/**
* Definition for a binary tree node.
* type TreeNode struct {
* Val int
* Left *TreeNode
* Right *TreeNode
* }
*/
func maxDepth(root *TreeNode) int {
depth := 0
if root == nil {
return depth
}
level := []*TreeNode{root}
for len(level) != 0 {
newLevel := []*TreeNode{}
depth += 1
for _, node := range level {
if node.Left != nil {
newLevel = append(newLevel, node.Left)
}
if node.Right != nil {
newLevel = append(newLevel, node.Right)
}
}
level = newLevel
}
return depth
}
-
Perform a simple level order traversal using a queue.
-
Iterate through each level, populating next level using non nil children of current level.
-
For each level traversed, increment depth.