAntimatterTool.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/src/main/java/muramasa/antimatter/tool/IAntimatterTool.java b/common/src/main/java/muramasa/antimatter/tool/IAntimatterTool.java index 5bf3d0b12..c79708f37 100644 --- a/common/src/main/java/muramasa/antimatter/tool/IAntimatterTool.java +++ b/common/src/main/java/muramasa/antimatter/tool/IAntimatterTool.java @@ -397,7 +397,7 @@ default void onItemBreak(ItemStack stack, Player entity) { @Override default int getItemColor(ItemStack stack, @Nullable Block block, int i) { - return i == 0 ? getPrimaryMaterial(stack).getRGB() : getSubColour(stack) == 0 ? getSecondaryMaterial(stack).getRGB() : getSubColour(stack); + return i >= 2 ? -1 : i == 0 ? getPrimaryMaterial(stack).getRGB() : getSubColour(stack) == 0 ? getSecondaryMaterial(stack).getRGB() : getSubColour(stack); } @Override