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colorspaces.pde
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final static int COLORSPACES = 16;
final static int OHTA = 0;
// RGB == 1; defined in processing
final static int CMY = 2;
// HSB == 3; defined in processing
final static int XYZ = 4;
final static int YXY = 5;
final static int HCL = 6;
final static int LUV = 7;
final static int LAB = 8;
final static int HWB = 9;
final static int RGGBG = 10;
final static int YPbPr = 11;
final static int YCbCr = 12;
final static int YDbDr = 13;
final static int GS = 14;
final static int YUV = 15;
// name
String getColorspaceName(int cs) {
switch(cs) {
case OHTA:
return "OHTA";
case CMY:
return "CMY";
case XYZ:
return "XYZ";
case YXY:
return "YXY";
case HCL:
return "HCL";
case LUV:
return "LUV";
case LAB:
return "LAB";
case HWB:
return "HWB";
case HSB:
return "HSB";
case RGGBG:
return "R-GGB-G";
case YPbPr:
return "YPbPr";
case YCbCr:
return "YCbCr";
case YDbDr:
return "YDbDr";
case GS:
return "Greyscale";
case YUV:
return "YUV";
default:
return "RGB";
}
}
// colorspace converters
color fromColorspace(color c, int cs) {
switch(cs) {
case OHTA:
return fromOHTA(c);
case CMY:
return fromCMY(c);
case XYZ:
return fromXYZ(c);
case YXY:
return fromYXY(c);
case HCL:
return fromHCL(c);
case LUV:
return fromLUV(c);
case LAB:
return fromLAB(c);
case HWB:
return fromHWB(c);
case HSB:
return fromHSB(c);
case RGGBG:
return fromRGGBG(c);
case YPbPr:
return fromYPbPr(c);
case YCbCr:
return fromYCbCr(c);
case YDbDr:
return fromYDbDr(c);
case GS:
return tofromGS(c);
case YUV:
return fromYUV(c);
default:
return c;
}
}
color toColorspace(color c, int cs) {
switch(cs) {
case OHTA:
return toOHTA(c);
case CMY:
return toCMY(c);
case XYZ:
return toXYZ(c);
case YXY:
return toYXY(c);
case HCL:
return toHCL(c);
case LUV:
return toLUV(c);
case LAB:
return toLAB(c);
case HWB:
return toHWB(c);
case HSB:
return toHSB(c);
case RGGBG:
return toRGGBG(c);
case YPbPr:
return toYPbPr(c);
case YCbCr:
return toYCbCr(c);
case YDbDr:
return toYDbDr(c);
case YUV:
return toYUV(c);
case GS:
return tofromGS(c);
default:
return c;
}
}
// Colorspace converters
final int getA(color c) {
return (c & 0xff000000) >> 24;
}
final int getR(color c) {
return (c & 0xff0000) >> 16;
}
final int getG(color c) {
return (c & 0xff00) >> 8;
}
final int getB(color c) {
return c & 0xff;
}
final int getLuma(color c) {
return constrain((int)(0.2126*getR(c)+0.7152*getG(c)+0.0722*getB(c)), 0, 255);
}
int getChannel(color c, int ch) {
switch(ch) {
case 0 :
return getR(c);
case 1 :
return getG(c);
case 2 :
return getB(c);
case 3 :
return getA(c);
default:
return 0;
}
}
// normalized versions
final float getNR(color c) {
return r255[(c & 0xff0000) >> 16];
}
final float getNG(color c) {
return r255[(c & 0xff00) >> 8];
}
final float getNB(color c) {
return r255[c & 0xff];
}
final float getNLuma(color c) {
return r255[getLuma(c)];
}
color blendRGB(color c, int r, int g, int b) {
return (c & 0xff000000) | (constrain(r, 0, 255) << 16) | (constrain(g, 0, 255) << 8 ) | constrain(b, 0, 255);
}
color blendRGB(color c, float r, float g, float b) {
return blendRGB(c, (int)(r*255), (int)(g*255), (int)(b*255));
}
/**************
* Greyscale
**************/
color tofromGS(color c) {
int l = getLuma(c);
return blendRGB(c, l, l, l);
}
/**************
* YUV
**************/
final static float Umax = 0.436 * 255.0;
final static float Vmax = 0.615 * 255.0;
color toYUV(color c) {
int R = getR(c);
int G = getG(c);
int B = getB(c);
int Y = (int)( 0.299*R+0.587*G+0.114*B);
int U = (int)map(-0.14713*R-0.28886*G+0.436*B,-Umax,Umax,0,255);
int V = (int)map(0.615*R-0.51499*G-0.10001*B,-Vmax,Vmax,0,255);
return blendRGB(c, Y, U, V);
}
color fromYUV(color c) {
int Y = getR(c);
float U = map(getG(c),0,255,-Umax,Umax);
float V = map(getB(c),0,255,-Vmax,Vmax);
int R = (int)(Y + 1.13983*V);
int G = (int)(Y - 0.39465*U - 0.58060*V);
int B = (int)(Y + 2.03211*U);
return blendRGB(c, R, G, B);
}
/**************
* YDbDr
**************/
color toYDbDr(color c) {
int R = getR(c);
int G = getG(c);
int B = getB(c);
int Y = (int)( 0.299*R+0.587*G+0.114*B);
int Db = (int)(127.5+(-0.450*R-0.883*G+1.333*B)/2.666);
int Dr = (int)(127.5+(-1.333*R+1.116*G+0.217*B)/2.666);
return blendRGB(c, Y, Db, Dr);
}
color fromYDbDr(color c) {
int Y = getR(c);
float Db = (getG(c)-127.5)*2.666;
float Dr = (getB(c)-127.5)*2.666;
int R = (int)(Y + 9.2303716147657e-05*Db-0.52591263066186533*Dr);
int G = (int)(Y - 0.12913289889050927*Db+0.26789932820759876*Dr);
int B = (int)(Y + 0.66467905997895482*Db-7.9202543533108e-05*Dr);
return blendRGB(c, R, G, B);
}
/**************
* YCbCr
**************/
color toYCbCr(color c) {
int R = getR(c);
int G = getG(c);
int B = getB(c);
int Y = (int)( 0.2988390*R+0.5868110*G+0.1143500*B);
int Cb = (int)(-0.168736*R-0.3312640*G+0.5000000*B+127.5);
int Cr = (int)( 0.5000000*R-0.4186880*G-0.0813120*B+127.5);
return blendRGB(c, Y, Cb, Cr);
}
color fromYCbCr(color c) {
int Y = getR(c);
float Cb = getG(c) - 127.5;
float Cr = getB(c) - 127.5;
int R = (int)(Y + 1.402*Cr)+1; // some fix
int G = (int)(Y-0.344136*Cb-0.714136*Cr);
int B = (int)(Y+1.772000*Cb)+1; // some fix
return blendRGB(c, R, G, B);
}
/**************
* YPbPr
**************/
color toYPbPr(color c) {
int R = getR(c);
int B = getB(c);
int Y = getLuma(c);
int Pb = B - Y;
int Pr = R - Y;
if(Pb<0) Pb+=256;
if(Pr<0) Pr+=256;
return blendRGB(c, Y, Pb, Pr);
}
color fromYPbPr(color c) {
int Y = getR(c);
int B = getG(c) + Y;
int R = getB(c) + Y;
if(R>255) R-=256;
if(B>255) B-=256;
int G = (int)((Y-0.2126*R-0.0722*B)/0.7152);
return blendRGB(c, R, G, B);
}
/**************
* R-G,G,B-G
**************/
color toRGGBG(color c) {
int G = getG(c);
int R = getR(c)-G;
int B = getB(c)-G;
if(R<0) R+=256;
if(B<0) B+=256;
return blendRGB(c, R, G, B);
}
color fromRGGBG(color c) {
int G = getG(c);
int R = getR(c)+G;
int B = getB(c)+G;
if(R>255) R-=256;
if(B>255) B-=256;
return blendRGB(c, R, G, B);
}
/**************
* HWB
**************/
color toHSB(color c) {
int R = getR(c);
int G = getG(c);
int B = getB(c);
int _min = min(R, G, B);
int _max = max(R, G, B);
float delta = _max-_min;
float saturation = delta/_max;
float brightness = r255[_max];
if (delta == 0.0) return blendRGB(c, 0.0, saturation, brightness);
float hue = 0;
if (R == _max) hue = (G-B)/delta;
else if (G == _max) hue = 2.0 + (B-R)/delta;
else hue = 4.0 + (R-G)/delta;
hue /= 6.0;
if (hue < 0.0) hue += 1.0;
return blendRGB(c, hue, saturation, brightness);
}
color fromHSB(color c) {
float S = getNG(c);
float B = getNB(c);
if (S == 0.0) return blendRGB(c, B, B, B);
float h = 6.0 * getNR(c);
float f = h-floor(h);
float p = B*(1.0-S);
float q = B*(1.0-S*f);
float t = B*(1.0-(S*(1.0-f)));
float r, g, b;
switch((int)h) {
case 1:
r=q;
g=B;
b=p;
break;
case 2:
r=p;
g=B;
b=t;
break;
case 3:
r=p;
g=q;
b=B;
break;
case 4:
r=t;
g=p;
b=B;
break;
case 5:
r=B;
g=p;
b=q;
break;
default:
r=B;
g=t;
b=p;
break;
}
return blendRGB(c, r, g, b);
}
/**************
* HWB
**************/
color toHWB(color c) {
int R = getR(c);
int G = getG(c);
int B = getB(c);
int w = min(R, G, B);
int v = max(R, G, B);
int hue;
if (v == w) hue = 255;
else {
float f = ((R == w) ? G-B : ((G == w) ? B-R : R-G));
float p = (R == w) ? 3.0 : ((G == w) ? 5.0 : 1.0);
hue = (int)map((p-f/(v-w))/6.0, 0, 1, 0, 254);
}
return blendRGB(c, hue, w, 255-v);
}
color fromHWB(color c) {
int H = getR(c);
int B = 255-getB(c);
if (H == 255) return blendRGB(c, B, B, B);
else {
float hue = map(H, 0, 254, 0, 6);
float v = r255[B];
float whiteness = getNG(c);
int i = (int)floor(hue);
float f = hue-i;
if ((i&0x01)!= 0) f=1.0-f;
float n = whiteness+f*(v-whiteness);
float r, g, b;
switch(i) {
case 1:
r=n;
g=v;
b=whiteness;
break;
case 2:
r=whiteness;
g=v;
b=n;
break;
case 3:
r=whiteness;
g=n;
b=v;
break;
case 4:
r=n;
g=whiteness;
b=v;
break;
case 5:
r=v;
g=whiteness;
b=n;
break;
default:
r=v;
g=n;
b=whiteness;
break;
}
return blendRGB(c, r, g, b);
}
}
/**************
* Lab
**************/
final static float D65X=0.950456;
final static float D65Y=1.0;
final static float D65Z=1.088754;
final static float CIEEpsilon=(216.0/24389.0);
final static float CIEK=(24389.0/27.0);
final static float CIEK2epsilon = CIEK * CIEEpsilon;
final static float D65FX_4 = 4.0*D65X/(D65X+15.0*D65Y+3.0*D65Z);
final static float D65FY_9 = 9.0*D65Y/(D65X+15.0*D65Y+3.0*D65Z);
final static float RANGE_X = 100.0 * (0.4124+0.3576+0.1805);
final static float RANGE_Y = 100.0;
final static float RANGE_Z = 100.0 * (0.0193+0.1192+0.9505);
final static float mepsilon = 1.0e-10;
final static float corrratio = 1.0/2.4;
final static float One_Third = 1.0/3.0;
final static float one_hsixteen = 1.0/116.0;
color toLAB(color c) {
PVector xyz = _toXYZ(getNR(c), getNG(c), getNB(c));
xyz.div(100.0);
xyz.x /= D65X;
xyz.y /= D65Y;
xyz.z /= D65Z;
float x, y, z;
if (xyz.x > CIEEpsilon) {
x = pow(xyz.x, One_Third);
} else {
x= (CIEK*xyz.x+16.0)*one_hsixteen;
}
if (xyz.y > CIEEpsilon) {
y = pow(xyz.y, One_Third);
} else {
y = (CIEK*xyz.y+16.0)*one_hsixteen;
}
if (xyz.z > CIEEpsilon) {
z = pow(xyz.z, One_Third);
} else {
z = (CIEK*xyz.z+16.0)*one_hsixteen;
}
float L = 255.0*(((116.0*y)-16.0)*0.01);
float a = 255.0*(0.5*(x-y)+0.5);
float b = 255.0*(0.5*(y-z)+0.5);
return blendRGB(c, round(L), round(a), round(b));
}
color fromLAB(color c) {
float L = 100*getNR(c);
float a = getNG(c)-0.5;
float b = getNB(c)-0.5;
float y = (L+16.0)*one_hsixteen;
float x = y+a;
float z = y-b;
float xxx=x*x*x;
if (xxx>CIEEpsilon) {
x = xxx;
} else {
x = (116.0*x-16.0)/CIEK;
}
float yyy=y*y*y;
if (yyy>CIEEpsilon) {
y = yyy;
} else {
y = L/CIEK;
}
float zzz=z*z*z;
if (zzz>CIEEpsilon) {
z = zzz;
} else {
z = (116.0*z-16.0)/CIEK;
}
return _fromXYZ(c, RANGE_X*x, RANGE_Y*y, RANGE_Z*z);
}
/**************
* Luv
**************/
final float PerceptibleReciprocal(float x) {
float sgn = x < 0.0 ? -1.0 : 1.0;
if ((sgn * x) >= mepsilon) return (1.0 / x);
return (sgn/mepsilon);
}
color toLUV(color c) {
PVector xyz = _toXYZ(getNR(c), getNG(c), getNB(c));
xyz.div(100.0);
float d = xyz.y; // / D65Y;
float L;
if (d > CIEEpsilon) L = 116.0*pow(d, One_Third)-16.0;
else L = CIEK * d;
float alpha = PerceptibleReciprocal(xyz.x + 15.0 * xyz.y + 3.0 * xyz.z);
float L13 = 13.0 * L;
float u = L13 * ((4.0 * alpha * xyz.x)-D65FX_4);
float v = L13 * ((9.0 * alpha * xyz.y)-D65FY_9);
L /= 100.0;
u=(u+134.0)/354.0;
v=(v+140.0)/262.0;
return blendRGB(c, round(L*255), round(u*255), round(v*255));
}
color fromLUV(color c) {
float L = 100.0*getNR(c);
float u = 354.0*getNG(c)-134.0;
float v = 262.0*getNB(c)-140.0;
float X, Y, Z;
if (L > CIEK2epsilon) Y = pow((L+16.0)*one_hsixteen, 3.0);
else Y = L/CIEK;
float L13 = 13.0*L;
float L52 = 52.0*L;
float Y5 = 5.0*Y;
float L13u = L52/(u+L13*D65FX_4);
X=((Y*((39.0*L/(v+L13*D65FY_9))-5.0))+Y5)/((((L13u)-1.0)/3.0)+One_Third);
Z=(X*(((L13u)-1.0)/3.0))-Y5;
return _fromXYZ(c, 100*X, 100*Y, 100*Z);
}
/**************
* HCL
**************/
color toHCL(color c) {
float r = getNR(c);
float g = getNG(c);
float b = getNB(c);
float max = max(r, max(g, b));
float chr = max - min(r, min(g, b));
float h = 0.0;
if ( chr != 0) {
if (r == max) {
h = ((g-b)/chr+6.0) % 6.0;
} else if (g == max) {
h = (b-r)/chr + 2.0;
} else {
h = (r-g)/chr + 4.0;
}
}
return blendRGB(c, round((h/6.0)*255), round(chr*255), round(255*(0.298839*r+0.586811*g+0.114350*b)));
}
color fromHCL(color c) {
float h = 6.0*getNR(c);
float chr = getNG(c);
float l = getNB(c);
float x = chr*(1.0-abs((h%2.0)-1.0));
float r = 0.0;
float g = 0.0;
float b = 0.0;
if ((0.0 <= h) && (h < 1.0)) {
r=chr;
g=x;
} else if ((1.0 <= h) && (h < 2.0)) {
r=x;
g=chr;
} else if ((2.0 <= h) && (h < 3.0)) {
g=chr;
b=x;
} else if ((3.0 <= h) && (h < 4.0)) {
g=x;
b=chr;
} else if ((4.0 <= h) && (h < 5.0)) {
r=x;
b=chr;
} else {//if ((5.0 <= h) && (h < 6.0)) {
r=chr;
b=x;
}
float m = l - (0.298839*r+0.586811*g+0.114350*b);
return blendRGB(c, round(255*(r+m)), round(255*(g+m)), round(255*(b+m)));
}
/**************
* Yxy
**************/
color toYXY(color c) {
PVector xyz = _toXYZ(getNR(c), getNG(c), getNB(c));
float sum = xyz.x + xyz.y + xyz.z;
float x = xyz.x > 0 ? xyz.x / sum : 0.0;
float y = xyz.y > 0 ? xyz.y / sum : 0.0;
return blendRGB(c,
(int)map(xyz.y, 0, RANGE_Y, 0, 255),
(int)map(x, 0.0, 1.0, 0, 255),
(int)map(y, 0.0, 1.0, 0, 255));
}
color fromYXY(color c) {
float Y = map(getR(c), 0, 255, 0, RANGE_Y);
float x = map(getG(c), 0, 255, 0, 1.0);
float y = map(getB(c), 0, 255, 0, 1.0);
float divy = Y / (y>0 ? y : 1.0e-6);
return _fromXYZ(c, x * divy, Y, (1-x-y)*divy);
}
/**************
* XYZ
**************/
// FIXME: range from 0 to 1
float correctionxyz(float n) {
return (n > 0.04045 ? pow((n + 0.055) / 1.055, 2.4) : n / 12.92) * 100.0;
}
PVector _toXYZ(float rr, float gg, float bb) {
float r = correctionxyz(rr);
float g = correctionxyz(gg);
float b = correctionxyz(bb);
return new PVector(r * 0.4124 + g * 0.3576 + b * 0.1805,
r * 0.2126 + g * 0.7152 + b * 0.0722,
r * 0.0193 + g * 0.1192 + b * 0.9505);
}
color toXYZ(color c) {
PVector xyz = _toXYZ(getNR(c), getNG(c), getNB(c));
return blendRGB(c,
(int)map(xyz.x, 0, RANGE_X, 0, 255),
(int)map(xyz.y, 0, RANGE_Y, 0, 255),
(int)map(xyz.z, 0, RANGE_Z, 0, 255));
}
float recorrectionxyz(float n) {
return n > 0.0031308 ? 1.055 * pow(n, corrratio) - 0.055 : 12.92 * n;
}
// FIXME: range from 0 to 1
color _fromXYZ(color c, float xx, float yy, float zz) {
float x = xx/100.0;
float y = yy/100.0;
float z = zz/100.0;
int r = round(255.0*recorrectionxyz(x * 3.2406 + y * -1.5372 + z * -0.4986));
int g = round(255.0*recorrectionxyz(x * -0.9689 + y * 1.8758 + z * 0.0415));
int b = round(255.0*recorrectionxyz(x * 0.0557 + y * -0.2040 + z * 1.0570));
return blendRGB(c, r, g, b);
}
color fromXYZ(color c) {
float x = map(getR(c), 0, 255, 0, RANGE_X);
float y = map(getG(c), 0, 255, 0, RANGE_Y);
float z = map(getB(c), 0, 255, 0, RANGE_Z);
return _fromXYZ(c, x, y, z);
}
/**************
* CMY
**************/
color toCMY(color c) {
return blendRGB(c, 255-getR(c), 255-getG(c), 255-getB(c));
}
color fromCMY(color c) {
return toCMY(c);
}
/**************
* OHTA
**************/
color fromOHTA(color c) {
int I1 = getR(c);
float I2 = map(getG(c), 0, 255, -127.5, 127.5);
float I3 = map(getB(c), 0, 255, -127.5, 127.5);
int R = (int)(I1+1.00000*I2-0.66668*I3);
int G = (int)(I1+1.33333*I3);
int B = (int)(I1-1.00000*I2-0.66668*I3);
return blendRGB(c, R, G, B);
}
color toOHTA(color c) {
int R = getR(c);
int G = getG(c);
int B = getB(c);
int I1 = (int)(0.33333*R+0.33334*G+0.33333*B);
int I2 = (int)map(0.5*(R-B), -127.5, 127.5, 0, 255);
int I3 = (int)map(-0.25000*R+0.50000*G-0.25000*B, -127.5, 127.5, 0, 255);
return blendRGB(c, I1, I2, I3);
}
////
// 1/n table for n=0..255 - to speed up color conversions things
final static float[] r255 = {
0.0, 0.003921569, 0.007843138, 0.011764706, 0.015686275, 0.019607844, 0.023529412, 0.02745098, 0.03137255, 0.03529412, 0.039215688,
0.043137256, 0.047058824, 0.050980393, 0.05490196, 0.05882353, 0.0627451, 0.06666667, 0.07058824, 0.07450981, 0.078431375, 0.08235294,
0.08627451, 0.09019608, 0.09411765, 0.09803922, 0.101960786, 0.105882354, 0.10980392, 0.11372549, 0.11764706, 0.12156863, 0.1254902,
0.12941177, 0.13333334, 0.13725491, 0.14117648, 0.14509805, 0.14901961, 0.15294118, 0.15686275, 0.16078432, 0.16470589, 0.16862746,
0.17254902, 0.1764706, 0.18039216, 0.18431373, 0.1882353, 0.19215687, 0.19607843, 0.2, 0.20392157, 0.20784314, 0.21176471, 0.21568628,
0.21960784, 0.22352941, 0.22745098, 0.23137255, 0.23529412, 0.23921569, 0.24313726, 0.24705882, 0.2509804, 0.25490198, 0.25882354,
0.2627451, 0.26666668, 0.27058825, 0.27450982, 0.2784314, 0.28235295, 0.28627452, 0.2901961, 0.29411766, 0.29803923, 0.3019608, 0.30588236,
0.30980393, 0.3137255, 0.31764707, 0.32156864, 0.3254902, 0.32941177, 0.33333334, 0.3372549, 0.34117648, 0.34509805, 0.34901962, 0.3529412,
0.35686275, 0.36078432, 0.3647059, 0.36862746, 0.37254903, 0.3764706, 0.38039216, 0.38431373, 0.3882353, 0.39215687, 0.39607844, 0.4,
0.40392157, 0.40784314, 0.4117647, 0.41568628, 0.41960785, 0.42352942, 0.42745098, 0.43137255, 0.43529412, 0.4392157, 0.44313726,
0.44705883, 0.4509804, 0.45490196, 0.45882353, 0.4627451, 0.46666667, 0.47058824, 0.4745098, 0.47843137, 0.48235294, 0.4862745, 0.49019608,
0.49411765, 0.49803922, 0.5019608, 0.5058824, 0.50980395, 0.5137255, 0.5176471, 0.52156866, 0.5254902, 0.5294118, 0.53333336, 0.5372549,
0.5411765, 0.54509807, 0.54901963, 0.5529412, 0.5568628, 0.56078434, 0.5647059, 0.5686275, 0.57254905, 0.5764706, 0.5803922, 0.58431375,
0.5882353, 0.5921569, 0.59607846, 0.6, 0.6039216, 0.60784316, 0.6117647, 0.6156863, 0.61960787, 0.62352943, 0.627451, 0.6313726, 0.63529414,
0.6392157, 0.6431373, 0.64705884, 0.6509804, 0.654902, 0.65882355, 0.6627451, 0.6666667, 0.67058825, 0.6745098, 0.6784314, 0.68235296,
0.6862745, 0.6901961, 0.69411767, 0.69803923, 0.7019608, 0.7058824, 0.70980394, 0.7137255, 0.7176471, 0.72156864, 0.7254902, 0.7294118,
0.73333335, 0.7372549, 0.7411765, 0.74509805, 0.7490196, 0.7529412, 0.75686276, 0.7607843, 0.7647059, 0.76862746, 0.77254903, 0.7764706,
0.78039217, 0.78431374, 0.7882353, 0.7921569, 0.79607844, 0.8, 0.8039216, 0.80784315, 0.8117647, 0.8156863, 0.81960785, 0.8235294, 0.827451,
0.83137256, 0.8352941, 0.8392157, 0.84313726, 0.84705883, 0.8509804, 0.85490197, 0.85882354, 0.8627451, 0.8666667, 0.87058824, 0.8745098,
0.8784314, 0.88235295, 0.8862745, 0.8901961, 0.89411765, 0.8980392, 0.9019608, 0.90588236, 0.9098039, 0.9137255, 0.91764706, 0.92156863,
0.9254902, 0.92941177, 0.93333334, 0.9372549, 0.9411765, 0.94509804, 0.9490196, 0.9529412, 0.95686275, 0.9607843, 0.9647059, 0.96862745,
0.972549, 0.9764706, 0.98039216, 0.9843137, 0.9882353, 0.99215686, 0.99607843, 1.0
};