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Copy pathflappylevel.js
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122 lines (101 loc) · 3.64 KB
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function applyLevelChanges(score) {
const levelMessage = document.getElementById('levelMessage');
let message = '';
// After 15 score
if (score === 15) {
message = 'Level Up! Pipes will now move vertically.';
}
// After 30 score
if (score === 30) {
message = 'Level Up! Introducing special pipes with different colors.';
// Implement special pipes logic here
}
// After 45 score
if (score === 45) {
message = 'Level Up! Pipes will now move vertically at a moderate speed.';
}
// After 60 score
if (score === 60) {
message = 'Level Up! Introducing coins between the pipes for bonus points.';
// Implement coins logic here
}
// After 75 score
if (score === 75) {
message = 'Level Up! Pipes will move faster and some pipes may disappear and reappear.';
// Implement disappearing pipes logic here
}
// After 90 score
if (score === 90) {
message = 'Level Up! Introducing multiple blocks to control simultaneously.';
// Implement multiple block logic here
}
// After 105 score
if (score === 105) {
message = 'Level Up! Special pipes grant extra points or slow down the game temporarily.';
// Implement special pipes with extra points or slow down logic here
}
// After 120 score
if (score === 120) {
message = 'Level Up! Pipes will now move vertically at a faster speed.';
}
// After 135 score
if (score === 135) {
message = 'Level Up! Introducing wind effects that push the block slightly to the left or right.';
// Implement wind effects logic here
}
// After 150 score
if (score === 150) {
message = 'Level Up! Pipes will now move vertically even faster.';
}
// After 165 score
if (score === 165) {
message = 'Level Up! Pipes with different colors that grant extra points or slow down the game temporarily.';
// Implement special pipes with extra points or slow down logic here
}
// After 180 score
if (score === 180) {
message = 'Level Up! Multiple blocks to control simultaneously.';
// Implement multiple block logic here
}
// After 195 score
if (score === 195) {
message = 'Level Up! Introducing coins between the pipes for bonus points.';
// Implement coins logic here
}
// After 210 score
if (score === 210) {
message = 'Level Up! Pipes will move vertically at a faster speed.';
}
// After 225 score
if (score === 225) {
message = 'Level Up! Introducing disappearing pipes.';
// Implement disappearing pipes logic here
}
// After 240 score
if (score === 240) {
message = 'Level Up! Special pipes that grant extra points or slow down the game temporarily.';
// Implement special pipes with extra points or slow down logic here
}
// After 255 score
if (score === 255) {
message = 'Level Up! Wind effects will now push the block slightly to the left or right.';
// Implement wind effects logic here
}
// After 270 score
if (score === 270) {
message = 'Level Up! Pipes will now move vertically even faster.';
}
// After 285 score
if (score === 285) {
message = 'Level Up! Multiple blocks to control simultaneously.';
// Implement multiple block logic here
}
// After 300 score
if (score === 300) {
message = 'Congratulations! You have mastered the game with a score of 300.';
// Implement final level logic here
}
if (message) {
levelMessage.innerText = message;
}
}