Import a Godot Packed Scene into ECS #222
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Ideas & Proposals
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The |
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I made a scene converter here https://gist.github.com/AndreaCatania/afd01671e35e9d004d1d7a498fc0e2a3, I will improve it overtime. I've also a wiki here: https://github.com/GodotECS/godex/wiki/Godex-importer |
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Moving the proposal to discussions to keep the issue just for things to fix. |
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Context and Problem Statement
Not able to use the standard Godot import tooling to import entities. We want to import the packed scene into entity and entity3d format.
Decision Drivers
Considered Options
Decision Outcome
Chosen option "Write a plugin in C++" because it was the fastest and does not require a separate addon.
Positive Consequences
Negative Consequences
Pros and Cons of the Options
Option convert manually
We go over the packed scene and convert them to a packed scene using Godex components. Godex components are added based on the type and the properties.
For Node2D we passthrough.
Everything else stays the same until we have a conversion for it.
Option GDScript
Automate manual option in GDscript.
Option C++
Automate manual option in C++.
In scene importer add a checkbox for conversion and it is enabled by default.
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